”Good morn.”, Rogar greets everyone, scowling at the lively halfling. He turns and shouts out, ”Jack! Get down here! Durned elf…[mutters]”. You see an male elf spring lightly down the gang plank, a look of serene look of acceptance upon his face, as if he was a parent resigned to his child’s bad additude. ”This here is Jack, me skipper. He’ll show ya where to store yer gear and where you be asleepin’ “. He turns, and sweeps his arm as if to show off his ship. ”She’s a beaut’ ain’t she?”, Rogar says as he points to the caravel. ”She’s the pride of me fleet.”. From behind him, Jack the Skipper mutters, ”Aye, it be the only ship IN the fleet’. Rogar apparently didn’t hear the elf’s words, but instead turns to the nearest dock hand ”No, no, no… ye worthless cur…” and he wanders off berating the unfortunate dock hand.
”Alright, now, if you’ll kindly follow me.”, Jack says in a tone usually reserved for those who serve nobles. Turning, he walks up the plank and over to a deck hatch. He points to a ladder that leads deeper into the ships belly.
”You gentlemen can stow any gear down below. You’ll find a common room in which you will all bunk. Hammocks are hung, enough for each if you so choose. Besides yourselves, the captain and myself, the other crew members are Aziim our navigator,” Jack points to the stern, to which Aziim scowls in return. ”Braedin, the ship’s cook – if you can call her that - she is also below deck and sleeps in the galley. Be careful about speaking of that one’s patronage, she’s a little sensitive of her orcish father. Whiggans stays high atop the rigging in the crow’s nest. That gentleman is a man of a thousand words. And finally there are a couple of sailors we picked up here in Duanton to shore up our crew. They’ll sleep atop the forecastle. Good? Good!”, and then turns and heads back to oversee the loading of the lower holds.
A bell rings from the stern, signaling the last load is being stowed. Rogar comes stomping up the gang plank, Jack materializing almost magically at his side ”Captain on deck!”. Instantly all the sailors line up to hear the captain speak.
”Now listen up ye scurvy dogs. We have our orders. We have the cargo in the hold, and the harbormaster has givin’ us his permission ta leave. We’re a ridin’ with the tide.”. Behind him, the sailors jump to their duties, and soon sounds of creaking ropes, clanking chains and shouts fill the air as the ship prepares to weigh anchor and launch.
Rogar turns and says, ”Why haven’t ye stowed yer gear yet? Well get it done, and while yer at it figure how you plan to guard me ship. Between the six of ya, ye may be able to have enough ta figure it out. It is 3 days ta reach the Isle of Opposition, and our mysterious island is supposed ta beyond that. We be havin’ one final stop for provisions afore we search for this island. Lookout says there should be fine sailing weather, but knowin’ the Seas as I do that kin change afore ye can blink.” With that, Rogar turns and walks into his quarters below the wheelhouse and shuts the door.
Just as the sun begins to creep up on the horizon, you begin to feel the boat rock as it frees itself from its berth, turning with the tide. Your journey begins.
[sblock=ooc]We are finally under way.
Before I forget, be sure to attach a picture for your icon. Son of Meepo, Circio, and Demonic Jester I can use the pic from your wiki. Treex, Darksteed, and H.M. Grimlord let me know if you need pics I have a bunch.
Please tell me what you’re character will be doing to pass the time (please choose one): Resting, Training, Training with the crew, Helping sail the ship, Helping keep a lookout, getting to know your companions.
Below you will see sblocks. You can see what they say, but do not open the sblock labeled Benefit unless you choose that option.
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[sblock=Rest] Besides taking your turn on watch, and consuming your bland meals, you spend your days resting, conserving your energies for what’s to come.
[sblock= Benefits]You gain 5 temperary hit points for the next encounter you are involved in.[/sblock]
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[sblock=Training]You continue to hone your skills with daily skills designed to keep your muscles limber and pliable so to keep in top form.
[sblock= Benefits]You gain an additional healing surge.[/sblock]
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[sblock=Training with the Crew]You are a natural instructor, and excel at showing others techniques and new stances.
[sblock= Benefits]You gain an additional Action Point (*NOTE: you can still only use one per encounter).[/sblock]
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[sblock=Helping Sail the Ship]You help the sailors unfoul any rigging lines, you help trim the sails, learn a little about using navigational tools, scanning for weather patterns at sea, etc.
[sblock= Benefits]Your help allows the ship to perform better, thus making better time. I will tell you about the special benefit when a particular trigger happens.[/sblock]
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[sblock=Keeping a Lookout]You thought Rogar was crass and irritable, Whiggans is so silent, you’re not even sure if he’s breathing. All he does is gaze out to sea, occasionally pointing at a cloud or imperceptible detail in the passing waves.
[sblock= Benefits]Without realizing it, you are attuning yourself to a hypersensitive state. During the next encounter, you gain a +1 bonus to attack rolls as long as you haven’t moved since your last turn. (*NOTE: this effect lasts only for the next encounter, then disappears after that encounter ends.)[/sblock]
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[sblock=Getting to Know Your Companions]You spend your time in camaraderie, light-hearted jokes and pranks, but establishing a bond with you party members.
[sblock=Mechanical Benefits]During the next encounter, while you are adjacent to an ally, you and that ally gain a +1 Teamwork bonus to saving throws. You also gain +1 to Teamwork damage rolls while flanking with an ally. (*NOTE: this effect lasts only for the next encounter, then disappears after that encounter ends.)[/sblock]
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