[sblock=ooc]Sorry about the delay. I had posted yesterday, looks like enworld swallowed the post.[/sblock]
[sblock=Comments]
ryryguy said:
Assuming the clomping feet are city guards, Roswyn would be inclined to stay and explain the group's actions. It might make sense to try to stash our prisoner somewhere though so they can't take him away before we get to question him. I'm not sure what the chances are of issues with corrupt guards though. (What neighborhood are we in exactly?)
I'll have the guards come, unless others have objections. You are currently in the Sharn's Welcome district of Cliffside(see first post of thread). Corrupt guards are definately a possibility in this area of the city(see here
http://www.enworld.org/forum/4876960-post4.html)
ryryguy said:
Also, Roswyn is somewhat suspicious that Harkin has not told us everything. Like why did the kobolds kidnap his dad? Wrecking his store if he won't pay protection, okay. But what would they gain by kidnapping him? So she would probably try talking to him first, shake him up a little and try to see if he knows anything more. (It could be there's something going on that his dad knows about, but he doesn't.)
Good point.
Vertexx said:
I thought the numbers of enemies was good, but it seemed like every kobold (the lowliest of the low lvl monsters) had more HP than Rohna (the fighter with the 18 con). Mobs should have either numbers OR HP in a combat not both, or the combats just tend to drag on until people lose interest in the game. The 2nd combat was much smoother though. (Yay this is the longest any 4ED game has gone for me!)
Not sure if this your exp included in RL games too, but monsters in 4E have hp similar to PCs(not including minions). These weren't normal kobolds you fought. I leveled them to account for your higher level. The first encounter was a level 6 encounter. The dragonshields had 52 hp apiece(4th level soldiers). I hope the interest of actually having leveling PCs keep interest, that is the draw of living worlds.
I will admit that the first fight did drag a little. That was due to the kobolds knowing that they needed to get inside to get cover, and being able to withdraw with little risk and drag out the fight. Part of it also might have been to get used to you guys as PCs(and my mistakes).
renau1g said:
I enjoyed both fights, this one was faster, but not necesarily better. Sometimes fights are harder and sometimes the enemy has a tactical advantage. I actually enjoyed the first fight a bit more then this one as it required a bit more tactics to try and deal with the kobolds and their cover (plus the trap)....
I try and make my fights as tactically interesting as possible. Don't be afraid to think outside the box(as the kobolds did with the shelves). The second encounter's disadvantage for the kobolds was due to the success of the skill challenge.
Stonegod said:
Fine w/ me. First one was a little slow, but the kobold's had a much tactically superior position (as kobold's should). We got the jump on them here which worked in our favor. As long as the pacing isn't loosing too many, should be fine.
I've been not posting when I could to wait for PCs. Since you start with more options that first level PCs, I've been waiting for actions. If everybody would rather me NPC more often, go ahead and let me know. I've been working a lot more lately, and will be for the next 2 months. Expect a bit slower pace. I worked 16hrs last night and will do so during the next two months. Now on to the good stuff.[/sblock]
[/sblock]
[sblock=EXP]
Encounter 1: Robbery: 501 xp
Minor Quest: Rescue Ronald(success): 70 xp
Encounter 2: Chase Skill Challenge: 180 xp
Encounter 3: Gotcha!: 350 xp
Total: 1101 xp each. Don't forget to link this post to your character sheet!
[/sblock]
Tamarand calls out to the peasants and prostitutes in the alleys. They see the fire in his eyes and walk further away.
Tondrek shuffles over the to the unconscious halfling. Tapping him with his staff, Ronald's eyes flutter open.
"Who...Who are you?"
Harkin, excited says,
"You saved him, you saved him!"
The sounds of booted are closer and the source is visible as two members of the Sharn Watch rounds the corner. They hold halberds and wear leather armor. Seeing the devastation in the area, they blow on whistles. One yells,
"Stop, hold there!"