InzeladunMaster
First Post
On a basic level, what makes for a good Sword and Sorcery adventure?
Here recently, it seems like I have to look at or deal with horrid adventures composed of random events, uninteresting (or even implausible) hooks, enslaving the PCs to get them somewhere, NPCs who do most of the interesting stuff to make sure the storyline works, lack of conflict, or even "slice-of-life" crap.
To me, a good adventure should be written like a short story- where every event has something to do with the plot and nothing is introduced that is extraneous. Adventures should also have plot, conflict and something that motivates the characters. Free-flowing randomness does not cut it, neither does drawn out "Role-playing" experiences, such as shopping or talking to the locals for the sheer Hell of it, and neither does politically-correct, non-conflict style "adventures."
Here recently, it seems like I have to look at or deal with horrid adventures composed of random events, uninteresting (or even implausible) hooks, enslaving the PCs to get them somewhere, NPCs who do most of the interesting stuff to make sure the storyline works, lack of conflict, or even "slice-of-life" crap.
To me, a good adventure should be written like a short story- where every event has something to do with the plot and nothing is introduced that is extraneous. Adventures should also have plot, conflict and something that motivates the characters. Free-flowing randomness does not cut it, neither does drawn out "Role-playing" experiences, such as shopping or talking to the locals for the sheer Hell of it, and neither does politically-correct, non-conflict style "adventures."