OOC:
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Right, so I was delaying trying to decide what to do... daze the leader or multi-attack the guards... so I pick.... something controller-ish
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Quan slips backwards a few steps, taking aim at the leader. The arrow again impacts heavily into his helmet, leaving his thoughts reeling.
[sblock=Actions]
Movement: Shift to N-16
Minor:
Aspect of the Pack Wolf
Standard:
Disruptive Shot vs. Leader: 1d20+19+1+1, 1d12+10+4+2 → ([14, 19, 1, 1], [11, 10, 4, 2])
Roll. 35 vs. AC for 27 damage and leader is dazed (save ends) and -2 to area and range attacks TENT.
[/sblock]
[sblock= Quan's Stats] Leopold "Quan" Thatcher- Male Human, Peerless Hunter 11
[sblock=Aspect of the Pack Wolf]
1. Quan does not provoke opportunity attacks when leaving squares adjacent to his allies.
2. When he makes a basic attack against an enemy adjacent to two or more of his allies, he gains a +1 power bonus to the attack roll. He gains a power bonus to the damage roll against the enemy equal to the number of allies adjacent to the enemy.
[/sblock]
Status:
Initiative: +11, Passive perception: 24, Passive Insight: 19
AC: 26, For: 21, Ref: 25, Will: 25
HP: 76/76, Bloodied: 38, Surge value: 19, Surges/day: 8/8
Speed: 6 squares, Languages: Allarian, Goblin
AP: 1
Second Wind: unused
[sblock=Orb of the Hunter]
1. Stealth checks: +4
2. Ranged attack Rolls: +1
3. Damage rolls: +4 to all damage
4. +1 AC (already accounted for above)
[/sblock]
Powers:
Aimed Shot
Clever Shot
Rapid Shot
Disruptive Shot 1, 2, 3, 4
Reactive Shift
Takedown Strike
Hunter's Thorn Trap
Assassin's Shroud 1 2
Healing Lore
Entangling Roots
Hero's Armor Daily
Effects:
+1 to defenses when bloodied
+3 damage to isolated targets
+1d6 damage against foes who haven't acted yet in battle
[/sblock]