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[Adventure] He Chained Their Minds (DM: CrimsonFlameWielder; Judge Needed )


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The Unseelie fey creatures were ready for a fight the moment that the Time Collector had stepped onto the scene. They were ready for all of the humanoids standing around the campfire...but there was one thing they weren't ready for...Vander! Having hidden away in Ignatz pack, and having overheard the whole conversation, the pixie was ready for action a split second before the Unseelie were!

[sblock=Map & Initiative] I have placed you all on the MAP for this battle. Initiative is as follows:

Unseelie: 29
Sound of Stone: 22
Kama'zer: 20
Ignatz / Joy: 17
Vander: 13
Kane: 8

Turn order is as follows:
Suprise round: Vander
1st Round: Unseelie, then everyone else
Rounds 2+: rinse and repeat.
[MENTION=6676620]VanderLegion[/MENTION]: Go ahead and take your one surprise round action!

[/sblock]
 

VanderLegion

First Post
Light blazes from Ignatz's pack as Vander peers through a crack in the flap and let's his corona flare back up.[sblock="Actions"]Minor: Reactivate my corona emitting dim light out to 5 squares.[/sblock][sblock=Vander's Stats] Vander Legion - Male Pixie Monk 6
Initiative: +7, Passive perception: 19, Passive Insight: 19

Defenses:
AC: 19, Fort: 17, Reflex: 19, Will: 19
Resist 5 Fire

Vitality
HP: 51/51, Bloodied: 25, Surge Value: 12, Surges Left: 9/9
Action Points: 1/1, Second Wind

Languages:
Allarian, Eladrin, Primordial

Basic Attacks:
Melee Basic Attack: +13 vs AC - Transcendant Ki Focused Unarmed Strike 1d8+6
Ranged Basic Attack: +7 vs AC - Ki Sling 1d6+7

Powers:
At-Will: Blistering Flourish (Standard/Move), Five Storms (Standard/Move), Desert Wind Flurry of Blows
Encounter: Light the Fire (Standard/Move), Burning Brand (Standard/Move), Pixie Dust, Shrink, Blazing Corona, Shadow Step
Daily: Masterful Spiral, Supreme Flurry, Supreme Avalanche, Burning Bright
Item: Transcendent Emerald Flame Ki Focus, Cape of the Mountebank

Weapons:
Transcendent Emerald Flame Ki Focus +2
Ki Sling +1

Conditions:

Ki Sling: Once per turn when Vander uses flurry of blows, it does +2 damage to its targets.
Skipping Stone Style: When Vander uses his Flurry of Blows and he has a sling in hand, he can replace one normal target of that power with one creature within 10 squares of him. This does not provoke opportunity attacks.
Internalize the Basic Kata: Vander can use his dexterity modifier instead of his strength modifier for attack rolls and damage rolls when making a basic attack with his monk unarmed strike. In addition, his flurry of blows can be triggered when he hits with an opportunity attack made with his monk unarmed strike.
Firecrafter Starting Feature: Vander's origin becomes elemental. For the purpose of effects that relate to creature origin, he is considered to be an elemental. Add Primordial to the languages he can read, write, and speak. Also, he can emit dim light out to 5 squares. As a minor action, he can suppress or resume this light.
Firecrafter Level 5 bonus: Whenever Vander uses his second wind, he gains a +1 power bonus to attack rolls with fire attacks until the end of his next turn.
Speak with Beasts: Vander can communicate with natural beasts and fey beasts.[/sblock]
 

Seeing that he wasn't going to collect any life-force voluntarily, the small gnomish figure snaps his fingers. It was time to punish these trespassers! Then it was time to take that time back from them.

At the snap of the Time Collector's fingers, the two dwarfs wearing red berets clod their way over toward the group of trespassers and stares hard at them. They exchange a glance and nod at the same time before stomping their feet on the ground. A set of vines shoots up from beneath Kama'zer and Joy, wrapping around their arms and lets, and then melting into their skin. It didn't hurt, but it did leave a dark green mark on their clothing and skin in the exact shape of the vines that had wrapped them. Even without the vines their, Kama'zer and Joy could feel the marks slowly constricting their bodies.

From the south, dozens of tiny flying sprites dart toward Kane. In unison, the ugly little things scream angrily at him in tiny voices that he couldn't quite make out, and then suddenly, the sprites began to exude a dark cloud-like substance. It was pitch black and spread out quickly. Joy and Ignatz, being the most vivacious and full of life, felt the dark cloud like a life-sucking entity that burned their skin and lungs as they breathed in the horrid black cloud. Quickly, the cloud thickened, and all went dark for those within it.

Kane and Sound of Stone feel a rush of air and Ignatz can hear an angry buzzing next to him. Like a pesky mosquito, one buzzes right next to his ear, and he ducks just in time for the sprites tiny blade to miss piercing his temple.

Kane and Kama'zer also sense movement from the west, but can't pinpoint it...that is, until a field of energy explodes outward from between Kane, Kama'zer, and Joy, and slams into them like a swung hammer. Suddenly, everything for them seems to swim, and they can feel their motions slow to a crawl. The time collector laughs maniacally for a moment, but the sound is cut off mid-laugh and the only thing the adventurers can hear is the buzzing of tiny wings and the chuckling of the dwarves.


[sblock=Actions]
RC1
-- Move: to P11
-- Standard: uses Mark of Thorns on Kama'Zer. Kama'Zer is affected by the mark of thorns until the end of the encounter. While affected by the mark of thorns, Kama'Zer cannot make opportunity attacks against RC1, and Kama'Zer takes 4 damage at the end of any turn in which she did not attack RC1. In addition, at the start of Kama'Zer's turn, each of her allies adjacent to her take 4 damage.

RC2
-- Move: to Q10
-- Standard: uses Mark of Thorns on Joy. Joy is affected by the mark of thorns until the end of the encounter. While affected by the mark of thorns, Joy cannot make opportunity attacks against RC2, and Joy takes 4 damage at the end of any turn in which she did not attack RC2. In addition, at the start of Joy's turn, each of her allies adjacent to her take 4 damage.

SS2
-- Move: to T10
-- Standard: uses Dark Wave; close burst 3, +8 vs Reflex, 2d8+4 necrotic damage. Results of this attack are as follows:

vs Kane: 10 (Miss)
vs Kama'Zer: 14 (Miss)
vs Joy: 19 (HIT)
vs Sound of Stone: 17 (Miss)
vs Ignatz: 21 (HIT)

Joy and Ignatz take 15 necrotic damage. The burst becomes a zone of darkness, until the end of SS2's next turn, that blocks line of site.

SS1
-- Move: T7
-- Standard: Charge Igntaz through cover of darkness, and attacks Ignatz with Swarm of Fangs and Blades, hitting AC 19. A close miss!


TC
-- Move: Moves from N10 to U10 (Marked with an X to note the square he was in)
-- Standard: Uses Step Out of Time; close burst 1, +11 vs Will, 1d6 + 4 damage, and the target is slowed until the end of Fortenk’s next turn.

Effect: Fortenk is removed from play until the start of his next turn, when he reappears in an unoccupied space within 3 squares of the square he last occupied. When he reappears, his attacks deal 2d6 extra damage until the end of his next turn.


Results of this attack are as follows:


vs Kane: 23 (Hit)

vs Kama'Zer: 16 (baaarely missed)

vs Joy: 24 (Hit)



Kane and Joy take 10 damage, and are slowed until the end of TC's next turn. [/sblock]
[sblock=Status]
Red Cap 1 - ?/? HP Status: Normal
Red Cap 2 - ?/? HP Status: Normal
Sprite Swarm 1 - ?/? HP Status: Normal

Sprite Swarm 2 - ?/? HP Status: Normal
Time Collector - ?/? HP Status: Removed From Play until SoNT



Kane - 44/54 HP Status: Slowed until end of TC's next turn.

Kama'zer - 41/51 HP Status: Slowed until end of TC's next turn.

Joy - 36/51 HP Status: Normal

Sound of Stone - 49/49 HP Status: Normal

Ignatz - 39/54 HP Status: Normal

Vander - 51/51 HP Status: Total Cover [/sblock]
 

jbear

First Post
Kane chuckles in the darkness. He has other sense which he can rely upon in such situations. Despite the darkness Jade can sense where his master is and appears at his side, and in turn Kane can sense the creatures within Jade's aura.

He reaches out with the threads of his art and entangles one of the swarms in his power. He inhales as the rush of magic floods his being. He exhales and the air around him explodes into shards of force that bury into the swarms of sprites next to him.

[sblock=Actions] Move: Summon Fey Beast at U10 (as its presence was overlooked I'll just resummon now); Aura 1: allies deal +2 dmg to enemies in that aura.
Minor: Mark SS1 with Aegis of Shielding
Standard: Sword Burst vs SS1 and SS2; Both swarms are in Fey Beast Aura and so grant CAdv to Kane; Burst power is unaffected by darkness.
SS1: Miss
SS2: Hit: White Lotus Riposte active: If it atks Kane on its next turn it takes +4 force dmg

Question: Was the power Kane was hit with a Psychic, Charm or Fear power? If so I would like to use Psychic Interference: Immediate Reaction: Time Keeper takes 10 psychic dmg [/sblock]

[sblock=Kane Arcane]
PC:Kane Arcane (jbear1979) - L4W Wiki
Human Hybrid Swordmage | Wizard 6
Passive Perception/Insight 15
AC:23, Fort:18, Reflex:19, Will:19, Speed:6
HP: (+0 THP) 44/54, Bloodied:27, Surge Value:13, Surges left:9/10
Initiative +3
Action Points: 1 (encounter):

Conditions: Slowed TENT

Powers
MBA: Frostbrand Longsword +2, +10 vs AC, 1d8+4 damage
Cantrips,
Freezing Burst, Phantasmal Assault, Sword Burst

Glorious Presence:
Aegis of Shielding: SS1
Channelling Shield:
Dimensional Vortex:
Frostbrand Longsword (Freezing Blast):
Frostbrand Longsword (Extinguish Fires):
Evil Eye of the Vistani:
Second Wind

Flaming Sphere:
Swordmage's Shielding Fire:
Fire Shield:
Dislocation Longsword:
Amulet of Psychic Interference: Possibly Used on Time Keeper?
Power Jewel:


Combat notes:
Amulet of Psychic Interference: Kane makes a SThrow vs Charm, Fear and Psychic effects at the start of his turn; if he fails he does not get another SThrow to end them at the end of his turn
White Lotus Riposte: When an enemy Kane has hit with an At Will Power attacks him on his next turn, they take 4 dmg (type is equal to the damage type dealt by at will power)
Gauntlets of Arcane Might: Kane gains 2 THP when he hits an enemy he marks with an Arcane power
Shimmering Cloth Armor: Kane's ranged and area attacks do not provoke OAtks
War Wizard's Expertise: Kane's arcane attacks vs allies take a -5 penalty to hit.

Jade, Feybeast HP (+0 THP) 27/27; AC 19 F/R/W 21/17/21
Perception +7
MBA: Claw: +11 vs AC; 1d12+3 dmg
Aura +2 dmg to all allies vs enemies in Fey Beast Aura; Kane gains CAdv vs enemies in aura
[/sblock]
 
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VanderLegion

First Post
Vander launches himself out if Ignatz's pack and flies blindly through the darkness until he bursts out into sunlight again. He drops back down just outside of the darkened zone and launches a fiery attack at the dwarf that wasn't caught in the zone, doing as much damage as possible then dissolving back into the darkness.[sblock="actions"]Move: Burning Brand - move speed +2 with partial concealment, move diagonally upward to V8 (so altitude 1, uses 2 movement due to difficult terrain getting out of the pack), then continuing moving upward and over to S8 (assuming the zone goes vertical as well as in other directions, it would go up to altitude 3), move left to R8, then down back into the darkness as I move to Q8, then back down another square as I move to P9, should leave me 2 squares away from RC1 assuming I did my altitudes correctly, and my ki focus gives me reach 1 to be able to hit.
Standard: Burning Brand vs RC1 reflex - Crit! Good start :). Does 2d8+6 damage maximized is 20. Kid focus does 2d6=6 bonus damage
No Action: Desert Winds Flurry of Blows using my sling with Skipping Stone Flurry vs RC1 for 8 damage (6 base +2 bonus from Ki Sling). RC1 takse a -2 penalty to attack rolls on any attack that includes Vander as a target until the end of Vander's next turn and Vander shifts to Q8 at altitude 1.
Minor: Suppress my dim light
Total of 34 damage[/sblock][sblock=Vander's Stats] Vander Legion - Male Pixie Monk 6
Initiative: +7, Passive perception: 19, Passive Insight: 19

Defenses:
AC: 19, Fort: 17, Reflex: 19, Will: 19
Resist 5 Fire

Vitality
HP: 51/51, Bloodied: 25, Surge Value: 12, Surges Left: 9/9
Action Points: 1/1, Second Wind

Languages:
Allarian, Eladrin, Primordial

Basic Attacks:
Melee Basic Attack: +13 vs AC - Transcendant Ki Focused Unarmed Strike 1d8+6
Ranged Basic Attack: +7 vs AC - Ki Sling 1d6+7

Powers:
At-Will: Blistering Flourish (Standard/Move), Five Storms (Standard/Move), Desert Wind Flurry of Blows
Encounter: Light the Fire (Standard/Move), [-]Burning Brand (Standard/Move)[/-], Pixie Dust, Shrink, Blazing Corona, Shadow Step
Daily: Masterful Spiral, Supreme Flurry, Supreme Avalanche, Burning Bright
Item: Transcendent Emerald Flame Ki Focus, Cape of the Mountebank

Weapons:
Transcendent Emerald Flame Ki Focus +2
Ki Sling +1
Sling stones - x99

Conditions:

Ki Sling: Once per turn when Vander uses flurry of blows, it does +2 damage to its targets.
Skipping Stone Style: When Vander uses his Flurry of Blows and he has a sling in hand, he can replace one normal target of that power with one creature within 10 squares of him. This does not provoke opportunity attacks.
Internalize the Basic Kata: Vander can use his dexterity modifier instead of his strength modifier for attack rolls and damage rolls when making a basic attack with his monk unarmed strike. In addition, his flurry of blows can be triggered when he hits with an opportunity attack made with his monk unarmed strike.
Firecrafter Starting Feature: Vander's origin becomes elemental. For the purpose of effects that relate to creature origin, he is considered to be an elemental. Add Primordial to the languages he can read, write, and speak. Also, he can emit dim light out to 5 squares. As a minor action, he can suppress or resume this light.
Firecrafter Level 5 bonus: Whenever Vander uses his second wind, he gains a +1 power bonus to attack rolls with fire attacks until the end of his next turn.
Speak with Beasts: Vander can communicate with natural beasts and fey beasts.[/sblock]

OOC: Edit: Also, because of the hit with Burning Brand, the next time RC1 is hit by an attack before the start of my next turn he and nay of my enemies adjacent to him take 7 fire damage. Out of curiosity, does Flurry count as a separate attack to trigger that damage or is it considered part of the original attack?

Also, I moved past SS1 and I'm assuming it has a way to see in the dark (or else the darkness aura would be a bad idea for it) so I'm assuming it gets an OA. Just remember I have partial concealment for it.

Edit2: Actually, I think the crit should have actually done 22 damage, for a total of 36 for the turn. Looking at my power blocks, I think I forgot either the iron armbands of power or my magical weapon. Should be +8 damage on the attacks (4 from modifier, 2 from armbands, 2 from ki focus), not +6 like I have on em all.
 
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When Kane begins to retaliate, he hears the angry swarm of sprites descend on him. Tiny blades slice at his skin, leaving superficial wounds.

OOC: Kane takes 3 damage at the start of his turn from the Aura 1 around Sprite Swarm 1, and another 3 damage at the start of his turn from the Aura 1 around Sprite Swarm 2, leaving Kane at 38/54 HP.


[sblock=Sprite Swarm]
Here is what you guys know about the swarm now:

Senses: Blindsight
Swarm Attack aura 1; each enemy that starts its turn within the aura takes 3 damage.
HP 55; Bloodied 27
AC 18; Fortitude 15, Reflex 17, Will 15
Resist half damage from melee and ranged attacks; Vulnerable 5 against close and area attacks
Speed 4, fly 6 (hover)
Swarm of Fangs and Blades (standard, at-will)
+10 vs AC; 1d6+4 damage .
Darkwave (standard, recharge
)
Necrotic, Zone
Close burst 3; +8 vs Reflex; 2d8+4 necrotic damage. Effect: The burst creates a zone of darkness that lasts until the end of the sprite swarm’s next turn. The zone blocks line of sight. [/sblock]


As Vander dashes out of the cloud of darkness, the sprites jab at him with their tiny swords, but the Pixie is just too fast for them, and their attacks hit nothing but darkness.


OOC: Sprite Swarm got OAtk vs Vander when he moved out of Ignat's square, rolling 18 vs AC, which juuuuust misses.

NOTE: Because of the Sprite Swarm's Auras, PCs who start their turn next to a Sprite Swarm
 

VanderLegion

First Post
OOC: Just noting as requested in the OOC thread that my Flurry of Blows triggers the 7 damage against RC1 and RC1 (since he's adjacent to RC1) from the next attack after Burning Brand
 

pathfinderq1

First Post
Even as the fey began their attacks, those nearby heard a stirring, if wordless, melody begin to swell in the air around the clearing. The music seemed to come from everywhere and nowhere at once, a martial tune that would have been appropriate to an army marching to war.

As the first wave of attacks faltered, a voice joined the music- a high, piercing soprano which sang words in no human tongue, but seemed perfectly matched to the swelling tune. Unlike the music, the voice had a sure origin- the woman in the crimson scale armor and black coat, whose over-long curved sword seemed to hum as she swung it in a complicated pattern. Ignatz, being nearly as much a creature of raw emotion as Joy herself, felt particularly stirred by the war-song. The tiny sprites, however, shook in the wave of sound as it were a gale-force wind.

[sblock= OOC]
>I looks like Joy's hit point total is off- she took a hit for 15 and another for 10, so she ought to be at 26/51 instead of 36/51. She also takes 4 more for not attacking RC 2, so that puts her at 22/51 to start.
>Move: Shift to U 12
>Minor: Ardent surge on self; heal surge +2d6+1 (+11= 23, so HP up to 45/51), gain +1 to attacks UENT
>Standard: Shout of triumph, close blast 3 (TUV 9/10/11); +11 vs. FORT against SS1 and SS2, blast ignores concealment; 1d20+11= 20, 24 (hits both, for 9 thunder +5 vulnerability= 14 each, and pushed 3- straight 'north', if they can be pushed); rolls http://invisiblecastle.com/roller/view/3784212/

>Any allies in that blast can be slid 3- Kane or Kama'zer, if you want to be moved somewhere, sing out.
>Since Joy spent a surge, she can give out either a save or 5 temp HP- nobody needs a asve, so 5 temp HP for Ignatz.
>If Vander's attack bloodied his target, give him 3 temp HP from Virtue of Valor- if not, save that for later.
[/sblock]
 
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WEContact

First Post
OOC: [MENTION=6676620]VanderLegion[/MENTION] Hoping Vander will get the idea IC. OOC, you don't have to worry about ending turn in RC1's reach because I'm probably gonna kill him. :)

[MENTION=48394]pathfinderq1[/MENTION] Ignatz will probably gain 6 temp hp this round when he kills RC1, so those 5 temp hp would do better elsewhere, especially since you moved SS1's aura away from me before me turn. Thanks for the thought, though. :)

Took me three hours to get my computer to not freeze long enough for me to actually post my rolls. :p


Ignatz snarls reflexively as everything goes dark around him, his hackles raised. His nostrils flare and his claws flex, and primal power wells up inside him in response to the adrenaline flooding his system. Still, he can't see, the smells are confused, a resounding thunderclap, some kind of music and a chorus of tinny squeals leave his ears ringing- and then he sees Vander, a little smudge of orange light, careen off into the darkness. He steps back, out of the cloud, in time to see the pixie fly over the top of the black globe. "VANDER," Ignatz roars, "Hy'z comink after hyu, fast! Hy dunno vat's ofer dere, but show me vhat to keel!" Ignatz launches himself back into the darkness, (like he's been shot from a cannon- he kicks up dirt in gouts, how can something that big move that fast?!) skirting the perimeter of the cloud and zeroing in on faint glowing blur that he knows is Vander. He hears a thunderclap from inside the cloud, ignores it. He rounds the curve, barreling like a freight train, laughing madly as the red-capped dwarf turns, eyes widening. This is not the silly-looking half-orc that he'd seen before the cloud was dropped- this was some half-mad avatar of the Primal Beast, some hectic ball of fur and violence with- is that a shovel?!

Ignatz stumbles as he emerges from the dark cloud, his gouge missing the fey cleanly- the unseelie breathes a sigh of relief, and never inhales again. Ignatz twists and bellows, carrying the momentum of his missed stroke into backswing that slams into the red-capped toady's gut with tremendous force. The little man is flung end over end, knocking out his compatriot's tooth with his boot before eating dirt, landing on his neck with a sickening crack.

[sblock= Actions]
Minor: Body of the Wolf
Move: Shift->X9
Standard: Charge->P12 (via R15), Howling Strike MISS RC1 AC 13
Spend AP: Brutal Slam HIT RC1 AC 27 for 33 damage (including 10 from Furious Assault+Carnage Weapon property), RC1 is dead and RC2 takes 9 damage
No Action: Ignatz gains 6 temp hp (Rageblood Vigor)
[/sblock]

[sblock= Statblock]Ignatz Jägerkin - Male Half-Orc Barbarian 5
Status: Wolfen (+1 speed, Claw MBA available)
Initiative: +5, Passive perception: 19, Passive Insight: 13
AC:21 Fort:19 Ref:17 Will:14
HP: 39/54 Bloodied: 27 Surge value: 13 Surges/day: 10
Speed: 6 squares, AP: 0, Second Wind: unused, Temporary HP: 6
Melee Basic Attack: +10 vs AC, 2d6+7 brutal 1 (Claw: +10 vs AC, 1d8+6) Powers: Body of the Wolf, Howling Strike, Pressing Strike Furious Assault, Swift Charge, Desperate Fury, Brutal Slam, Shrug It Off, Swift Panther Rage, Tyrant's Rage[/sblock]
 
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rb780nm

First Post
OOC: Sound of Stone is 'S' on the map, right?


With an insectile screech, Sound of Stone dashes forward towards the red-capped dwarf, lashing out with his spear and his claws.



OOC:
Move to r10
Standard: Open Gates of Battle on RC2. (1d20+9=26, 2d10+8=19, 1d10=3)
22 Damage (assuming he's unarmed)
+6 Damage Flurry of Blows, slide RC2 to Q11
Minor:Claws attack (1d20+11=12, 1d8+8=12) Miss; but Reliable




[sblock=Quick Stats]Sound of Stone, Thri-kreen Monk 6 Speaks in Lime Italics HP49/49 Temp HP- ,

Initiative
+8 AC 23 Fort 16, Reflex 19, Will 16 AP 1, Surges 8/8 Centered Flurry of Blows, Crane's Wings, Five Storms, Thri-kreen Claws,
Open the Gates of Battle, Twin Thunders, Steel Avalanche,Supreme Flurry, Water GIves Way, Special:Blood Thread Armor: addn'l +1 AC and +2 saves when bloodied; Boots: +1 AC, Reflex when shifting

Wiki page: http://l4w.wikia.com/wiki/PC:SoundofStone_%28rb780nm%29
[/sblock]
 

As soon as Ignatz' brutish strike takes out one of the beret wearing dwarves, Kama'zer can feel a release of pressure as the vine-like marks on her skin disintigrate. Suddenly, all of the adventurers can see again, as the cloud of murk dissipates completely, leaving all of their foes visible...except for the gnomish Time Collector that is... he was till nowhere to be found.

The group of adventurer's didn't have much time to reflect on that, though, as their still-living enemies retaliate. Small shapes wiz by Ignatz and he feels the sting of tiny blades slicing his skin like paper cuts. He didn't really feel them, though, as he was still feeling a surge of adrenaline from having downed one of the dwarfs. However, the tiny shapes were swarming everywhere, and they were unrelenting in their constant slashing. Ignatz knew that he'd start to feel their bite as soon as the rush of battle ebbed. With the cloud of darkness gone, Ignatz could also see that the sprites were swarming near to Kane and Kama'zer too!

Having been roughly pummeled by the large insectoid creature before him, the last remaining dwarf on the field quickly dumped a pouch of liquid onto his short blade and waved it about menacingly, hoping the threat of poison would shake the strange creature.

"Ahahaha! You be feelin' th'sting o'me blade insect! C'mere an' taste me poison!"

As it would happen to be, Sound of Stone was wisely wary of the poison, and avoided every swipe of the dwarf's blade with skill and precision. Through the frantic and wasteful motions of the overzealous dwarf, the green liquid was whipped off of the blade, falling harmlessly into the grass (well...harmless to the adventurers anyway... the now-yellowing grass may have something else to say about that matter if it could speak...)

While the insectoid monk dealt with the red-capped dwarf, Ignatz saw a flash of light behind him, and saw the Time Collector appear!

"Time is of the essence, cur! And now your essence is mine!"

The half-orc was about to turn about and face the gnome, but suddenly he felt his entire body being drained of energy, and he could feel a piercing pain erupt in his brain. Blood trickled out of his ears and nose, falling to the ground with a pitter pat. The pain quickly subsided, but he felt as though he had been placed in a pool of thick, yet breathable, swamp water and mud. He couldn't quite tell if his movements seemed sluggish, or if everyone else around him was moving much faster than normal. Without the means to retaliate, Ignatz saw the gnome scuttle away from him and around the southern edge of the clearing to stand next to Joy, who was still suffering from the tight squeeze of the vine markings on her clothes and body.

Just as the adventurer's sight was starting to adjust from the sudden changes of darkness to light, the world went dark again, and all but the flying pixie was unable to see with their eyes. Lucky for Sound of Stone he was able to detect the scents and pheromones of creatures close to him, and though he was unable to see the dwarf with his eyes, his other senses created a perfect picture of where the little red cap was. Again, the dark cloud burned those inside it, except for Kane and Kama'zer, who were quick enough to get a hand over their mouths and nose before they could breath in the necrotic cloud. Ignatz, having been sliced, mind and time warped, and now with his lungs burning from the necrotic energies blinding him from all around, was quite near to passing out from his injuries, and the swarms of creatures were still whizzing around, threatening to put him down for good!

[sblock=Actions]
SS2 - Start of turn: Darkness zone disappears. Recharge roll for Darkwave fails.
-- Standard: Attack Ignatz with Swarm of Fangs and Blades, hitting AC 27 for 5 damage.

NOTE: At the start of their next turns, Kane, Ignatz, and Kama'zer will take 3 damage from this swarm's aura.

RC1 - Twitches on the ground from nerve damage caused by Ignatz' war shovel. (Joy loses the Mark of Thorns placed on her)

RC2 -
-- Minor: Uses Drowing Puncture: If RC2 hits with its next short sword attack, the target of the attack is dazed until the end of RC2’s next turn and is knocked prone.
-- Standard: Attacks Sound of Stone with Short Sword, but Misses.

TC - Start of Turn: TC appears in T11
-- Standard: TC uses Steal Time, gaining last round's bonus to damage from Step out of Time, attacking Ingatz and hitting 27 vs Will for 19 damage. Ignatz loses a minor action on his next turn, and TC gains an extra move action this round. The use of Steal Time has recharged Step Out of Time.
-- Move: Shift from T11 to S12.
-- Move: S12 -> S14 -> V14 -> V13 (next to Joy)

SS1 -
-- Move: Shift diagonal up 1 square to U10 (alt 1).
-- Standard: Darkwave vs Reflex
Results of this are as follows:

Hit: Jade, Sound of Stone, Ignatz, and Joy for 17 damage.
Miss: Kane and Kama'zer [/sblock]
[sblock=Status]
RC1 - DEAD
RC2 - 34/71 HP Status: Used Drowsing Puncture
SS1 - 41/55 HP Status: Aegis of Shielding (Kane)
SS2 - 21/55 HP Status: Bloodied
TC - ??/?? HP Status: Normal

Kane - 38/54 HP Status: Normal
-- Jade - 10/27 HP Status: Normal
Kama'zer - 51/51 HP
Joy - 28/51 HP Status: Mark of Thorns (RC2), Bloodied
Vander - 51/51 HP Status: Normal
Ignatz - 1/51 HP Status: Bloodied; Lost Minor action for next turn.
Sound of Stone - 32/49 HP [/sblock]
 

VanderLegion

First Post
Vander darts back in to attack the remaining dwarf.[sblock="actions"]Move: shift to Q9
Standard: Blistering Flourish vs RC2 reflex - 1d20+10=20, if that hits does 10 damage and Vander does +4 fire damage with melee attacks TENT.
No Actions: (If blistering flourish hit) Desert Winds Flurry of Blows vs RC2 for 12 damage and shift to R8 altitude 1.[/sblock][sblock=Vander's Stats] Vander Legion - Male Pixie Monk 6
Initiative: +7, Passive perception: 19, Passive Insight: 19

Defenses:
AC: 19, Fort: 17, Reflex: 19, Will: 19
Resist 5 Fire

Vitality
HP: 51/51, Bloodied: 25, Surge Value: 12, Surges Left: 9/9
Action Points: 1/1, Second Wind

Languages:
Allarian, Eladrin, Primordial

Basic Attacks:
Melee Basic Attack: +13 vs AC - Transcendant Ki Focused Unarmed Strike 1d8+6
Ranged Basic Attack: +7 vs AC - Ki Sling 1d6+7

Powers:
At-Will: Blistering Flourish (Standard/Move), Five Storms (Standard/Move), Desert Wind Flurry of Blows
Encounter: Light the Fire (Standard/Move), [-]Burning Brand (Standard/Move)[/-], Pixie Dust, Shrink, Blazing Corona, Shadow Step
Daily: Masterful Spiral, Supreme Flurry, Supreme Avalanche, Burning Bright
Item: Transcendent Emerald Flame Ki Focus, Cape of the Mountebank

Weapons:
Transcendent Emerald Flame Ki Focus +2
Ki Sling +1
Sling stones - x98

Conditions:

Ki Sling: Once per turn when Vander uses flurry of blows, it does +2 damage to its targets.
Skipping Stone Style: When Vander uses his Flurry of Blows and he has a sling in hand, he can replace one normal target of that power with one creature within 10 squares of him. This does not provoke opportunity attacks.
Internalize the Basic Kata: Vander can use his dexterity modifier instead of his strength modifier for attack rolls and damage rolls when making a basic attack with his monk unarmed strike. In addition, his flurry of blows can be triggered when he hits with an opportunity attack made with his monk unarmed strike.
Firecrafter Starting Feature: Vander's origin becomes elemental. For the purpose of effects that relate to creature origin, he is considered to be an elemental. Add Primordial to the languages he can read, write, and speak. Also, he can emit dim light out to 5 squares. As a minor action, he can suppress or resume this light.
Firecrafter Level 5 bonus: Whenever Vander uses his second wind, he gains a +1 power bonus to attack rolls with fire attacks until the end of his next turn.
Speak with Beasts: Vander can communicate with natural beasts and fey beasts.[/sblock]
 
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Phoenix8008

First Post
***Edited with permission from CFW, but can't change the titles in the die rolls***

Kama'zer is blind as the rest, but the brief instant of sight showed her how bad things were going already. She needed to help her companions if they were all to survive this fight. She focused on activating the magic of her armor to boost her healing abilities first. Then she focused her healing power upon herself since she seemed to be in the worst shape of anyone. "Keep going girl! Never quit!" Finally, she attacked directly in front of her where one of the swarms had been.

[sblock=Actions/Stat block]Start= -3 HP from aura
Move= n/a
Minor= Activate Exalted Armor Daily power (Until the end of your turn, each character healed by one of your encounter powers or daily powers regains additional hit points equal to 1d10 + 1.)
Standard= Stand the Fallen attack vs. SS1 (1d20+13-5 due to blinded vs AC for 3d8+6 damage to SS2 if it hits = Critical hit for max damage of 30 (reduced to 15 from swarm immunity). Also all allies within 10 squares spends a healing surge and gains normal HP's plus 7 HP's (accidentally rolled 1d10+1 from just Armor power instead of 1d10+2 including +1 more from Stand the Fallen itself.)
End=
[sblock=stat block]Kama'zer Anma'giduu- Female Githyanki Warlord 6
Conditions: none
Passive Perception: +14, Passive Insight: +14, Init: +11
AC: 21, Fort: 19, Reflex: 18, Will: 17 -- Speed: 5
HP: 46/51, Bloodied: 25, Surge Value: 12, Surges left: 8/9
Action Points: 1, Second Wind: not used, Milestones:
:bmelee:Basic Attack +2 Githyanki Silver Longsword +13 vs AC 1d8+6 damage -- Crit = 8+2d8+6 dmg
:branged: Ranged Basic Attack Javelin +10 vs AC 1d6+4 damage Range 10/20 -- Hvy Thrown
Powers- Opening Shove, Wolf Pack Tactics,
Warlord's Favor, Inspiring Word x2, Telekinetic Leap, Steel Monsoon, Aid the Injured
Lead the Attack, Stand the Fallen - USED, Stand Tough
Githyanki Silver Longsword- Foe Banishing(Daily), Exalted Armor(Daily) -USED, Cloak of Resistance(Daily), Shield of Bashing(Daily), Luckbender Gloves(Encounter), Githyanki Silver Longsword- psychic damage(At-Will)
Combat notes:-Commanding (Tactical) Presence: When ally who can see warlord spends an action point to make an attack, they gain +1 bonus on attack roll (1/2 Int modifier) and +3 bonus to damage from Tactical Assault feat[/sblock][/sblock]
OOC: Kama'zerspends 1 healing surges and regains 12+7 = 19 HP's healed!
All other party members spend one healing surge to regain that amount plus 7 bonus HP's!


**Re-Edit - So I need to scrap the Inspiring word on myself in order to still do the armor power that will boost the whole party healing with the Stand the Fallen power, so that is my re-edit.
 
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OOC: As I have been asked to rework the round... please hold off on posting your turns for this round until I have completed doing so. This will (essentially) be a full retcon of the turn, and may effect how your turns operate.

EDIT: After looking at everything, I realized only a couple of things need be changed.
1) Ignatz' position on the map after he charge attacks RC1 and kills him, leaving him a P12 (since he's not using swift charge)
2) TC's target of attack, since Ignatz will not be in U10.

Everything else can remain the same. As such... I am having TC appear in V12 and attacking Kama'zer instead. So the round will flow like this on the Monsters' turn:

Ignatz took 3 damage at the start of his turn, so after killing RC1, he is at 36/51 + 6 temp hp.

SS2 - Start of turn: Darkness zone disappears. Recharge roll for Darkwave fails.
-- Standard: Attack Kama'zer with Swarm of Fangs and Blades, hitting AC 27 for 5 damage. Kama'zer is now at 46/51 HP.

NOTE: At the start of their next turns, Kane, and Kama'zer will take 3 damage from this swarm's aura.

RC1 - Twitches on the ground from nerve damage caused by Ignatz' war shovel. (Joy loses the Mark of Thorns placed on her)

RC2 -
-- Minor: Uses Drowing Puncture: If RC2 hits with its next short sword attack, the target of the attack is dazed until the end of RC2’s next turn and is knocked prone.
-- Standard: Attacks Sound of Stone with Short Sword, but Misses.

TC - Start of Turn: TC appears in V12
-- Standard: TC uses Steal Time, gaining last round's bonus to damage from Step out of Time, attacking Kama'zer and hitting 27 vs Will for 19 damage. Kama'zer loses a minor action on her next turn, and TC gains an extra move action this round. The use of Steal Time has recharged Step Out of Time. Kama'zer is now at 27/51 HP.
-- Move: Shift from V12 -> W11.


SS1 -
-- Move: Shift diagonal up 1 square to U10 (alt 1).
-- Standard: Darkwave vs Reflex
Results of this are as follows:

Hit: Jade, Sound of Stone, and Joy for 17 damage.
Miss: Kane and Kama'zer

At the start of their turns, Kane and Kama'zer will take another 3 damage from this swarms aura.


[sblock=New Statuses]
RC1 - DEAD
RC2 - 34/71 HP Status: Used Drowsing Puncture
SS1 - 41/55 HP Status: Aegis of Shielding (Kane)
SS2 - 21/55 HP Status: Bloodied
TC - ??/?? HP Status: Normal

Kane - 38/54 HP Status: Normal
-- Jade - 10/27 HP Status: Normal
Kama'zer - 27/51 HP Status: Lost Minor action for next turn.
Joy - 28/51 HP Status: Mark of Thorns (RC2), Bloodied
Vander - 51/51 HP Status: Normal
Ignatz - 36/51 HP + 6 temp HP Status: Normal.
Sound of Stone - 32/49 HP [/sblock]

OOC: Now you may feel free to ake your turns as normal. Because of these changes, I am ignoring Kama'zer's last turn as written so that she can operate as she would considering the current hit point totals and loss of a minor action on her next turn.

Also, please keep in mind that swarms take half damage from melee and ranged attacks (and that if you are in the darkness when you make a melee or ranged attack you take a -5 to hit unless you have the means to see in the dark or have tremorsense or blindsight).
 
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jbear

First Post
OOC: SS1 triggers 4 dmg from White Lotus Riposte by attacking Kane; I don't know if that is reduced by the swarm dmg reduction or not as it comes from a burst power?

Kane will use Channelling Shielding (Imm. Interrupt) to prevent the 8 dmg to Kama'zer. So he is at 35/51 hps.

Kane's Attack destroys SS2 By itself with 25 dmg with a close atk (no reduction)
Assuming Kaza'mer can keep crit roll to deal 30 dmg to SS1 (TC had advantage of taking away our leader's minor action, it seems fair to be able to retarget); reduced to 15 +4 dmg from white lotus riposte (reduced to 2?) = 19 or 17 dmg putting SS1 at 22 or 24 HPs. So it is also destroyed by Kane's Glorious Presence! :D Right?

Kane twists and spins his blade in his hand, shielding Kaz'mer from the full brunt of the sprite's toxic attack.

Jade trots into the darkness, sensing the location of his master. The strange beasts connection not only neutralises the blinding effect of the darkness, it guides Kane's magic with even greater accuracy. Kane closes his eyes as they offer only distraction as his skin is pricked and cut by tiny blades. And suddenly Kane erupts into brilliant dazzling light, dispelling the darkness for a moment, crashing into the sprite swarm like a tidal wave, searing their fragile wings and shattering their tiny bodies.

If both swarms are destroyed (and TC hit):

Kane's magic buffets the gnome out from the protection of darkness. The flash of light is enough to guide Kane. He follows the gnome with a grin and a flourish of his blade, his path now free. He reaches out his magic and latches on to the gnome's mind.

"Now, whose side is time on, Thief?"

The magic coursing through his body has erased every trace of Kane's stutter.

[sblock= Actions]
Start of Turn: Kane takes 3 dmg from Swarm

Move: Jade moves to Kane's side: Both swarms are in its aura: Allies deal +2 dmg; Kane has CAdv
Standard: Glorious Presence; Close Burst 2 vs SS1, SS2 and TC (Nice reposition ;) Gotcha!); On a hit Kane can push target 2 squares
Effect: Kane, Jade and Kama'zer gain 2 THPs

Sorry about the 2 atk rolls for TC; internet went haywire; I was trying to roll dmg ... hit back and enter again and it came up with the TC roll page and rolled again. I hope 21 vs Will is enough to hit anyway.

SS1 and SS2 must be hit for 18 radiant dmg +2 fey beast aura +5 Vulnerable to close atk for a total of 25 dmg; swarms cannot be pushed. SS2 is obliterated. So is SS1 if Phoenix redirects his crit at SS1.

If TC is hit, 18 radiant dmg and Push 2 to Y12 out of darkness.

If both swarms are wiped Kane will move to Y13 (avoid OAtks) and Minor Action: Aegis of Shielding on TC


[/sblock]

[sblock=Kane Arcane]
PC:Kane Arcane (jbear1979) - L4W Wiki
Human Hybrid Swordmage | Wizard 6
Passive Perception/Insight 15
AC:23, Fort:18, Reflex:19, Will:19, Speed:6
HP: (+2 THP) 54/54, Bloodied:27, Surge Value:13, Surges left:8/10
Initiative +3
Action Points: 1 (encounter):

Conditions:

Powers
MBA: Frostbrand Longsword +2, +10 vs AC, 1d8+4 damage
Cantrips,
Freezing Burst, Phantasmal Assault, Sword Burst

Glorious Presence: USED
Aegis of Shielding: SS1; Recharged if dead and used on TC
Channelling Shield: USED
Dimensional Vortex:
Frostbrand Longsword (Freezing Blast):
Frostbrand Longsword (Extinguish Fires):
Evil Eye of the Vistani:
Second Wind

Flaming Sphere:
Swordmage's Shielding Fire:
Fire Shield:
Dislocation Longsword:
Amulet of Psychic Interference:
Power Jewel:


Combat notes:
Amulet of Psychic Interference: Kane makes a SThrow vs Charm, Fear and Psychic effects at the start of his turn; if he fails he does not get another SThrow to end them at the end of his turn
White Lotus Riposte: When an enemy Kane has hit with an At Will Power attacks him on his next turn, they take 4 dmg (type is equal to the damage type dealt by at will power)
Gauntlets of Arcane Might: Kane gains 2 THP when he hits an enemy he marks with an Arcane power
Shimmering Cloth Armor: Kane's ranged and area attacks do not provoke OAtks
War Wizard's Expertise: Kane's arcane attacks vs allies take a -5 penalty to hit.

Jade, Feybeast HP (+2 THP) 27/27; AC 19 F/R/W 21/17/21
Perception +7
MBA: Claw: +11 vs AC; 1d12+3 dmg
Aura +2 dmg to all allies vs enemies in Fey Beast Aura; Kane gains CAdv vs enemies in aura
[/sblock]
 
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OOC: FINALLY!! I'M BACK! Couldn't get into EnWorld at all the last couple of days. So sorry for the posting delays!


The glorious presence of Kane hits the Time Collector like a truck, and immediately, the gnomish figure winks out of sight...as does Kane, Kama'zer, and Joy! Jade can feel the severed connection between it and Kane, and she gives out a whine, not knowing where her master was in the cloud of darkness. The battle had caused quite a bit of distress for the teams horses, but it wasn't until they were no longer there that the group heard their silence. With the humming of sprite wings silenced, and with only the huffing of the remaining Dwarf on the scene, the area became disturbingly quiet for your current situation.

[sblock=Immediate Reaction]
When Kane hits TC for 18 radiant damage, he triggers the following:

Time Fades Away (illusion)
Encounter
Trigger: An enemy damages Fortenk.
Effect (Immediate Reaction): Close burst 2 (creatures in the burst). The target is removed from play until the end of its next turn, when it reappears in an unoccupied space of its choice within 3 squares of the square it last occupied. Then Fortenk becomes invisible until he hits or misses with an attack or until the end of his next turn.

Included in the close burst 2 are Kane, Kama'zer, Joy, and the horses. I have put your initials on the map in parentheses to show your last known square. At the END of your next turn, feel free to place yourself anywhere within three squares of your last known location.

Although Kane was no longer around after dealing the damage to TC, I am going to rule that the attack's effect was already...in effect, and as such, after this immediate reaction, the rest of Glorious Presence resolves, which pushes TC to Y12. However, because Kane is no longer in play at this point, he is not able to use Aegis of Shielding this round.[/sblock]

OOC: NOTE: SS1 and SS2 are, in fact, now dead, thanks to Kama'zer's crit redirection and Kane's close attack, leaving only TC, the dwarf, Ignatz, Jade, and Vander on the field of battle at this moment.
 
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WEContact

First Post
Ignatz backs carefully away from the dwarf, preparing, cat-like, to pounce. "Hey, bog-man!" Ignatz shouts at Sound of Stone, over the red cap. "Hyu fight pretty goot! Hy like you. Vhat d'you say ve vork togeder? Ve attack at de same time!" Ignatz leaps at the dwarf, wondering distantly is his mantis-like ally understood him. Either way, Ignatz carves a bloody trench through the diminutive unseelie. Exulting in his kill, his ears perk up. That swordsman, shouting at the damned old man that had started this scuffle! Fresh prey! Ignatz sprints around the circumference of the darkness, gouge ready. He hears the old fey stumble backwards into his path, sees the bushes give way, and swings instinctively- but that isn't enough this time, and Ignatz catches only air.

[sblock=Actions]
No Actions: spend a surge+7

Minor: Body of the Wolf, shift->O13
Move: Shift->N14
Standard: Ready Action: Charge->P12, Howling Strike HIT RC2 AC 22 for 24 damage (22+2, Carnage property)
Trigger: Sound of Stone hits or misses RC2

IF Sound of Stone deals at least 7 damage and no more than 30 damage:
Free: Swift Charge->Y13 (Howling Strike) MISS TC AC 15[/sblock]

[sblock=Statblock]Ignatz Jägerkin - Male Half-Orc Barbarian 5
Status: Wolfen (+1 speed, Claw MBA available)
Initiative: +5, Passive perception: 19, Passive Insight: 13
AC:21 Fort:19 Ref:17 Will:14
HP: 54/54 Bloodied: 27 Surge value: 13 Surges/day: 9/10
Speed: 6 squares, AP: 0, Second Wind: unused, Temporary HP: 6
Melee Basic Attack: +10 vs AC, 2d6+7 brutal 1 (Claw: +10 vs AC, 1d8+6) Powers: Body of the Wolf, Howling Strike, Pressing Strike Furious Assault, Swift Charge, Desperate Fury, Brutal Slam, Shrug It Off, Swift Panther Rage, Tyrant's Rage[/sblock]
 
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jbear

First Post
Jade hunkers down and lets out a high pitched keen of distress which does not stop until Kane reappears in the same spot he disappeared from moments ago, seemingly unphased, a grin stretched from ear to ear.

[sblock=Actions]
Kane is out of play
Jade does nothing
End of turn: Kane comes back into play
Hehehe...
[/sblock]

[sblock=Kane Arcane]
PC:Kane Arcane (jbear1979) - L4W Wiki
Human Hybrid Swordmage | Wizard 6
Passive Perception/Insight 15
AC:23, Fort:18, Reflex:19, Will:19, Speed:6
HP: (+2 THP) 54/54, Bloodied:27, Surge Value:13, Surges left:8/10
Initiative +3
Action Points: 1 (encounter):

Conditions:

Powers
MBA: Frostbrand Longsword +2, +10 vs AC, 1d8+4 damage
Cantrips,
Freezing Burst, Phantasmal Assault, Sword Burst

Glorious Presence: USED
Aegis of Shielding: TC
Channelling Shield: USED
Dimensional Vortex:
Frostbrand Longsword (Freezing Blast):
Frostbrand Longsword (Extinguish Fires):
Evil Eye of the Vistani:
Second Wind

Flaming Sphere:
Swordmage's Shielding Fire:
Fire Shield:
Dislocation Longsword:
Amulet of Psychic Interference:
Power Jewel:


Combat notes:
Amulet of Psychic Interference: Kane makes a SThrow vs Charm, Fear and Psychic effects at the start of his turn; if he fails he does not get another SThrow to end them at the end of his turn
White Lotus Riposte: When an enemy Kane has hit with an At Will Power attacks him on his next turn, they take 4 dmg (type is equal to the damage type dealt by at will power)
Gauntlets of Arcane Might: Kane gains 2 THP when he hits an enemy he marks with an Arcane power
Shimmering Cloth Armor: Kane's ranged and area attacks do not provoke OAtks
War Wizard's Expertise: Kane's arcane attacks vs allies take a -5 penalty to hit.

Jade, Feybeast HP (+2 THP) 27/27; AC 19 F/R/W 21/17/21
Perception +7
MBA: Claw: +11 vs AC; 1d12+3 dmg
Aura +2 dmg to all allies vs enemies in Fey Beast Aura; Kane gains CAdv vs enemies in aura
[/sblock]
 

Halloween Horror For 5E

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