Kruk hears the thud of Ash's shuriken hitting something behind him. He turns to head south, bumping briefly into Les. Moving a little to her left, Kruk takes three strides, and then stops. Without warning he swings his axe to where he thinks Marley is located. 
 
 
[sblock=actions]
movement: d1 to e6 to e7 to e8 to e9.
attack: reaping strike: to hit: 1d27-5 (blind)+2 (flank) = 10
 
4 points damage on the miss
 
Kruk marks the echo.
 
 
save vs. blindness = 14
[/sblock]
 
Kruk scores a minor hit and his vision is restored.
 
[sblock=stat block]
current hp: 22
affects: blinded -5 to hit
 
Kruk- Male Dwarf Fighter 1
Passive Insight 12 Passive Perception 12; Senses low light vision
HP 31 Bloodied 15 Surge Value 7; Surges Per-Day 12
AC 18+1=19 Fortitude 16 Reflex 10 Will 12 Speed 5
+ 5 poison
Resist 5 fire and resist 5 necrotic (armor)
action Points: (used), Second Wind: (used)
Powers
At will: cleave, reaping strike
Encounter: spinning sweep
Daily: brute strike: (used)
[/sblock]
				
			[sblock=actions]
movement: d1 to e6 to e7 to e8 to e9.
attack: reaping strike: to hit: 1d27-5 (blind)+2 (flank) = 10
4 points damage on the miss
Kruk marks the echo.
save vs. blindness = 14
[/sblock]
Kruk scores a minor hit and his vision is restored.
[sblock=stat block]
current hp: 22
affects: blinded -5 to hit
Kruk- Male Dwarf Fighter 1
Passive Insight 12 Passive Perception 12; Senses low light vision
HP 31 Bloodied 15 Surge Value 7; Surges Per-Day 12
AC 18+1=19 Fortitude 16 Reflex 10 Will 12 Speed 5
+ 5 poison
Resist 5 fire and resist 5 necrotic (armor)
action Points: (used), Second Wind: (used)
Powers
At will: cleave, reaping strike
Encounter: spinning sweep
Daily: brute strike: (used)
[/sblock]
			
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		 , Dimsdale, but second wind doesn't help against saves atleast not acording the PHB and on that note, PierceSG, the second wind defense bonus only last one turn and, JNC, I judge that you interrupt his turn if he triggers your readied action's trigger.
, Dimsdale, but second wind doesn't help against saves atleast not acording the PHB and on that note, PierceSG, the second wind defense bonus only last one turn and, JNC, I judge that you interrupt his turn if he triggers your readied action's trigger. 
 
		
 ), but just so I don't have to worry about buying one once I hit 2nd level, haha. If you don't think he'd have a non-magical fullblade, no worries
), but just so I don't have to worry about buying one once I hit 2nd level, haha. If you don't think he'd have a non-magical fullblade, no worries  [/sblock]
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