[sblock=DM Notes: Please Ignore]
The heroes counter attack is brutal with the scouts taking the full wrath of the frost giant, the guards mauled by Rocco and the paladin, and the leader hit yet again by a lethal arrow causing him to be confused. The three scouts attack the giant with blows that should have severely wounded Sigarrr, but his armor or skin seemed to absorb most of the pain. The guards breath acid and attack with their weapons. Rocco and Skalisss, though protected from Nementah's magic, still take damage, with Skalisss taking the worst from a brutal blow from the leader, who then yells Call in the dogs...NOW! One of the scouts not within reach runs to the north an yells. Three hounds with one guard in tow come forth from the north. The guard immediately cuts the hounds loose and says screams an order. The hounds prepare to charge.
[sblock=Heros Turn]
Heroes turn:
Quan:: hit leader for 24 dazed (save ends) -2 area and range attacks
Rocco:: hit g4 for 24 (see interrupts)
Skalisss:: G1 hit for 24 dazed tent, g3 hit fo 10 dazed tent, leader hit for7
Nementah:: Rocco an skalisss (+1 to NADs) and 5 temp, +22 Temp HP for Nementah and Xerzuzu
Primera::
Sigarr:: hits S3 for 42, hits S2 for 29 and S1 for 44, rest all 10 tent, +1 ac tent
[/sblock]
[sblock=Enemy Turn]
Baddies turn:
S1
free: drop bow
minor: equip axe
attack: 1d20+11 for 1d6+3+5 vs Sigarr AC: (Hit 30) for 12 (2 axe + 5 (bloodied) + 5 (pack attack))[/URL] -10 resist all = 2 damage
Roll Lookup
S2
free: drop bow
minor: equip axe
attack: 1d20+11 for 1d6+3+5 vs Sigarr AC: Hit (30) for 13 (3 axe + 5 (bloodied) + 5 (pack attack))-10 resist all = 2 damage
S3
attack: Ranged 20/40; +12 vs. AC 1d12 + 6 bloodied vs Sigarr AC: = (Hit 28) for 15 -10 (resist all) = 5
S4
Double Move to current location.
G1
minor: breath weapon: Close blast 3; +12 vs. Reflex (+13 while bloodied); 1d6 + 4 acid damage. vs Rocco, Skalisss and Primera (but primera doesn't get hit by area attacks) ): Hit Rocco for 8 acid damage, skalisss miss and Nementah miss
Roll Lookup
G2
Attack: 1d20+15 vs. Sigarr AC 1d12 + 7: = miss
minor: breath weapon: Close blast 3; +12 vs. Reflex (+13 while bloodied); 1d6 + 4 acid damage. vs Rocco and Skalisss respectively): = Hit (31) for 9, miss skalisss
G3
Attack: 1d20+15 vs. Sigarr AC 1d12 + 7: = miss
G4
Attack: Attack: 1d20+15 vs. Rocco AC 1d12 + 7: = miss
minor: breath weapon: Close blast 3; +12 vs. Reflex (+13 while bloodied); 1d6 + 4 acid damage. vs Rocco and Skalisss respectively): = Hit (22) Skailsss for 7, Rocco Miss
L
Attack: Twin Katar Strike (standard; at-will) ✦ Weapon
If the dragonborn leader doesn’t take a move action on its turn, it
shifts 1 square and makes two katar attacks, or vice versa.+19 vs. Skalisss AC ; 1d10 + 8 damage (crit 2d10 + 10). =Attack 1 hits (38) for 17, Attack 2 misses
free: shift to current location
save vs dazed: saves
[/sblock]
[sblock=Damage to Enemies this round]
Total Damage to Enemies:
leader: -31 and DAZED (save ends), -2 area and ranged attacks
G4: hit for 24 and marked
G1: hit for 24 DAZED tent
G3: hit for 10 DAZED tent
S3: hit for 42
S2: hit for 29
S1: hit for 44
[/sblock]
[sblock=Total Damage to Allies this round]
Total Damage to Allies:
Skalisss: start -18, -7 (G4), -17 (L) +5 (temp Hp granted by Nementah)
End of Round: -37
Rocco: -8 (G1), -9 (G2), +5 (temp Hp granted by Nementah)
End of Round: -12
Quan:
End of Round: 0
Nementah: -11, +22 Temp
End of Round: -11
Primera:
End of Round: -0
Xerzuzu: -0 +22 Temp (Granted by Nementah)
End of Round: -0
Sigarr: start of turn -17, hit for 2 (s1), hit for 3 (s2), hit for 5 (s3))
End of Round: -27
[/sblock]
[sblock=Heroes Stats]
Party:
Nementah
HP 77/88 THP 22, Bloodied 44, Surge Value 22, Surges 12/12
AC 23 Fortitude 27 Reflex 24 Will 26
Primera: Vanishes
HP -1/16 AC 23 Fortitude 27 Reflex 24 Will 26
If she takes 16hp in single melee or ranged attack she dissapears and Nementah takes 11damage (can be reduced by DR)
Xerzuzu:
HP: 22 THP 22 Healing Surges: none, but you can lose
a healing surge for the guard if an effect allows it to spend one
Defenses: AC: 23; Fort: 26; Ref: 24; Will 26
Rocco:
HP: 87/99 TEMP: 0 SurgeValue: 25 Surges: 12/13
AC:30+1(ring) Fort:27 Reflex:24 Will:23
Sigarr:
AC:26, Fort:28, Reflex:25, Will:23
HP:75/102, Bloodied:52, Surge Value:25, Surges left:11/11
Skalisss:
HP: 61/98 SurgeValue: 25 Surges: 11/11
AC:27 Fort:24 Reflex:20 Will:23 Resist 1 ALL
Quan:
AC: 26, For: 21, Ref: 25, Will: 25
HP: 76/76, Bloodied: 38, Surge value: 19, Surges/day: 8/8
[/sblock]
[sblock=Enemy Stats]
Leader: 160/175
G1:31/106 bloodied
G2: 85/106
G3: 96/106 dazed tent
G4: 82/106 marked
S1:6/50 bloodied
S2: 21/50 bloodied
S3: 8/50 bloodied
S4: 50/50
S5: 50/50
[/sblock]
[sblock=map]
map
[/sblock]
[sblock=Enemy Information]
Enemies:
Dragonborn Scouts
HP 50; Bloodied 25
AC 22; Fortitude 18, Refl ex 17, Will 16
Speed 7
mBattleaxe (standard; at-will) ✦ Weapon
+11 vs. AC; 1d6 + 3 damage, or 1d8 + 5 damage while bloodied;
see also pack attack.
R Greatbow (standard; at-will) ✦ Weapon
Ranged 20/40; +12 vs. AC; 1d12 + 4 damage, or 1d12 + 6
damage while bloodied; see also pack attack.
Pack Attack The scout deals an extra 5 damage on melee and
ranged attacks against an enemy that has two or more of the
scout's allies adjacent to it.
Dragonborn Guards
HP 106; Bloodied 53; see also dragonborn fury
AC 24; Fortitude 23, Refl ex 20, Will 21
Speed 5
m Bastard Sword (standard; at-will) ✦ Weapon
+15 vs. AC (+16 while bloodied); see also lone fighter; 1d12 + 7
damage.
M Finishing Blow (standard; at-will) ✦ Weapon
Target must be bloodied; +15 vs. AC (+16 while bloodied); 2d10 +
5 damage, and the dragonborn gladiator’s allies gain a +2 bonus to
attack rolls until the end of the dragonborn gladiator’s next turn.
C Dragon Breath (minor; encounter) ✦ Acid
Close blast 3; +12 vs. Reflex (+13 while bloodied); 1d6 + 4 acid
damage.
Dragonborn Fury (only while bloodied)
A dragonborn gains a +1 racial bonus to attack rolls.
Gladiator’s Strike When the dragonborn gladiator hits an enemy with an
opportunity attack, the target is knocked prone.
Lone Fighter The dragonborn gladiator gains a +2 bonus to melee attack rolls
when adjacent to only one enemy.
Dragonborn Leader
HP 129; Bloodied 64; see also dragonborn fury
AC 27; Fortitude 23, Refl ex 24, Will 21
Speed 7
m Katar (standard; at-will) ✦ Weapon
+19 vs. AC (+20 while bloodied); 1d10 + 4 damage (crit 2d10 + 10).
M Twin Katar Strike (standard; at-will) ✦ Weapon
If the dragonborn leader doesn’t take a move action on its turn, it
shifts 1 square and makes two katar attacks, or vice versa.
C Dragon Breath (minor; encounter) ✦ Acid
Close blast 3; +14 vs. Refl ex (+15 while bloodied); 1d6 + 3 acid
damage.
Combat Advantage The dragonborn leader deals an extra 1d6 damage on melee
and ranged attacks against any target it has combat advantage
against.
Dragonborn Fury (only while bloodied)
A dragonborn gains a +1 racial bonus to attack rolls.
Infiltrating Stride (move; recharges after the dragon born raider
attacks two different enemies with twin katar strike)
The dragonborn leader shifts 3 squares.
[/sblock]
[sblock=Adventure Summary]
Summary of Events
1. Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.
2. Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank
3. Prevented a possible encounter with a pack of wolves...for the moment
4. Alpha wolf presents orb of nature to Lerrick who gives it to Nementah.
5. Halleck finds orb of elements after party defeats band of ogres and a hill giant. He gives it to Raijin.
6. Defeated Bosch's dragonborn minions who tried to disrupt the ritual for removing the mark of Lerrick.
7. Mark is successfully removed from Lerrick by brother Buchta.
8. Encounter the great dragon Bosch for the first time. Dragon leaves but swears revenge.
9. Party returns Lerrick to mother in Daunton, but the father was not there as he was on an urgent task for brother Navio, something related to the shield.
10. Rocco tested for invoking a god. The party as well as other patrons at the tavern help defend Rocco from her wrath.
11. Party helps Druid retrieve artifact: The Branch of Life
12. Killed beholders that were feasting on druids
13. Destroyed gate portal to hell
14. Moved to room that contained a tomb with a shield impression exact like the shield Halleck possess. A wizard named Vlastoes tries in vain to open it. He unleashes undead minions to slay the heroes.
15. The spells prove too powerful for the wizard and he is killed, temporarily...as his body is consumed by some unknown power which strips the wizard of his flesh and takes his soul stone, thus converting the wizard into a lich.
[/sblock]
[/sblock]
|
The heroes counter attack is brutal with the scouts taking the full wrath of the frost giant, the guards mauled by Rocco and the paladin, and the leader hit yet again by a lethal arrow causing him to be confused. The three scouts attack the giant with blows that should have severely wounded Sigarrr, but his armor or skin seemed to absorb most of the pain. The guards breath acid and attack with their weapons. Rocco and Skalisss, though protected from Nementah's magic, still take damage, with Skalisss taking the worst from a brutal blow from the leader, who then yells Call in the dogs...NOW! One of the scouts not within reach runs to the north an yells. Three hounds with one guard in tow come forth from the north. The guard immediately cuts the hounds loose and says screams an order. The hounds prepare to charge.
[sblock=Heros Turn]
Heroes turn:
Quan:: hit leader for 24 dazed (save ends) -2 area and range attacks
Rocco:: hit g4 for 24 (see interrupts)
Skalisss:: G1 hit for 24 dazed tent, g3 hit fo 10 dazed tent, leader hit for7
Nementah:: Rocco an skalisss (+1 to NADs) and 5 temp, +22 Temp HP for Nementah and Xerzuzu
Primera::
Sigarr:: hits S3 for 42, hits S2 for 29 and S1 for 44, rest all 10 tent, +1 ac tent
[/sblock]
[sblock=Enemy Turn]
Baddies turn:
S1
free: drop bow
minor: equip axe
attack: 1d20+11 for 1d6+3+5 vs Sigarr AC: (Hit 30) for 12 (2 axe + 5 (bloodied) + 5 (pack attack))[/URL] -10 resist all = 2 damage
Roll Lookup
S2
free: drop bow
minor: equip axe
attack: 1d20+11 for 1d6+3+5 vs Sigarr AC: Hit (30) for 13 (3 axe + 5 (bloodied) + 5 (pack attack))-10 resist all = 2 damage
S3
attack: Ranged 20/40; +12 vs. AC 1d12 + 6 bloodied vs Sigarr AC: = (Hit 28) for 15 -10 (resist all) = 5
S4
Double Move to current location.
G1
minor: breath weapon: Close blast 3; +12 vs. Reflex (+13 while bloodied); 1d6 + 4 acid damage. vs Rocco, Skalisss and Primera (but primera doesn't get hit by area attacks) ): Hit Rocco for 8 acid damage, skalisss miss and Nementah miss
Roll Lookup
G2
Attack: 1d20+15 vs. Sigarr AC 1d12 + 7: = miss
minor: breath weapon: Close blast 3; +12 vs. Reflex (+13 while bloodied); 1d6 + 4 acid damage. vs Rocco and Skalisss respectively): = Hit (31) for 9, miss skalisss
G3
Attack: 1d20+15 vs. Sigarr AC 1d12 + 7: = miss
G4
Attack: Attack: 1d20+15 vs. Rocco AC 1d12 + 7: = miss
minor: breath weapon: Close blast 3; +12 vs. Reflex (+13 while bloodied); 1d6 + 4 acid damage. vs Rocco and Skalisss respectively): = Hit (22) Skailsss for 7, Rocco Miss
L
Attack: Twin Katar Strike (standard; at-will) ✦ Weapon
If the dragonborn leader doesn’t take a move action on its turn, it
shifts 1 square and makes two katar attacks, or vice versa.+19 vs. Skalisss AC ; 1d10 + 8 damage (crit 2d10 + 10). =Attack 1 hits (38) for 17, Attack 2 misses
free: shift to current location
save vs dazed: saves
[/sblock]
[sblock=Damage to Enemies this round]
Total Damage to Enemies:
leader: -31 and DAZED (save ends), -2 area and ranged attacks
G4: hit for 24 and marked
G1: hit for 24 DAZED tent
G3: hit for 10 DAZED tent
S3: hit for 42
S2: hit for 29
S1: hit for 44
[/sblock]
[sblock=Total Damage to Allies this round]
Total Damage to Allies:
Skalisss: start -18, -7 (G4), -17 (L) +5 (temp Hp granted by Nementah)
End of Round: -37
Rocco: -8 (G1), -9 (G2), +5 (temp Hp granted by Nementah)
End of Round: -12
Quan:
End of Round: 0
Nementah: -11, +22 Temp
End of Round: -11
Primera:
End of Round: -0
Xerzuzu: -0 +22 Temp (Granted by Nementah)
End of Round: -0
Sigarr: start of turn -17, hit for 2 (s1), hit for 3 (s2), hit for 5 (s3))
End of Round: -27
[/sblock]
[sblock=Heroes Stats]
Party:
Nementah
HP 77/88 THP 22, Bloodied 44, Surge Value 22, Surges 12/12
AC 23 Fortitude 27 Reflex 24 Will 26
Primera: Vanishes
HP -1/16 AC 23 Fortitude 27 Reflex 24 Will 26
If she takes 16hp in single melee or ranged attack she dissapears and Nementah takes 11damage (can be reduced by DR)
Xerzuzu:
HP: 22 THP 22 Healing Surges: none, but you can lose
a healing surge for the guard if an effect allows it to spend one
Defenses: AC: 23; Fort: 26; Ref: 24; Will 26
Rocco:
HP: 87/99 TEMP: 0 SurgeValue: 25 Surges: 12/13
AC:30+1(ring) Fort:27 Reflex:24 Will:23
Sigarr:
AC:26, Fort:28, Reflex:25, Will:23
HP:75/102, Bloodied:52, Surge Value:25, Surges left:11/11
Skalisss:
HP: 61/98 SurgeValue: 25 Surges: 11/11
AC:27 Fort:24 Reflex:20 Will:23 Resist 1 ALL
Quan:
AC: 26, For: 21, Ref: 25, Will: 25
HP: 76/76, Bloodied: 38, Surge value: 19, Surges/day: 8/8
[/sblock]
[sblock=Enemy Stats]
Leader: 160/175
G1:31/106 bloodied
G2: 85/106
G3: 96/106 dazed tent
G4: 82/106 marked
S1:6/50 bloodied
S2: 21/50 bloodied
S3: 8/50 bloodied
S4: 50/50
S5: 50/50
[/sblock]
[sblock=map]
map
[/sblock]
[sblock=Enemy Information]
Enemies:
Dragonborn Scouts
HP 50; Bloodied 25
AC 22; Fortitude 18, Refl ex 17, Will 16
Speed 7
mBattleaxe (standard; at-will) ✦ Weapon
+11 vs. AC; 1d6 + 3 damage, or 1d8 + 5 damage while bloodied;
see also pack attack.
R Greatbow (standard; at-will) ✦ Weapon
Ranged 20/40; +12 vs. AC; 1d12 + 4 damage, or 1d12 + 6
damage while bloodied; see also pack attack.
Pack Attack The scout deals an extra 5 damage on melee and
ranged attacks against an enemy that has two or more of the
scout's allies adjacent to it.
Dragonborn Guards
HP 106; Bloodied 53; see also dragonborn fury
AC 24; Fortitude 23, Refl ex 20, Will 21
Speed 5
m Bastard Sword (standard; at-will) ✦ Weapon
+15 vs. AC (+16 while bloodied); see also lone fighter; 1d12 + 7
damage.
M Finishing Blow (standard; at-will) ✦ Weapon
Target must be bloodied; +15 vs. AC (+16 while bloodied); 2d10 +
5 damage, and the dragonborn gladiator’s allies gain a +2 bonus to
attack rolls until the end of the dragonborn gladiator’s next turn.
C Dragon Breath (minor; encounter) ✦ Acid
Close blast 3; +12 vs. Reflex (+13 while bloodied); 1d6 + 4 acid
damage.
Dragonborn Fury (only while bloodied)
A dragonborn gains a +1 racial bonus to attack rolls.
Gladiator’s Strike When the dragonborn gladiator hits an enemy with an
opportunity attack, the target is knocked prone.
Lone Fighter The dragonborn gladiator gains a +2 bonus to melee attack rolls
when adjacent to only one enemy.
Dragonborn Leader
HP 129; Bloodied 64; see also dragonborn fury
AC 27; Fortitude 23, Refl ex 24, Will 21
Speed 7
m Katar (standard; at-will) ✦ Weapon
+19 vs. AC (+20 while bloodied); 1d10 + 4 damage (crit 2d10 + 10).
M Twin Katar Strike (standard; at-will) ✦ Weapon
If the dragonborn leader doesn’t take a move action on its turn, it
shifts 1 square and makes two katar attacks, or vice versa.
C Dragon Breath (minor; encounter) ✦ Acid
Close blast 3; +14 vs. Refl ex (+15 while bloodied); 1d6 + 3 acid
damage.
Combat Advantage The dragonborn leader deals an extra 1d6 damage on melee
and ranged attacks against any target it has combat advantage
against.
Dragonborn Fury (only while bloodied)
A dragonborn gains a +1 racial bonus to attack rolls.
Infiltrating Stride (move; recharges after the dragon born raider
attacks two different enemies with twin katar strike)
The dragonborn leader shifts 3 squares.
[/sblock]
[sblock=Adventure Summary]
Summary of Events
1. Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.
2. Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank
3. Prevented a possible encounter with a pack of wolves...for the moment
4. Alpha wolf presents orb of nature to Lerrick who gives it to Nementah.
5. Halleck finds orb of elements after party defeats band of ogres and a hill giant. He gives it to Raijin.
6. Defeated Bosch's dragonborn minions who tried to disrupt the ritual for removing the mark of Lerrick.
7. Mark is successfully removed from Lerrick by brother Buchta.
8. Encounter the great dragon Bosch for the first time. Dragon leaves but swears revenge.
9. Party returns Lerrick to mother in Daunton, but the father was not there as he was on an urgent task for brother Navio, something related to the shield.
10. Rocco tested for invoking a god. The party as well as other patrons at the tavern help defend Rocco from her wrath.
11. Party helps Druid retrieve artifact: The Branch of Life
12. Killed beholders that were feasting on druids
13. Destroyed gate portal to hell
14. Moved to room that contained a tomb with a shield impression exact like the shield Halleck possess. A wizard named Vlastoes tries in vain to open it. He unleashes undead minions to slay the heroes.
15. The spells prove too powerful for the wizard and he is killed, temporarily...as his body is consumed by some unknown power which strips the wizard of his flesh and takes his soul stone, thus converting the wizard into a lich.
[/sblock]
[/sblock]
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