Village Attack: Round 3
[sblock=Previous Rounds]
Round 1
Round2[/sblock]
Muzdum tries again, rising his axe high as he lunges forward with a metal clad fist. Not only the Axe cleaves into the dire wolf's flesh, but the gauntleted fist of Muzdum crunches the bone beneath the skin of the dire beast. "I bet'ya that ought to hurt like damn!" the dwarf smirks, moving his fingers with expectation at the wolf, while he weavers his axe behind himself, at the ready. (HIT)
Orsik dances a bit over fire and then swings his heavy weapon. It seems he didn't brace well as the weapon flies from his hands and smashes into the burning hut. Moment later, magical weapon reappears in his hand and he looks askance at it. (MISS)
After Muzdum drops the first wolf, Quan spins to sweep at the legs of the second one. He crack's the wolf's forelegs, dropping it to the ground with a sickening thud before vaulting over it with a kick to its head. He lands on the opposite side, shoving the creature towards his allies and the fire. The monk spins and becomes a whirling swarms of files. (CRIT)
As the werewolf approached, Rikka gave a snarl and shifted back into her leopard form. The creature seemed unprepared for her sudden change, and walked right into a lashing paw. As it jerked backwards, Rikka scampered back towards the others. (HIT)
Braddock comes huffing up the path, slower than his comrades. "Egads it's a bloody slaughter!" Grasping his craghammer and rod firmly, he spots the werewolf who tried to corner Rikka. The werewolf's hair stands on end as it feels an eldritch power focus on it. Rikka smacks the werewolf and jumps away just as Braddock charges in. His form becomes lost in shadows as he moves. With a sickening crunch, the force of the craghammer's blow knocks the werewolf back. (HIT)
All the damaged were-creatures shake a bit as their unnatural regeneration heals them a little.
Narona continues to taunt Totoruan, viciously swinging her morningstar in grand swipes, but the veteran of many battles, Totoruan intercepts the spiked mace with his own hammer. (MISS)
The werewolf fighting with Narona against Totoruan scampers about, getting into flanking position. The cursed wolf-man swings his greatclub at the shadowy dwarf. The last werewolf continues its attack against the wereboar. (MISS, MISS, & CRIT)
Whirling around the dire wolf snaps at the villager nearly snapping the shifter in two. The snarling dire wolf rights itself, growls as its flank burns, and then lunges at Quan. Taking advantage of its flanking position, the final dire wolf bites at the gravely wounded wereboar. (CRIT, HIT, & HIT)
Totoruan seems to be able to deflect the werewolves’ attacks and strike out quickly at the werewolf leader. (HIT)
One wereboar lashes out at a passing dire wolf that killed it, hitting the beast before bleeding out. The other wereboar strikes out at the dire wolf facing it, then risks running away as more enemies converge, outnumbering it. It’s able to dodge the lazy bite from the dire wolf but a werewolf jumps at it, striking the pig-man fiercely! Wounded, it makes for the sheltering forest. (HIT & HIT)
The last remaining villager disregards Orsik’s suggestion and heedlessly throws itself in melee with its leader Totoruan and Narona. Its spear grazes the distracted she-wolf. (HIT)
[sblock=Enemy Actions]Narona (O3): Move: Shift: N3>O4; Standard: MBA (Morningstar) against Totoruan (AC 20+2(bloodied resilience)): +12 vs. AC; 1d10+4 damage:
1d20+12=16, 1d10+4=13 Miss
Werewolf 1 (N2): Move: P3>N2; Standard: MBA (Greatclub) against Tortoruan (AC 20+2(bloodied resilience): +10+2(aura)+2(flank) vs. AC; 2d4+4+4(blood rage)+1d6(skirmish) damage:
1d20+10+2+2=18, 2d4+4+4=15, 1d6=6 Miss
Werewolf 2 (T9): Move: U8>V9; Standard: Charge: V9>T9: MBA (Greatclub) against Braddock (AC 18+2(armor)): +10+1(charge)-2(concealment) vs. AC; 2d4+4+1d6(skirmish) damage:
1d20+1-2=9, 2d4+4=8, 1d6=5 Miss
Werewolf 3 (AE12): Standard: MBA (Greatclub) against Wereboar 1(AC 18+2(bloodied resilience)): +10+2(flank) vs. AC; 2d4+4+4(blood rage):
1d20+10+2=32, 2d4+4+4=14 CRIT for 16 damage; Move: AM9>AE12
Dire Wolf 1 (AB10:AC11): Standard: MBA (Bite) against villager 2 (AC 19): +10 vs. AC; 1d8+4 damage:
1d20+10=30, 1d8+4=12 CRIT killing villager 2; Move: shift: AC10:AD11>AB10:AC11
Dire Wolf 2 (L11:M12): Move: Stand; Standard: MBA (Bite) against Quan (AC 22): +10 vs. AC; 1d8+4 damage:
1d20+10=23, 1d8+4=8 Hit for 8 damage
Dire Wolf 3 (AF8:AG9): MBA (Bite) against wereboar 1 (AC 18): +10+2(flank) vs. AC; 1d8+4 damage and knocked prone (combat advantage):
1d20+10+2=21, 1d8+4=9 killing wereboar 1; Move: AL6:AM7>AF8:AG9
Dire Wolf 4:
Totoruan (N3): Standard: MBA (Maul) against Narona (AC 20): +11 vs. AC (CRIT 19-20); 2d6+6 damage, and slide the target 1 square, and Totoruan shifts into the vacated square:
1d20+11=22, 2d6+6=18 hit for 18 damage and slides Narona N4>O3 and he shifts N3>N4; Move: shift: N4>N3
Wereboar 1: (Death Strike) MBA (Mace) against dire wolf 3 (AC 19): +9 vs. AC; 1d6+4 damage:
d20+9=21, 1d6+4=8 hit for 8
Wereboar 2 (AJ15): Standard: MBA (Mace) against dire wolf 1 (AC 19): +9 vs. AC; 1d6+4 damage:
1d20+9=22, 1d6+4=6 hit for 6 damage; Move: AD12>AJ15 (dire wolf AoO:
1d20+10=16, 1d8+4=9 miss; werewolf 3 AoO:
1d20+10=30, 2d4+4+4=15, 1d6=3 CRIT for 19 damage)
Longtooth Shifter 1:
Longtooth Shifter 2:
Longtooth Shifter 3:
Longtooth Shifter 4 (N4): Move: i8>N6; Standard: charge N6>N4 MBA (Spear) against Narona (AC 20): +9 vs. AC; 1d6+1 damage:
1d20+9+1=25, 1d8+1=5 hit for 5 damage
Longtooth Shifter 5: [/sblock]
[sblock=Map]
Illumination: Daylight
Trees: blocking terrain
Rocks: blocking terrain; 4-feet tall
Water: 5-feet deep; difficult terrain
Camp fire (L9, AA10, AH9): hindering terrain: any creature entering the square occupying the camp fire takes 3 fire damage.
Tents & Huts: 8-feet tall; blocking terrain; provides total cover if hiding behind
I1:L4: not on fire
J11:K12: fully inflamed
N7:O8:
partially on fire; mostly on fire
V3:Y7: partially on fire
X11:Y12:
partially on fire; mostly on fire
AB7:AC8:
partially on fire; mostly on fire
AF11:AG12:
partially on fire; mostly on fire
AJ7:AK8: fully inflamed
Any creature that starts its turn adjacent to a flaming section of a hut takes 5 fire damage. If nothing is done to prevent the fires from spreading, the fire will continue to spread at the rate of one square every other round. It takes a standard action to stop the flames and a standard
AND a minor to put out one square. Any attempts to put out the fires must be made while adjacent to the inflamed hut.
[/sblock]
[sblock=Combatants]
Narona, Werewolf Leader: 108/108 HP; AC 20; Fort 20; Ref 19; Will 18; MBA: Morningstar: +12 vs. AC; 1d10+4 damage; MBA: Bite: +12 vs. AC; 1d6+4 damage, and the target takes ongoing 5 damage (save ends) and contracts
Moon Frenzy;
Blood Rage: Narona deals an extra 4 damage against bloodied targets;
Skirmish: If Narona moves at least 3 squares from her starting point, she deals +1d8 extra damage on her next melee attack until the start of her next turn; Regeneration 5 (unless damaged by a silver weapon);
Aggression Aura: aura 2; any ally that starts its turn within the aura gains a +2 to its next attack this turn.
Narona (O3):
78/108 HP; Status:
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Werewolf: 88/88 HP; AC 19; Fort 19; Ref 18; Will 17; MBA: Greatclub: +10 vs. AC; 2d4+4 damage; MBA: Bite: +10 vs. AC; 1d6+4 damage, and the target takes ongoing 5 damage (save ends) and contracts
Moon Frenzy;
Blood Rage: A werewolf deals an extra 4 damage against bloodied targets;
Skirmish: If a werewolf moves at least 3 squares from its starting point, it deals +1d6 extra damage on its next melee attack until the start of its next turn;
Regeneration 5 (unless damaged by a silver weapon)
Werewolf 1 (N2):
88/88; Status:
Werewolf 2 (T9):
57/88; Status:
Werewolf 3 (AE12):
83/88; Status:
[sblock=Picture]
[/sblock]
Dire Wolf: 67/67 HP; AC 19; Fort 18; Ref 17; Will 17; MBA: Bite: +10 vs. AC; 1d8+4 damage or 2d8+4 against a prone target;
Combat Advantage: The dire wolf gains combat advantage against a target that has one or more of the dire wolf’s allies adjacent to it. If the dire wolf has combat advantage against the target and hits it, the target is also knocked prone.
Dire Wolf 1 (AB10:AC11):
60/67; Status:
Dire Wolf 2 (L11:M12):
33/67; Status:
BLOODIED
Dire Wolf 3 (AF8:AG9):
54/67; Status:
Dire Wolf 4:
[sblock=Picture]
[/sblock]
Totoruan, Wereboar Leader: 106/106 HP; AC 20; Fort 19; Ref 16; Will 17; MBA: Maul: +11 vs. AC; 2d6+6 damage, and slide the target 1 square, and Totoruan shifts into the vacated square; MBA: Gore: +11 vs. AC; 1d8+6 damage and ongoing 5 damage (save ends) and the target contracts
Moontusk Fever;
Battle Lord Tactics: When flanking, Totoruan and its ally deal an extra 1d6 damage against an enemy currently flanked;
Battle Talent: Totoruan can score a critical hit on a 19-20;
Inspiring Assault: Whenever Totoruan scores a critical hit, he and any ally within 5 squares regains 4 hit points;
Bloodied Resilience: When Totoruan is bloodied, he gains a +2 to all defenses and his gore attack deals ongoing 10 damage (save ends) instead of ongoing 5 damage;
Regeneration 5 (unless damaged by a silver weapon)
Totoruan, Wereboar (N3):
53/106; Status:
BLOODIED
[sblock=Picture]
[/sblock]
Wereboar: 61/61 HP; AC 18; Fort 18; Ref 16; Will 16; MBA: Mace: +9 vs. AC; 1d6+4 damage; MBA: Gore: +9 vs. AC; 1d8+4 damage and ongoing 5 damage (save ends) and the target contracts
Moontusk Fever;
Death Strike: the wereboar makes a gore or a melee attack when it is reduced to 0 hit points;
Bloodied Resilience: While the wereboar is bloodied, it gains a +2 to all defenses and its gore attack deals ongoing 10 damage (save ends) instead of ongoing 5 damage;
Regeneration 5 (unless damaged by a silver weapon)
Wereboar 1:
Wereboar 2 (AJ15):
12/61; Status:
BLOODIED
[sblock=Picture]
[/sblock]
Longtooth Shifter Villager: 1/1 HP; a miss never damages a minion; AC 19; Fort 17; Ref 17; Will 16; MBA: Spear: +9 vs. AC; 1d6+1 damage; RBA: Longbow: Range 20/40; +10 vs. AC; 1d8+3 damage;
Longtooth Shifting: minor: the Longtooth shifter gains a +2 bonus to damage rolls until the end of its next turn.
Longtooth Shifter Villager 1:
Longtooth Shifter Villager 2:
Longtooth Shifter Villager 3:
Longtooth Shifter Villager 4 (N4):
1/1;
Longtooth Shifting ; Status:
Longtooth Shifter Villager 5:
[sblock=Picture]
[/sblock]
Braddock (S9):
52/52 hp; HS 11/11; AP 1; Dwarven Resilience; Status: Concealment; +1 F/R/W TENT
Quan (M13):
21 /37; HS 7/7; AP 1; Second Wind; Elven Accuracy; Status:
Orsik (M10):
50/53 hp; HS 10/10; AP 1 ; Second Wind; Stone’s Endurance ; Rune of Mending [1] ,[2]; Status:
Muzdum (K8):
62/62; HS 12/12; AP 1 ; Dwarven Resilience ; Status:
Rikka (N10):
50/50 hp; HS 8/8; AP 1; Second Wind; Elven Accuracy ; Status:[/sblock]
GM: | Summary:
Braddock: missed
Quan: hit for 8 damage
Orsik: 3 damage (retro) for standing in campfire
Rikka: -
Muzdum: - | |