thormagni
Explorer
InzeladunMaster said:True. It is the "acted" part that sometimes bothers me. A skill check can be just as much role-playing as acting out a conversation. If a character decides to make a Diplomacy check instead of combat, then that shows a choice and is role-playing. A lot of players I hear about (mostly by reading RPG boards) insist on such things being "acted-out" yet do not insist on "acting out" combat. To me, roleplaying is about making choices appropriate to the character played, not about pseudo-acting.
What RPGs in general and D&D in specific are desperately in need of is a verbal combat system. Instead of a simple, single opposed die roll, there should be a system of social interaction resolutions as varied and subtle as the combat mechanics. Instead of getting a +2 for charging an opponent, you would get a +2 to a diplomacy check for asking a leading question, or some such...
But... To my mind, without the "acting" then the game is just a war game with some added mechanics. If every social interaction in the game boiled down to a simple "I roll Diplomacy" or "I roll a Bluff" then a lot of the fun would be gone from the game. It should at least be "I am going to try to convince the guard that we are royalty..." rather than "I roll a Bluff check..."
I mean, if the social interaction system of the game was as varied and exciting as the combat resolution system, people would be more willing to use it, I would think.
For example, a good portion of the movie Wedding Crashers is all about the two main characters schmoozing their way into wedding receptions. They have a complete arsenal they use to try to get their way in. And I can see how it would be a lot of fun to role-play those sorts of interactions in a game.
What a lot of GMs forget, I believe, is that it is very possible for a player to be much smarter, wiser, charismatic than the player, as well as stronger, more agile and healthier. We just take for granted that the character can perform feats of strength and dexterity much greater than the player, but forget that a smarter character can figure things out more easily than an average intelligence player. I may not have a lot of skill at smooth-talking someone, but my charismatic character would. There is no real guidelines that I am aware of to simulate this in the game.