Entry Room
As soon as she awoke, Rikka shifted immediately into her preferred leopard form. She scanned the room warily, expecting some sort of trap.
Orsik gets up and looks around. He pays particular attention to the meal and smoking device.
GM: | [MENTION=87106]MetaVoid[/MENTION]: Orsik notices that there is only enough liquid – nut brown in color – to barely cover the bottom of the cup. The bread is oval shaped and flat, browned on both sides, but cool to the touch. The hookah is about two feet tall and has four hoses attached to the base. At the top is a large bowl with a green leafy – ah…I’ll say tobacco – plant material loaded within it. There is a distinctly pungent smell coming from the tobacco. | |
Muzdum is too busy looking at what he managed to snatch from some old dead guy to pay much attention to anything else. Goldlust glitters in his eyes.
Braddock slowly rises, "Oye, Muzdum! This is the best I've felt in a'bit. We're deep underground! And it feels good! Well, we were expected. Now we have to find our host." He slowly takes in the room, craghammer in hand. It grows green in the pale light.
Quan lands on the tips of his toes and looks over at the smoking device, could it be a narcotic he wonders?
GM: | [MENTION=73730]johnmeier1[/MENTION]: No Leveling up at this time. By all means get your wiki page updated if you want, but I'll only say that you can level up at the next extended rest. | |
[sblock=Miniature Items]As you were falling down the tunnel shaft, each of you was able to reach out and grab some items from the mausoleum niches. Upon inspection, you can immediately see the fine quality and feel the strong enchantments placed upon each. Each item is designed for a tiny-sized creature, much too small for your current sizes. Feel free to trade amongst yourselves so long as each player has 1 weapon, 1 armor, 1 neck-slot item, and 1 other/wondrous item. Please add these to your stat sblock in your posts for later use. I included a link to the D&D Compendium for easy reference. If you don’t have a subscription, PM me and I’ll forward the info to you.
[sblock=Braddock]You were able to grab:
Frost Trident +3;
Robe of Eyes +3;
Talisman of Terror +3;
Circlet of Continuity (Paragon Tier)[/sblock]
[sblock=Quan]You were able to grab:
Dynamic Cutting Wheel +3;
Drowmesh Defensive Leather Armor +3;
Sustaining Cloak +3;
Assassin’s Slippers (Paragon Tier)[/sblock]
[sblock=Orsik]You were able to grab:
Feyslaughter Flail +3;
Earthhide Addergrease Armor +3;
Fireflower Pendant +3;
Assault Boots (Paragon Tier)[/sblock]
[sblock=Muzdum]You were able to grab:
Greatsword of Shared Wrath +3;
Braidmail Briartwine Armor +3;
Amulet of Elegy +3;
Storm Gauntlets (Heroic Tier)[/sblock]
[sblock=Rikka]You were able to grab:
Staff of the Serpent +2;
Drowmesh Deathburst Leather Armor +3;
Absence Amulet +3;
Scabbard of Sacred Might (Heroic Tier)[/sblock][/sblock]
[sblock=Map]
Illumination: soft white magical light
Ceiling: 30-feet
Pillars: Blocking terrain
Table and Chair: blocking terrain; can provide partial cover if crouched behind
Tiny door (west): unknown metal, locked
Medium door (North and South): wooden, locked
Large double door (East): stone, locked[/sblock]
[sblock=Stats] Braddock (G9):
57/57 hp; HS 11/11; AP 1+1; Dwarven Resilience; Status:
Quan (F6):
42 /42 hp; HS 7/7; AP 1+1; Second Wind; Elven Accuracy; Status:
Orsik (G5):
53/53 hp; HS 10/10; AP 1; Second Wind; Stone’s Endurance; Rune of Mending [1], [2]; Status:
Muzdum (D8):
62/62; HS 12/12; AP 1; Dwarven Resilience; Status:
Rikka (G7):
60/60; HS 8/8; AP 1; Second Wind; Elven Accuracy; Status: [/sblock]