Reef(er) Madness – Round 1
[sblock=ooc]Shrimp scampi, BBQ shrimp, sautéed shrimp, grilled shrimp, gumbo shrimp, shrimp kabobs, butterfly shrimp, coconut shrimp… [REF: Forrest Gump][/sblock]
Although he was expecting something to happen, Ardens was not ready when the creatures suddenly jumped out of the water. He falls into his spellcasting, focusing on the target that popped out directly in front of his group, but the spell fizzles as he is startled by another of the creatures popping out of the water behind him.
Ixenvalignat sees the hesitancy in his comrades, "Oh for the love of the Great Dragon's scales!" he rolls his eyes at the lot, "Don't tell me you're afraid of these little thingies! We used to skewer them and roast them over an open fire on the beach back home." The warlord looks curiously around,"OK, who wants to be first on my spit!" The taunt seems to have been understood by the foul crustaceans, because they begin to waver in their advance, "Alright then, seeing no volunteers, I'll decide." The dragonborn draws his sword, "You there! You look good enough to eat!" With that, the draconic warlord charges at the closest crawdad, dealing it a decent blow.
Damien notices a huge crab with giant pincers approaching Cyrus. "Dibs on the big one!" Damien shouts "They are all big ones!" he hears from one of his comrades "Exactly" as Damien sports a big grin.
Cyrus rushes down the gauntlet safely between the pair of giant crabs before turning abouts. Now having the room he needed to move in. He rush back into the fay of things and leaps upon the back of the giant crustacean bringing his blade in between it's hard carapace exoskeleton.
The boiling mass of shrimp-like creatures surges up onto the right atoll. Ixenmalignat swings at it, displacing it briefly but his attack seems ineffective against the whole mass. Heedless of Ixen’s attack, the swarm descends onto Damien, engulfing him.
The shrimp creatures close in and attack. The dazed creature, rears up and makes a stab at Ardens, then tries to shake its confusion and fails.
[sblock=Enemy Actions]Craud Shrimp Swarm: moves to R9:S10, OA from Ixen (
MBA vs swarm opp atk (1d20+7=25, 1d10+7=16) – hit for 8 (half damage). Attack Damien:
attacks Damien vs REF 1d6+5 and ongoing 3 (save ends). (1d20+7=22, 1d6+5=7) hit for 7 and ongoing 3 (save ends).
Craud Impaler 1: Impale (encounter) vs. Ixen (+CA)(-2 to atk):
impale against Ixen vs. REF; 1d4+4 and ongoing 5 damage (save ends) (1d20+10+2-2=17, 1d4+4=6) just barely hits
Craud Impaler 2: moves to X9; Impale (encounter) vs. Cyrus (-2 to atk):
impale against Cyrus vs REF; 1d4+4 and ongoing 5 damage (save ends) (1d20+7-2=8, 1d4+4=5) misses
Craud Impaler 3: moves to V12 (swimming under Loose Lady)
Craud Impaler 4:moves to Q11
Craud Crusher 1: Charges Ixen (-2 to atk):
charges Ixen: MBA 1d8+4 and grabbed (1d20+9=12, 1d8+4=11) misses (I even forgot to put penalty)
Craud Crusher 2: Hammerclaw (encounter) vs Ardens :
Hammerclaw against Ardens vs. REF (reach 2); 1d10+4 and push 2, knock prone (+1d4) (1d20+7=9, 1d10+4=9, 1d4=4) miss.
save vs daze (1d20=5) fail
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[sblock=Terrain, Please Read]
Coral Atoll (whitish area): firm ground, not difficult terrain; if knocked prone, that PC takes 1d4 damage in addition to any other damage.
Coral Mounds (C7: D8; G10:H12; J10:L11; U7:V8; Y10:Z11; AB10:AC11): considered difficult terrain.
Submerged Coral (light green area): Consider one FULL square adjacent to the Coral Atoll to be underwater and difficult terrain, this also applies to the area between the two coral atolls. Depth ranges from 1 to 2 feet of water.
Deep Water: Beyond one square from the coral atoll is a 20-foot vertical drop to the sea floor.
Swimming:
Swim or Tread: (as part of movement): DC 10 (calm waters) If swimming north or south, every 2 squares of movement towards the coral atoll will slide you 1 square to the east. If swimming to the west, you can only move 1/4 speed. If swimming east, double your swimming movement.
Success: you swim half your speed
Failure (by 4 or less): you can’t swim any further as part of a movement action, but you are treading water
Failure (by 5 or more): you can’t move any further and you sink 1 square.
*NOTE: The sea grass becomes thicker as you move away from the coral atoll. The DC to swim increases by 2 for each square beyond the start of the Deep Water (EX: DC 10 - 1 sq away from the Submerged Coral; DC 12 - 2 sq away, etc).
**NOTE: There is no Athletics check to climb up onto the difficult terrain of the Submerged Coral areas.
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[sblock=Map]
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[sblock=Combatants]Locations:
Finnean: T10
Ixenmalignat: S8
Cyrus: X10
Damien: T9
Ardens: U9
Jesse: U8 (on coral mound, difficult terrain)
Craud Shrimp Swarm: R9:S10 (on atoll)
Craud Impaler 1: S7 (in water; difficult terrain) grants CA and -2 to attacks end of Ixen’s next turn
Craud Impaler 2: X9 (on atoll) grants CA and -2 to attacks end of Ixen’s next turn
Craud Impaler 3: V12 (in water; difficult terrain) grants CA and -2 to attacks end of Ixen’s next turn
Craud Impaler 4: Q11 (in water; difficult terrain)
Craud Crusher 1: R8 (in water; difficult terrain)
Craud Crusher 2: W11 (in water; difficult terrain) grants CA and -2 to attacks end of Ixen’s next turn; DAZED (save ends)
[sblock=Notes on Aquatic Combat]*Any power that has the keyword FIRE takes a -2 penalty to attack rolls. Damage rolls are unaffected. NOTE: the target must be in the water for this penalty.
*While swimming or submerged: -2 to melee attack rolls with non spear-type melee or ranged weapons or crossbow-type ranged weapons.
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Craud Shrimp Swarm: HP 48/56; Resist half damage from melee/ranged attacks; Vulnerable 10 to close/blast attacks; AC 17, FORT 15, REF 15, WILL 14; MBA Swarm of Mandibles: +7 vs. Ref; 1d6+4 and ongoing 3 damage (save ends).
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Craud Impaler: HP 51; AC 17, FORT 15, REF 15, WILL 13; MBA Claw: +8 vs. AC; 1d6+4 damage;
Impaler 1: 36/51;
Impale
Impaler 2: 51/51;
Impale
Imapler 2: 51/51; Impale
Impaler 4: 51/51; Impale
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Craud Crusher: HP 70; AC 15, FORT 16, REF 16, WILL 15; MBA Claw: +9 vs. AC; 1d8+4 damage and grabbed (until escape)
Crusher 1: 70/70; Hammerclaw
Crusher 2: 27/70;
Hammerclaw,
BLOODIED
[sblock=Escape]Action: Move action
Acrobatics DC 16
Athletics DC 16
Success: escape and shift 1 square[/sblock]
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Finnean: 24/24; HS 7/7; AP 1; Status
Ixenvalignat: 16/22; HS 8/8; AP 1; Status Ongoing 5 damage (save ends)
Cyrus: 26/26; HS 9/9; AP 1; Status
Damien: 21/28; HS 9/9; AP 1; Status Aspect of the Pouncing Lynx; Ongoing 3 (save ends)
Ardens: 26/26; HS 9/9; AP 1; Status
Jesse: 23/23; HS 7/7; AP 1; Status
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