johnmeier1
Explorer
Draglin is interrupted in his move by the floor opening up in front of him.
[sblock=Pit Trap!]
Perception DC 25: The character notices the false stonework.
Trigger: The trap attacks when a creature enters one of the trap’s four squares.
Attack: Immediate Reaction M elee
Target: The creature that triggered the trap.
Attack: +9 vs. Reflex
Hit: Target falls into pit, takes 1d10+2 damage, and falls prone.
Miss: Target returns to the last square it occupied and its move action ends immediately.
Effect: The false floor opens and the pit is no longer hidden.
Countermeasures
✦ An adjacent character can trigger the trap with a DC 15 Thievery check (standard action). The floor falls into the pit.
✦ An adjacent character can disable the trap with a DC 30 Thievery check (standard action). The floor becomes safe.
✦ A character who makes an Athletics check (DC 16, or DC 26 without a running start) can jump over the pit.
✦ A character can climb out with a DC 20 Athletics check.
[/sblock]
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[sblock=Pit Trap!]
Perception DC 25: The character notices the false stonework.
Trigger: The trap attacks when a creature enters one of the trap’s four squares.
Attack: Immediate Reaction M elee
Target: The creature that triggered the trap.
Attack: +9 vs. Reflex
Hit: Target falls into pit, takes 1d10+2 damage, and falls prone.
Miss: Target returns to the last square it occupied and its move action ends immediately.
Effect: The false floor opens and the pit is no longer hidden.
Countermeasures
✦ An adjacent character can trigger the trap with a DC 15 Thievery check (standard action). The floor falls into the pit.
✦ An adjacent character can disable the trap with a DC 30 Thievery check (standard action). The floor becomes safe.
✦ A character who makes an Athletics check (DC 16, or DC 26 without a running start) can jump over the pit.
✦ A character can climb out with a DC 20 Athletics check.
[/sblock]
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