Gilladian
Adventurer
I'm setting up a new campaign, trying to create a 1st or 2nd level adventure for a small party (as yet unknown makeup but likely including a druid. I had an idea for an adventure -
a monastery (of clerics, not monks) has to pay a tax every year to keep their land - one item they traditionally pay is a number of bottles of a very good mead.
They make the mead from honey given to them (bought from) local farmers. In recent years the honey has not been good. The mead is no longer up to standard, and cannot be used to pay the rent. The monks fear that they may lose their land.
I'm thinking that the reason the honey is no good anymore is that there's been a drastic change in the places where the bees gather their nectar. Or in the bees themselves. But how to make this an adventure? What has changed? Was the change deliberate? Did the farmers do it? The local land holder trying to ruin the monks? Or is it coincidental? How can the PCs help? I am presuming that the adventure lead in is the priests asking the PCs for help in solving the mystery. Can anyone offer some ideas?
a monastery (of clerics, not monks) has to pay a tax every year to keep their land - one item they traditionally pay is a number of bottles of a very good mead.
They make the mead from honey given to them (bought from) local farmers. In recent years the honey has not been good. The mead is no longer up to standard, and cannot be used to pay the rent. The monks fear that they may lose their land.
I'm thinking that the reason the honey is no good anymore is that there's been a drastic change in the places where the bees gather their nectar. Or in the bees themselves. But how to make this an adventure? What has changed? Was the change deliberate? Did the farmers do it? The local land holder trying to ruin the monks? Or is it coincidental? How can the PCs help? I am presuming that the adventure lead in is the priests asking the PCs for help in solving the mystery. Can anyone offer some ideas?