[sblock=DM Notes: Please Ignore]
[sblock=Heroes turn]
Heroes turn:
Quan:: miss, but slides Leader into fire
Rocco:: Hit G2 for 13 and G2 marked
Skalisss:: hit g1 for 20
Nementah::
Primera:: hit g2 for 9, grants 5 temp hp to rocco
Sigarr:: miss
[/sblock]
[sblock=Enemy Turn]
Baddies turn:
S1
attack: Ranged 20/40; +12 vs. AC; 1d12 + 4 damage, or 1d12 + 6 vs Skaliss AC: = miss
Roll Lookup
S2
attack: Ranged 20/40; +12 vs. AC; 1d12 + 4 damage, or 1d12 + 6 vs Sigarr AC: = miss
Roll Lookup
S3
attack: Ranged 20/40; +12 vs. AC; 1d12 + 4 damage, or 1d12 + 6 vs Sigarr AC: = Hit (27) for 9
Roll Lookup
S4
attack: Ranged 20/40; +12 vs. AC; 1d12 + 4 damage, or 1d12 + 6 vs Skalisss AC: = miss
Roll Lookup
S5
attack: Ranged 20/40; +12 vs. AC; 1d12 + 4 damage, or 1d12 + 6 vs Skalisss AC: = Hits for 7
Roll Lookup
G1
minor: equip executioner axe
Attack: 1d20+15 vs. Skalisss AC 1d12 + 7: = miss
Roll Lookup
G2
Attack: 1d20+15 vs. Sigarr AC 1d12 + 7: = Hit (27) for 8
Roll Lookup
G3
minor: equip executioner axe
Double move to current location:
G4
minor: equip executioner axe
Move to N8, charge Primera: +15 +1 (charge) vs. Primera's AC 1d12 + 7: = Hit (26) for 17
Roll Lookup
L
takes 15 fire damage
movement: move to current location
minor: equip weapon
Attack: +19 vs. Skalisss AC ; 1d6 + 4 damage (crit 2d6 + 10). = Hit (27) for 11\
Roll Lookup
[/sblock]
[sblock=Damage to Enemies this round]
Total Damage to Enemies:
Leader: -15
G1: -20
G2: -21 and marked by Rocco
[/sblock]
[sblock=Total Damage to Allies this round]
Total Damage to Allies:
Skalisss: Hit for 7 (S5), hit for 11 (Leader)
End of Round:
-18
Rocco:
End of Round:
Quan:
End of Round:
Nementah: -11 (Primera vanishes)
End of Round:
-11
Primera: Hit for 17 (vanishes)
End of Round:
-17
Xerzuzu:
End of Round:
Sigarr: hit for 9 (S3), hit for 8 (G2)
End of Round:
-17
[/sblock]
[sblock=Heroes Stats]
Party:
Nementah
HP
77/88, Bloodied 44, Surge Value 22, Surges 12/12
AC 23 Fortitude 27 Reflex 24 Will 26
Primera: Vanishes
HP
-1/16 AC 23 Fortitude 27 Reflex 24 Will 26
If she takes 16hp in single melee or ranged attack she dissapears and Nementah takes 11damage (can be reduced by DR)
Xerzuzu:
HP: 22
Healing Surges: none, but you can lose
a healing surge for the guard if an effect allows it to spend one
Defenses: AC: 23; Fort: 26; Ref: 24; Will 26
Rocco:
HP: 99/99 TEMP: 0 SurgeValue: 25 Surges: 12/13
AC:30+1(ring) Fort:27 Reflex:24 Will:23
Sigarr:
AC:26, Fort:28, Reflex:25, Will:23
HP:
85/102, Bloodied:52, Surge Value:25, Surges left:11/11
Skalisss:
HP:
80/98 SurgeValue: 25 Surges: 11/11
AC:27 Fort:24 Reflex:20 Will:23 Resist 1 ALL
Quan:
AC: 26, For: 21, Ref: 25, Will: 25
HP: 76/76, Bloodied: 38, Surge value: 19, Surges/day: 8/8
[/sblock]
[sblock=Enemy Stats]
Leader:
160/175
G1:
86/106
G2:
85/106 marked by Rocco
G3: 106/106
G4: 106/106
S1: 50/50
S2: 50/50
S3: 50/50
S4: 50/50
S5: 50/50
[/sblock]
[sblock=map]
map
[/sblock]
[sblock=Enemy Information]
Enemies:
Dragonborn Scouts
HP 50; Bloodied 25
AC 22; Fortitude 18, Refl ex 17, Will 16
Speed 7
mBattleaxe (standard; at-will) ✦ Weapon
+11 vs. AC; 1d6 + 3 damage, or 1d8 + 5 damage while bloodied;
see also pack attack.
R Greatbow (standard; at-will) ✦ Weapon
Ranged 20/40; +12 vs. AC; 1d12 + 4 damage, or 1d12 + 6
damage while bloodied; see also pack attack.
Pack Attack The scout deals an extra 5 damage on melee and
ranged attacks against an enemy that has two or more of the
scout's allies adjacent to it.
Dragonborn Guards
HP 106; Bloodied 53; see also dragonborn fury
AC 24; Fortitude 23, Refl ex 20, Will 21
Speed 5
m Bastard Sword (standard; at-will) ✦ Weapon
+15 vs. AC (+16 while bloodied); see also lone fighter; 1d12 + 7
damage.
M Finishing Blow (standard; at-will) ✦ Weapon
Target must be bloodied; +15 vs. AC (+16 while bloodied); 2d10 +
5 damage, and the dragonborn gladiator’s allies gain a +2 bonus to
attack rolls until the end of the dragonborn gladiator’s next turn.
C Dragon Breath (minor; encounter) ✦ Fire
Close blast 3; +12 vs. Refl ex (+13 while bloodied); 1d6 + 4 fi re
damage.
Dragonborn Fury (only while bloodied)
A dragonborn gains a +1 racial bonus to attack rolls.
Gladiator’s Strike When the dragonborn gladiator hits an enemy with an
opportunity attack, the target is knocked prone.
Lone Fighter The dragonborn gladiator gains a +2 bonus to melee attack rolls
when adjacent to only one enemy.
Dragonborn Leader
HP 129; Bloodied 64; see also dragonborn fury
AC 27; Fortitude 23, Refl ex 24, Will 21
Speed 7
m Katar (standard; at-will) ✦ Weapon
+19 vs. AC (+20 while bloodied); 1d10 + 4 damage (crit 2d10 + 10).
M Twin Katar Strike (standard; at-will) ✦ Weapon
If the dragonborn leader doesn’t take a move action on its turn, it
shifts 1 square and makes two katar attacks, or vice versa.
C Dragon Breath (minor; encounter) ✦ Acid
Close blast 3; +14 vs. Refl ex (+15 while bloodied); 1d6 + 3 acid
damage.
Combat Advantage The dragonborn leader deals an extra 1d6 damage on melee
and ranged attacks against any target it has combat advantage
against.
Dragonborn Fury (only while bloodied)
A dragonborn gains a +1 racial bonus to attack rolls.
Infiltrating Stride (move; recharges after the dragon born raider
attacks two different enemies with twin katar strike)
The dragonborn leader shifts 3 squares.
[/sblock]
[sblock=Adventure Summary]
Summary of Events
1. Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.
2. Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank
3. Prevented a possible encounter with a pack of wolves...for the moment
4. Alpha wolf presents orb of nature to Lerrick who gives it to Nementah.
5. Halleck finds orb of elements after party defeats band of ogres and a hill giant. He gives it to Raijin.
6. Defeated Bosch's dragonborn minions who tried to disrupt the ritual for removing the mark of Lerrick.
7. Mark is successfully removed from Lerrick by brother Buchta.
8. Encounter the great dragon Bosch for the first time. Dragon leaves but swears revenge.
9. Party returns Lerrick to mother in Daunton, but the father was not there as he was on an urgent task for brother Navio, something related to the shield.
10. Rocco tested for invoking a god. The party as well as other patrons at the tavern help defend Rocco from her wrath.
11. Party helps Druid retrieve artifact: The Branch of Life
12. Killed beholders that were feasting on druids
13. Destroyed gate portal to hell
14. Moved to room that contained a tomb with a shield impression exact like the shield Halleck possess. A wizard named Vlastoes tries in vain to open it. He unleashes undead minions to slay the heroes.
15. The spells prove too powerful for the wizard and he is killed, temporarily...as his body is consumed by some unknown power which strips the wizard of his flesh and takes his soul stone, thus converting the wizard into a lich.
[/sblock]
[/sblock]