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[Adventure]: Bosch's Revenge (DM: Dimsdale, Judge ??)


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JRYoung

First Post
"Come with me, we follow the unicorn" Skalisss proclaims as he runs off after Primera.

As he catches up to the others it quickly becomes obvious there is a fight going on. Not surprised by this, Skalisss wades in.

OOC: Skailsss finds the first target and charges it...


[SBLOCK=Skalisss' Stat Block]
Skalisss- Male Dragonborn Paladin Gray Guard(Natural Humanoid) 11 CharacterSheet
Initiative: +9 Senses: Normal P-Perception: 17 P-Insight: 22
HP: 98/98 SurgeValue: 25 Surges: 11/11
AC:27 Fort:24 Reflex:20 Will:23 Resist 1 ALL

Action Points: not used Second Wind: not used Resist: none Speed:5 Conditions: none BasicAttack: - "Inescapable Longsword", +17 to Hit vs AC, 1d8+12 damage BasicRangedAttack: - Javelin, +13 to Hit vs AC, 1d6+7 damage, range 10/20

Gray Guard Action: when you spend an AP to take an extra action shift 3 squares (Free) and gain +2 to attacks until start of next turn.
Gray Guard Vigilance: Trained in Streetwise and Preception. Enemies marked by you cannot benefit from concealment or total concealment against your attacks.

[SBLOCK=Powers]
Valiant Strike
Bolstering Strike
Divine Challenge
Piercing Smite
Righteous Smite
Divine Reverence
Debilitating Smite
Dragon Breath
Channel Divinity: Divine Mettle
Channel Divinity: Divine Strength
Winter's Arrival
Item: Strikeback guantlets - when hit make a melee basic against the attacker
Feat: Persistent Challenge - if you fail to engage the target of your Divine Challenge on your turn, you can maintain that Divine Challenge as if you had engaged the target.
Lay on Hands x2
Healing Word
Paladin's Judgement[/U]
Sacred Circle
Martyr's Retribution
Wrath of the Gods
Crown of Glory
Item: Healing Surge from Dwarven Plate Armor
[/SBLOCK]

PC:Skalisss (jryoung) - L4W Wiki
[/SBLOCK]
 
Last edited:

renau1g

First Post
Sigarr is emboldened by the words and actions of the dragonborn, drawing his ice-sheathed weapon and bounds forward at great speed, his powerful legs propelling him across the field.

Unfortunately, whether it is his over-excitement, overconfidence in his own abilities, or just rust from time spent with conflict, Sigarr completely whiffs as his gouge tears a deep wound into the ground, spraying bits of grass and dirt in the air, but doing nothing against his target.

[sblock=OOC]
Minor: Draw weapon
Move+Standard: Howling Strike (preferably on a different target than Skalisss) - howling strike; dmg (1d20+18+1=20, 2d6+13+2d6=32) nice start........ doh!
[/sblock]

[sblock=Interrupts]
So Sigarr's got a few interrupts.

1) Battle Awareness on the enemy he missed - an adjacent enemy shifts or makes an attack that doesn't include Sigarr as a target he can make an MBA
2) Shrug it Off - if affected by a save ends attack - Make a saving throw against the effect. If successful shift 1 square as a free action
3) Guardian's Counter - preferably to take the hit for a squishier member - An ally within 2 squares is hit by an attack that doesn't target Sigarr. Effect - Sigarr and ally shift 2 squares and Sigarr becomes target in place of ally. After resolved Sigarr can make an MBA against enemy.[/sblock]

[sblock=ministats]Sigarr ,Son of Sigdan Male Goliath Barbarian/Goliath Juggernaut 11
Initiative: +8, Passive Perception: 19, Passive Insight: 19, Senses: Normal
AC:26, Fort:28, Reflex:25, Will:23
HP:102/102, Bloodied:52, Surge Value:25, Surges left:11/11
Action Points: 1
Powers:
Howling Strike
Pressing Strike

Stone's Endurance
Battle Awareness
Swift Charge
Guardian's Counter
Desperate Fury
Brutal Slam
Curtain of Steel
Drive them to their Knees
Shrug it Off
Watch Out!

Tyrant's Rage
Silver Phoenix Rage
Oak Hammer Rage
Combat Surge
Marauder's Hide +2
Boots of the Mighty Charge

Important Stuff:
When Sigarr kills an enemy gain 8 THP.
After charging Sigarr gains +1 AC TENT

Conditions:

Full sheet: http://l4w.wikia.com/wiki/PC:Sigarr_(renau1g) [/sblock]
 

dimsdale

First Post

@dimsdale, did my last action (stealth two squares) count as surprise action or surprise round starts when we attack? Because I'd like to come close enough for charge through the woods (three squares) - otherwise there is no point in movement - of course if that is not possible, I would charge on the trail :)


GM: that's fine. Go for it... AND THE BATTLE BEGINS!!!

I hope everyone is prepared for a long one :) mmuhuhuhwawaaaaaaa!
 

Neurotic

I plan on living forever. Or die trying.
"Wake up call, sissies! The army you hope to avoid is already here! Sorry, my bad. REST IN PIECE!!"
roars guards worst nightmare as whirlwind of steel suddenly crashes through up to now silent woods and cleaves through his armor

[sblock=Actions]
Surprise! : Charge vs closes guard; damage (1d20+17+1=29, 1d8.minroll(2)+11=13) - MARK O12 guard
[/sblock]

[sblock=Rocco Stats]
STATUS: +1 AC & Ref against L or larger opponents
+1 all defenses vs marked opponents
MARKED: Guard in O12

Initiative +8; Senses Passive Insight 21, Passive Perception 26
HP: 99/99 TEMP: 0 SurgeValue: 25 Surges: 12/13
AC:30+1(ring) Fort:27 Reflex:24 Will:23

1/1 AP
Speed 5
MBA: +18/1d8.minroll(2)+11 (off-hand: +15/1d4+8) +1d6 from the ring
CC: +21/1d8.minroll(2)+14 (off-hand: +18/1d4+11) +1d6 from the ring
OA: +21/1d8.minroll(2)+11 (off-hand: +18/1d4+8) +1d6 from the ring

Dual Strike
Brash Strike
Combat Challenge
Combat Superiority
Pass Forward


Funneling Fury
Sweeping Blow
Kirre's Roar
Second Wind
Echoing Assault
Guardian's Counter
Shadow Step
Clearheaded
Sly Charge


Villain's Menace
Dancing Defense
Bone Crusher


Foe Maker Hand Axe - daily, standard, everyone within 5 squares are marked by Rocco - NOT EQUIPED
Mithral Chainmail - daily, immediate reaction, halve the damage of melee or ranged attack
Foe chaser boots - Daily immediate reaction: Trigger: Marked enemy makes an attack that doesn't include Rocco. Effect: Rocco teleports adjacent to the marked enemy.
Flesh Grinder Gauntlet Axe +2 - Daily free: Trigger: make an attack that attacks AC; Effect: Attack targets Fort and deals extra 1d6 damage
Counterstrike Guards - Daily immediate reaction: Trigger: enemy misses Rocco with melee attack; Effect: Rocco makes MBA vs the enemy
Dual-Threat Gauntlets - Daily minor: flanking with Rocco grants +3 bonus instead of +2 for the encounter
Floating Shield - Rocco does not sink unless he wants too, he gets +3 to Athletics and Endurance roll for swimming and he can swimm his speed on the surface (but not under it) - commonly NOT EQUIPPED
Davros Elden's Defensive step - on shift Rocco gains +1 item bonus to AC and Ref. Encounter Minor: Rocco shifts 2 squares
Ghost Mask Ki Focus: Encounter Free Action: Rocco makes the attack that targets AC. That attack targets Will and does psychic damage.

[/sblock]
 
Last edited:


FourMonos

First Post
[sblock=ooc] Forgot the new ring gave me a bonus to stealth checks. Also forgot that I have Ambush Expertise, which gives all allies a +2 to stealth checks after I make a successful stealth check [/sblock]

As planned, Quan lets his arrow fly at the right moment, the force and momentum carrying the leader into the nearby fire.

[sblock=Actions]
Clever Shot vs. Leader: 1d20+19+2+1, 1d12+12+1d6 → ([3, 19, 2, 1], [6, 12, 1]) Roll. 25 vs. AC. If it hits, he takes 23 damage (I forgot about ring bonus damage in roll!) and is slid to G-11. If it misses, he is just slid to G-11 (yay, superior archery!)
[/sblock]

[sblock= Quan's Stats] Leopold "Quan" Thatcher- Male Human, Peerless Hunter 11
Status:

Initiative: +11, Passive perception: 24, Passive Insight: 19

AC: 26, For: 21, Ref: 25, Will: 25

HP: 76/76, Bloodied: 38, Surge value: 19, Surges/day: 8/8

Speed: 6 squares, Languages: Allarian, Goblin

AP: 1

Second Wind: unused

[sblock=Orb of the Hunter]
1. Stealth checks: +4
2. Ranged attack Rolls: +1
3. Damage rolls: +4 to all damage
4. +1 AC (already accounted for above)
[/sblock]

Powers:
Aimed Shot
Clever Shot
Rapid Shot
Disruptive Shot 1, 2, 3, 4
Reactive Shift
Takedown Strike
Hunter's Thorn Trap
Assassin's Shroud 1 2
Healing Lore
Entangling Roots
Hero's Armor Daily


Effects:
+1 to defenses when bloodied
+3 damage to isolated targets
+1d6 damage against foes who haven't acted yet in battle
[/sblock]
 
Last edited:

dimsdale

First Post
[sblock=DM Notes: Please Ignore]
[sblock=Heroes turn]
Heroes turn:
Quan:: miss, but slides Leader into fire
Rocco:: Hit G2 for 13 and G2 marked
Skalisss:: hit g1 for 20
Nementah::
Primera:: hit g2 for 9, grants 5 temp hp to rocco
Sigarr:: miss
[/sblock]

[sblock=Enemy Turn]
Baddies turn:
S1
attack: Ranged 20/40; +12 vs. AC; 1d12 + 4 damage, or 1d12 + 6 vs Skaliss AC: = miss
Roll Lookup

S2
attack: Ranged 20/40; +12 vs. AC; 1d12 + 4 damage, or 1d12 + 6 vs Sigarr AC: = miss
Roll Lookup


S3
attack: Ranged 20/40; +12 vs. AC; 1d12 + 4 damage, or 1d12 + 6 vs Sigarr AC: = Hit (27) for 9
Roll Lookup

S4
attack: Ranged 20/40; +12 vs. AC; 1d12 + 4 damage, or 1d12 + 6 vs Skalisss AC: = miss
Roll Lookup

S5
attack: Ranged 20/40; +12 vs. AC; 1d12 + 4 damage, or 1d12 + 6 vs Skalisss AC: = Hits for 7
Roll Lookup

G1
minor: equip executioner axe
Attack: 1d20+15 vs. Skalisss AC 1d12 + 7: = miss
Roll Lookup

G2
Attack: 1d20+15 vs. Sigarr AC 1d12 + 7: = Hit (27) for 8
Roll Lookup

G3
minor: equip executioner axe
Double move to current location:

G4
minor: equip executioner axe
Move to N8, charge Primera: +15 +1 (charge) vs. Primera's AC 1d12 + 7: = Hit (26) for 17
Roll Lookup

L
takes 15 fire damage
movement: move to current location
minor: equip weapon
Attack: +19 vs. Skalisss AC ; 1d6 + 4 damage (crit 2d6 + 10). = Hit (27) for 11\
Roll Lookup
[/sblock]

[sblock=Damage to Enemies this round]
Total Damage to Enemies:
Leader: -15
G1: -20
G2: -21 and marked by Rocco
[/sblock]

[sblock=Total Damage to Allies this round]
Total Damage to Allies:
Skalisss: Hit for 7 (S5), hit for 11 (Leader)
End of Round: -18

Rocco:
End of Round:

Quan:
End of Round:

Nementah: -11 (Primera vanishes)
End of Round: -11

Primera: Hit for 17 (vanishes)
End of Round: -17

Xerzuzu:
End of Round:

Sigarr: hit for 9 (S3), hit for 8 (G2)
End of Round: -17

[/sblock]

[sblock=Heroes Stats]
Party:
Nementah
HP 77/88, Bloodied 44, Surge Value 22, Surges 12/12
AC 23 Fortitude 27 Reflex 24 Will 26

Primera: Vanishes
HP -1/16 AC 23 Fortitude 27 Reflex 24 Will 26
If she takes 16hp in single melee or ranged attack she dissapears and Nementah takes 11damage (can be reduced by DR)

Xerzuzu:
HP: 22
Healing Surges: none, but you can lose
a healing surge for the guard if an effect allows it to spend one
Defenses: AC: 23; Fort: 26; Ref: 24; Will 26

Rocco:
HP: 99/99 TEMP: 0 SurgeValue: 25 Surges: 12/13
AC:30+1(ring) Fort:27 Reflex:24 Will:23

Sigarr:
AC:26, Fort:28, Reflex:25, Will:23
HP:85/102, Bloodied:52, Surge Value:25, Surges left:11/11

Skalisss:
HP: 80/98 SurgeValue: 25 Surges: 11/11
AC:27 Fort:24 Reflex:20 Will:23 Resist 1 ALL

Quan:
AC: 26, For: 21, Ref: 25, Will: 25
HP: 76/76, Bloodied: 38, Surge value: 19, Surges/day: 8/8
[/sblock]

[sblock=Enemy Stats]
Leader: 160/175
G1: 86/106
G2: 85/106 marked by Rocco
G3: 106/106
G4: 106/106
S1: 50/50
S2: 50/50
S3: 50/50
S4: 50/50
S5: 50/50
[/sblock]

[sblock=map]
map
[/sblock]

[sblock=Enemy Information]
Enemies:
Dragonborn Scouts
HP 50; Bloodied 25
AC 22; Fortitude 18, Refl ex 17, Will 16
Speed 7

mBattleaxe (standard; at-will) ✦ Weapon
+11 vs. AC; 1d6 + 3 damage, or 1d8 + 5 damage while bloodied;
see also pack attack.

R Greatbow (standard; at-will) ✦ Weapon
Ranged 20/40; +12 vs. AC; 1d12 + 4 damage, or 1d12 + 6
damage while bloodied; see also pack attack.

Pack Attack The scout deals an extra 5 damage on melee and
ranged attacks against an enemy that has two or more of the
scout's allies adjacent to it.


Dragonborn Guards
HP 106; Bloodied 53; see also dragonborn fury
AC 24; Fortitude 23, Refl ex 20, Will 21
Speed 5
m Bastard Sword (standard; at-will) ✦ Weapon
+15 vs. AC (+16 while bloodied); see also lone fighter; 1d12 + 7
damage.

M Finishing Blow (standard; at-will) ✦ Weapon
Target must be bloodied; +15 vs. AC (+16 while bloodied); 2d10 +
5 damage, and the dragonborn gladiator’s allies gain a +2 bonus to
attack rolls until the end of the dragonborn gladiator’s next turn.

C Dragon Breath (minor; encounter) ✦ Fire
Close blast 3; +12 vs. Refl ex (+13 while bloodied); 1d6 + 4 fi re
damage.

Dragonborn Fury (only while bloodied)
A dragonborn gains a +1 racial bonus to attack rolls.

Gladiator’s Strike When the dragonborn gladiator hits an enemy with an
opportunity attack, the target is knocked prone.

Lone Fighter The dragonborn gladiator gains a +2 bonus to melee attack rolls
when adjacent to only one enemy.

Dragonborn Leader
HP 129; Bloodied 64; see also dragonborn fury
AC 27; Fortitude 23, Refl ex 24, Will 21
Speed 7

m Katar (standard; at-will) ✦ Weapon
+19 vs. AC (+20 while bloodied); 1d10 + 4 damage (crit 2d10 + 10).

M Twin Katar Strike (standard; at-will) ✦ Weapon
If the dragonborn leader doesn’t take a move action on its turn, it
shifts 1 square and makes two katar attacks, or vice versa.

C Dragon Breath (minor; encounter) ✦ Acid
Close blast 3; +14 vs. Refl ex (+15 while bloodied); 1d6 + 3 acid
damage.

Combat Advantage The dragonborn leader deals an extra 1d6 damage on melee
and ranged attacks against any target it has combat advantage
against.

Dragonborn Fury (only while bloodied)
A dragonborn gains a +1 racial bonus to attack rolls.

Infiltrating Stride (move; recharges after the dragon born raider
attacks two different enemies with twin katar strike)
The dragonborn leader shifts 3 squares.
[/sblock]

[sblock=Adventure Summary]
Summary of Events
1. Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.
2. Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank
3. Prevented a possible encounter with a pack of wolves...for the moment
4. Alpha wolf presents orb of nature to Lerrick who gives it to Nementah.
5. Halleck finds orb of elements after party defeats band of ogres and a hill giant. He gives it to Raijin.
6. Defeated Bosch's dragonborn minions who tried to disrupt the ritual for removing the mark of Lerrick.
7. Mark is successfully removed from Lerrick by brother Buchta.
8. Encounter the great dragon Bosch for the first time. Dragon leaves but swears revenge.
9. Party returns Lerrick to mother in Daunton, but the father was not there as he was on an urgent task for brother Navio, something related to the shield.
10. Rocco tested for invoking a god. The party as well as other patrons at the tavern help defend Rocco from her wrath.
11. Party helps Druid retrieve artifact: The Branch of Life
12. Killed beholders that were feasting on druids
13. Destroyed gate portal to hell
14. Moved to room that contained a tomb with a shield impression exact like the shield Halleck possess. A wizard named Vlastoes tries in vain to open it. He unleashes undead minions to slay the heroes.
15. The spells prove too powerful for the wizard and he is killed, temporarily...as his body is consumed by some unknown power which strips the wizard of his flesh and takes his soul stone, thus converting the wizard into a lich.
[/sblock]
[/sblock]
 
Last edited:

dimsdale

First Post
GM: [MENTION=87106]MetaVoid[/MENTION] Currently working on enemy actions. Can you post Nementah, Primera and Xeruzu's updated statblocks? thanks
 

[MENTION=79956]dimsdale[/MENTION]

[sblock=Nementah]
Initiative +7; Senses Passive Insight 20, Passive Perception 25
HP 88/88, Bloodied 44, Surge Value 22, Surges 12/12
AC 23 Fortitude 27 Reflex 24 Will 26
Primera has same defenses +2
Xerzuzu has same defenses

1 AP
Speed 6

+1 to hit vs bloodied enemies

Spirits Shield
Protecting Strike
Call Spirit Companion
Spirit of the Tempest


Voyage of the Ancients
Wrath of the Destroyer
Pursuit of the Hunter
Healing spirit
Healing spirit
Speak with spirits
Certain threat
Infectious Spark
Unified Front
Winter Wind Spirits
Call Forth the Spirit World
Sharing the Kill
Spirits Touch


Cleansing Wind of the North
Protective Roots
Winds of Pain and Succor
Spirit of the Earth Arisen



Repulsion Armor daily
Resplendent Circlet encounter
Cloak of Resistance daily
Diamond Cincture daily
Bracers of Escape daily

[/sblock]

[sblock=Primera - please read]
Primera grants to those adjacent:
+1 NADs
+5 to surge value on second wind
+8 to surge value on healing spirit
5thp on healing spirit

Primera can make OA:
Trigger: Enemy leaves a square adjacent to SC without shifting
Attack: +14 vs. Reflex
Hit: 5 damage
Effect: One ally within 5 squares of SC regains 5hp +3 hp

Primera CANNOT flank, grant CA, cover
Primera cannot be targeted or damaged by area attacks

If she takes 16hp in single melee or ranged attack she dissapears and Nementah takes 11damage (can be reduced by DR)
[/sblock]

[sblock=Xerzuzu]
Sidhe House Guard Summoned Creature
Medium fey humanoid
HP: 22
Healing Surges: none, but you can lose
a healing surge for the guard if an effect allows it to spend one
Defenses: AC: 23; Fort: 26; Ref: 24; Will 26
Speed: 6
Standard Action (weapon) * At-Will
Attack: Melee 1 (one creature); + 19 vs. AC
Hit: 1d8 + 5
Level21: 2d8 + 5
Move Action (teleportation) * Encounter Effect: The Guard teleports up to 6 squares
Immediate Interupt * At-Will
Trigger: Nementah is hit by a melee attack or a ranged attack while
the guard is adjacent to her.
Effect: The attack hits the guard instead of Nementah.
[/sblock]
 

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