• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

[Adventure] Dungeons and Them (DM:johnmeier1, judge:????)

The door remaining appears the "mirror image" of the one used to enter the room, heavy and sturdy.

OOC: iron sky, you have inspired me to redo my dwarf ranger in LEB.
 

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OOC: One of my rules of character creation is ALWAYS have a ranged attack, even if it's terrible, just in case you get immobilized, dazed out of charge range, etc. As a fighter, you mark with ranged attacks too!
OOC: I have some daggers, but the problem is I had to pull them out, which takes my daze action. Maybe I'll pick up a +1 melee thrown weapon when I have the spare cash however :)
 


"Looks clear," Dante says after recovering his sunrod. It isn't very reassuring that he backs up while he's saying it...

[sblock=Perception 16]1d20+14=16[/sblock]
 

Max moves closer to the door with shield and sword equipped. Let's do this.

OOC: perception check: 24 Should be a 23. Also, Max has used 3 surges to bring him to max hp.
 
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The door appears to be locked in the same way as the previous one. Auntie Mab still holds the key from the past door.

[sblock=Perception 25]There is a poison needle trap on the door BUT it will only attack those unlocking or opening it from the OTHER side. Thievery 28 to disarm and dismantle.[/sblock]
 


"Well, best take care of it now dearies. Just in case we need to beat a hasty, er- that is- a strategic retreat. Tristram, time to do what you do best love," Mab says, handing a hairpin to her familiar. And, before she can even finish her sentence, Tristram has scurried across the room and completely dismantled the lock and trap into its individual parts, leaving the door swinging free on its hinges.

Thievery (Tristram) (1d20+21=41)

"Oh, who's Auntie's smart boy?! Someone's going to get some cheese and whiskey later on," she coos, as the rat returns to her pocket.

"Do you want to do the honors again Draglin dearie?"
 



Into the Woods

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