Ashir sees the archer's run and his allies on the ground. He runs to the edge of the wall, feet pounding hard on the wooden structure and with a mighty leap lands next to his dying allies.
[sblock=ooc]
Move + standard: move to edge of wall and jump - athletics (1d20+6=22) to J12 - ok I get it NOW Ashir rolls over 10... after the fact .... grrrrr.....
[/sblock]
Powers:
Cantrips
Scorching Burst
Thunderwave Burning Hands Icy Rays (In Tome)
Fire Shroud Promise of Storms
Second Wind Tome of Readiness Shield (Moonstride) Flaming Sphere
Gloves of Piercing
Robes of Contingency
Brooch of Shielding +1
Circlet of Second Chances Summon Dretch
[sblock=You know...]It occurs to me that there isn't really a reason for status updates between the rounds anymore, as long as we make sure everyone acts in one round before moving on to the next. I'm assuming the eladrin's retreat wasn't a trick to lure us out from behind the walls, so the only thing we really need to be tracking is the number of failed death saves Max and Raiko have. Therefore, in the interest of moving things along, I'm just going to take another turn now.[/sblock]
Haruka makes her way over to Max, still a little out of sorts from her fall. Kneeling over her companion, she inspects the wound. "Ah, right, that's the problem. All of your blood is on the outside. So I'll just..." she trails off as she turns around to face Ashir, her expression one of disbelief, her patient completely forgotten. "I'm sorry, did you just jump down here?"
[sblock=Actions]Move: Move to Max, gain concealment.
Standard: Attempt to trigger Max's Second Wind. That is a six.
Don't worry, if either of you fails a second death save I'll use a potion.[/sblock]
[sblock=Haruka's mini-stats]Haruka Sato human warlock 5 Initiative: +3 | Passive perception: 11 | Passive Insight: 17
AC: 18 | For: 19 | Ref: 19 | Will: 18 HP: 11/51| Bloodied: 25 | Surge value: 12 | Surges: 9/10
Resist: 5 Necrotic, 5 Poison
Speed: 6 | Languages: Allarian, Tsugo
AP: 0 | Second Wind: not used
Melee Basic Attack: +5 vs AC, 1d6 damage
Ranged Basic Attack: +9 vs Reflex, 1d10+5 damage
Powers: Eldritch Blast, Hellish Rebuke, Eyes of the Vestige Vampiric Embrace Fiery Bolt Flames of Phlegethos
Tyrannical Threat Ethereal Stride Deathcut Armor Prison of Salzacas Blackleaf Gloves
[sblock=OOC]So it looks like Max gets a potion next. Anyway, potions give him more HP than a surge, so it's a good move! Let's just see if you can stabilize Raiko because in his case, HS are better than potion! Once that's done, we'll briskly move on to the next perilous phase.[/sblock]
With his fellow Jadite on the ground and bleeding, some minor bit of training he received on basic anatomy back at the Academy comes flowing back to Ashir, as if he was just taught the lesson yesterday.
He pulls the arrows out and with a small flame, much more controlled than his normal blasts of fire, the genasi cauterizes the wounds and the bleeding stops.
[sblock=ooc]Raiko is stabilized but he's still at -2 hp until either:
1. He receives healing
2. Time passes enough for a short rest, which will recharge his second wind, so someone can attempt a 2nd heal.
3. An extended rest.[/sblock]