The undead priest takes a step back and, speaking in a black language, causes one of the recently destroyed zombies to rise unsteadily to its feet once again. It then waves a hand toward the mul, firing a black bolt of energy at her; striking Ghourra squarely in the chest and causing her muscles to stiffen, despite her silent commands.
The zombies lurch forward, one not bothering to even stand. Two swing their gnarled and half-eaten hands at Ghourra, who manages to block one with her gouge but, in doing so, gets clawed across the face by the other. The crawling zombie lashes out at the gnome swordmage, slipping past her guard and drawing blood across her legs.
GM: | Just waiting on me. | |
[sblock=Enemy Actions]
Undead Priest (I12)
- SOT - Recharge Horrific Visage roll (4+ needed) 1d6=3; fail
- Move – Shift > J11
- Minor - Reanimate Zombie Adventurer (H11)
- Standard - Grave Bolt vs. Ghourra (Ref 13), 1d20+11=29; 2d6+3=15 damage. Ghourra is Immobilized (save ends).
Zombie Adventurer (H12)
- Move - Stand from prone
- Standard – Slam vs Ghourra (AC 21), 1d20+9=16; miss.
Zombie Adventurer (H10)
- Move - Crawl > H10
- Standard – Slam vs Tana (AC 24), 1d20+9-2=26; 2d6+2=9[/url] damage.
Zombie Adventurer (G12)
- Free - Be reanimated
- Move - Shift > G12
- Standard – Slam vs Ghourra (AC 21), 1d20+9=29; CRIT 14 damage.
[/sblock][sblock=Map]
The beds are difficult terrain that provides cover.
The tables and chairs are difficult terrain.[/sblock][sblock=Icon Notes]The yellow cross is Tana's mark.
The purple square with a set of eyes denotes concealment.
The purple square with a padlock denotes being immobilized.
The brown square with a downward pointing arrow denotes being prone.[/sblock][sblock=Status]Bellegon (D10) - HP:
35/50, Surges: 7/7, AP: 1, Second Wind: avail; concealed
Brondin (F11) - HP:
38/48, Surges: 10/11, AP: 1, Second Wind: avail; bloodied
Deimos (D11) - HP:
40/40, Surges: 8/8, AP: 1, Second Wind: avail
Ghourra (H13) - HP:
13/42, Surges: 10/10, AP: 1, Second Wind: avail; bloodied, immobilized (save ends)
Tana (G9) - HP:
40/49, Surges: 11/11, AP: 1, Second Wind: avail
Undead Priest (J11) - HP:
-19
Zombie Adventurer (H10) - HP:
19/60; bloodied, cursed by Bellegon, marked by Tana, prone
Zombie Adventurer (G10) - HP:
15/60; bloodied
Zombie Adventurer (H12) - HP:
9/60; bloodied, vulnerable 2 (vulnerable 5 vs OAs) until end of Brondin's turn[/sblock][sblock=Enemies]
Undead Priest - AC: 22, F: 19, R: 20, W: 21

+13 vs. AC; 2d8+3
Zombie Adventurers - AC: 17, F: 17, R: 13, W: 14

+9 vs. AC; 2d6+2[/sblock]