[Adventure] Hysteria's Ascendency (Judge: Stonegod)


log in or register to remove this ad

I love the descriptions, but xyou're little sparse on mechanical detials (last round or so you charged and didn't say where you ended up so I had to figure it out myself) :)
 

jsb420

First Post
GM: I also like the banter, and it fits Muzdum's personality too! :p

End Game: Round 7:
[sblock=Previous Rounds]Surprise Round
Round 1
Round 2
Round 3
Round 4
Round 5
Round 6 [/sblock]
Quan loses more blood, but concentrates for a moment. He can't seem to locate any targets and so dusting off his robes, he assumes a defensive stance.

Braddock is buffeted by the flailing chains. "Think ye got this one cornered? Ha! Zutwa taught me the Dryad's Charm!" With a wave of his hand, a smell of mint bursts into an aura surrounding the dwarf. Suddenly, he just isn't that threatening...He calmly walks around the golem's threatening weapons, eyeing Jessup. He then lets out a battle cry as he charges the were-rat. The battle cry falls on deaf ears, but the rat mage feels the hammer slam his hide just as well. Braddock's form blurs with shadow with his movement. "Oye, elf! If ye can hear me, shoot three feet from my right!" (HIT)

Deprived of sight, Rikka focused on her other senses- which were very keen indeed. Even before Braddock's shout, she thought she knew where the rat-mage was... She drew an arrow and fired, missing badly- even on the miss, though, the rat-mage gave a dismayed squeak. At the sound, Rikka drew another arrow and fired- and missed again. (MISS)

Muzdum grunts under the weight of the blow and then darts up, brandishing his axe towards the wererat. "I might decide to change targets if ye insist Baldwin, perhaps killing ye first will be as good! Anyway, the rotten pile of scrap metal is half way down. Too bad you'll not live long enough to see you hopes shattered in pieces, and me peeing on the remains of yer pitiful cult! " Muzdum strikes hard with his axe, and then punches Baldwin in the stomach. As the wererat grabs its gut in pain, Muzdum grins. "Ye might live long enough to experience the most excruciating pain though. That hit was to yer liver, enjoy." It seems as if the dwarf is waiting for Baldwin to feel all the pain, as he aims his axe at his neck. The wererat seems to have partially recovered, and tries to stand up, but Muzdum grabs him by the snout, and pins him down. "Stay quiet, for now, you die!" and not with little effort, the dwarf chops once, twice, thrice at Baldwin's neck, until he severs his head from his torso. The body spasm at the first and second blows, but is already limb when the butcher finishes his job. Triumphant, he raises, and shakes the decapitated trophy. "Alright! Now that was fun, who's next?!" (HIT; AP – HIT)
GM: @VodaVosa: you forgot your save vs. OG 5: 1d20=9 – NO SAVE

Orsik moves behind the golem, trying to get it between himself and Muzdum. He miscalculated the size of the steps made for humans and he lost balance for a moment. Even the magic of Osvetnik couldn't help it hit. (MISS)

Jessup seem to wince and shake a little bit as his lycanthropic disease start to speed his healing unnaturally (regenerate 5 hit points).

Jessup curses Braddock and then steps back to fling an arcane arrow of searing light at the dwarf, but misjudges where Braddock is and the arrow flies harmlessly away. (HIT & MISS)

The golem swirls its chains and shivers, shards of metal burst out from it in all directions, hitting Orsik, Braddock and Muzdum. It then steps towards the red-bearded dwarf. As it stops, its chains flail about striking at Orsik and Muzdum. (HIT, HIT & HIT)
GM: [MENTION=87106]MetaVoid[/MENTION]: The golem cannot shift. Go ahead and make an AoO against the golem with your post. Don’t forget its Berserk Attack Immediate Reaction.

[sblock=Enemy Actions]Baldwin:

Jessup (T20): Move: Shift: T19>T20; Minor: ; Hex against Braddock (Will 15+2(armor)+2(charm); +11-2(concealment) vs. Will; the target is hexed (save ends). While hexed, the target takes a -2 penalty to attack and damage rolls against Jessup: 1d20+11-2=29 HIT; Standard: Binding Hex against Braddock (Fort 19+2(armor)+2(charm); +10-2(concealment) vs. Fortitude; 2d6+2 damage and the target is blinded (save ends): 1d20+10-2=16, 2d6+2=11 MISS

Weapons Golem (P18:Q19): Dagger Volley: 1d6=6 - Recharged; Standard: Dagger Volley against Orsik (Reflex 16), Braddock (Reflex 18+2(armor)+2(charm)) and Muzdum (Reflex 18-2(filth fever)): +13 vs. Reflex; 1d4+5 damage and ongoing 5 damage (save ends). While taking ongoing damage, the golem gains a +2 power bonus to attack rolls against that target: 1d20+13=17, 1d20+13=26, 1d20+13=17, 1d4+5=9 HITS Orsik, Braddock and Muzdum for 9 damage and they all gain ongoing 5 damage (save ends); Move (can’t shift): P17:Q18>P18:Q19 (provokes AoO from Orsik).[/sblock]
[sblock= Map]
WR3YA.jpg


Illumination: combination of torches and glowing globe (on top of columns); dim light throughout, except for the raised dais considered bright light
Rough Hewn Steps: considered difficult terrain
Underground River: water is only 1-foot deep at the crossing (G11:H11); 3 to 6-feet deep otherwise; normal Athletics check to swim or jump across.
Ceiling: 30-feet high at highest point
Cavern Walls: rough, non-quarried stone; Climb DC 18
Platforms: height is listed on map in relation to the ground floor of the cavern (i.e. Cavern floor considered 0-feet); if pushed/slid off platform, a saving throw can be made to fall prone at the edge instead.
Man-Made Steps: Considered normal, doesn’t limit movement.
Rickety Bridge (T22:T23 & G28:H28): Acrobatics or Athletics check to cross (DC 16)[/sblock]
[sblock=Combatants]Wererat Minion s: x6
Wererat Brutes: x2
Baldwin:

Jessup, Wererat Elite: 104/104 hp; AC 18, Fort 16, Ref 21, Will 19; Staff +11 vs. AC; 1d8+1; Binding Hex: Ranged 10; +10 vs. Fortitude; 2d6+2 damage and the target is blinded (save ends); Bite: +11 vs. AC; 1d4+2 damage and ongoing 5 damage (save ends) and the target contracts Filth Fever. Regeneration 5 (if Jessup takes damage from a silver weapon, its regeneration doesn’t function on his next turn); Action Point 1; Hex (Minor Action); close burst 10; +11 vs. Will; the target is hexed (save ends). While hexed, the target takes a -2 penalty to attack and damage rolls against Jessup; Hex Jump (Move Action; Encounter) Jessup teleports up to 5 squares or swaps position with one hexed creature within 5 squares of him.
Jessup (T20): 8/104 hp; Action Point ; Hex Jump ; Status: warlock’s Curse (Braddock); BLOODIED
[sblock=Pic]
tlBR4.jpg
[/sblock]

Unholy Weapons Golem: 102/102 hp; AC 24, Fort 20, Ref 18, Will 18; Blade Hand: Reach 1; +16 vs. AC; 2d8+5; Hammer Hand: Reach 1; +16 vs. AC; 1d10+5 damage and the target is pushed 2 squares; Dagger Volley (Standard; Recharge 4-6) Close burst 3 (enemies only) +13 vs. Reflex; 1d4+5 damage and ongoing 5 damage (save ends). While taking ongoing damage, the golem gains a +2 power bonus to attack rolls against that target; Berserk Attack (At-Will): Immediate reaction: when the golem is damaged while bloodied; the golem makes a blade hand attack against a target that is adjacent to it; AURA: Writhing Weapons Aura 1: each enemy that starts its turn adjacent to the golem takes 5 damage (Success: the aura no longer weakens those affected by writhing weapons).
Unholy Weapons Golem (P18:Q19): 45/102 hp; Dagger Volley; Status: Marked (Muzdum); cursed (Braddock); BLOODIED
[sblock=Pic]
800xp.jpg
[/sblock]
Braddock (S18): 50 /52 hp; HS 6/11; AP 1; Dwarven Resilience; Status: +2 Defenses vs. Jessup, Baldwin & golem; Concealment TENT; +2 to all defenses TENT (Charm of Hearts); Hexed (save ends – Jessup); OG 5 (save ends)
Quan (R14): 12+5thp/37; HS 0/7; AP 1 ; Second Wind; Elven Accuracy; Status: contracted Filth Fever; blinded (save ends – Jessup); BLOODIED
Orsik (O18): 48/53 hp; HS 2/10; AP 1 ; Second Wind; Stone’s Endurance; Rune of Mending [1] ,[2]; Status: OG 5 (save ends)
Muzdum (Q20): 34/62; HS 5/12; AP 1 ; Dwarven Resilience ; Status: Filth Fever (Stage 2) -2 to AC, Fort, and Ref; OG 5 (save ends)
Rikka (K11): 49/50 hp; HS 5/8; AP 1 ; Second Wind; Elven Accuracy ; Status: Filth Fever (Stage 2) -2 to AC, Fort, and Ref; blinded (save ends – Jessup)[/sblock]
[sblock=Filth Fever]
At the end of the encounter, those afflicted by Filth Fever must make a check to see if the disease stabilizes (or improve)
Stabilizes: Endurance check DC 14
Improves: Endurance check DC 21

Stage 0: cured
Initial Stage: target loses 1 healing surge
Stage 2: target takes a -2 penalty to AC, Fortitude and Reflex
Stage 3: target takes an additional -2 penalty to AC, Fortitude, and Reflex and loses all healing surges and cannot regain hit points.[/sblock]
GM: Summary:
Braddock: hit for 9 damage; OG 5 (save ends); Hexed (save ends – Jessup)
Quan: contracted Filth Fever; blinded (save ends); +5thp; BLOODIED
Orsik: 5 damage (AURA); hit for 9 damage; OG 5 (save ends)
Muzdum:Filth Fever (Stage 2); OG 5 (save ends); hit for 9 damage
Rikka: Filth Fever (Stage 2); blinded (save ends)
 

FourMonos

First Post
Braddock maintains his concentration on the Dryad Charm and the smell of mint persists in the cavern. He steps backwards before making another charge at the were-rat wizard. The magical hex pulses as he swings and the blow goes wide. His outline is still blurred by shadow due to all the movement.

"Hold still ye damn rat! If you don't die by my hammer, that crazy dwarf o'er there will make it real painful before ye die!"

He looks over to Muzdum and gives him a knowing wink.

[sblock=actions]
Start: Take ongoing 5 damage.
Movement: Walk backwards to S-16
Minor: Sustain Charm of Hearts. +2 to all defenses and does not provoke opportunity attacks.
Movement: S-16
Standard: Charge (ending in S-19) with Eldritch Strike vs. Jessup:
1d20+12+1-2, 1d10.minroll(2)+9+1d6-2 → ([6, 12, 1, -2], [8, 9, 1, -2]) Roll Lookup . Wow, that hex worked like a charm, missed by 1.
Save vs. ongoing: 1d20 → [8] = (8) Roll Lookup
Save vs. Hex: 1d20 → [4] = (4) Roll Lookup
[/sblock]

[sblock=ministats] Braddock the Historian, level 5 Warlock
Status: Concealment, +2 defenses vs. Jessup Baldwin and golem (curse), +2 all defenses (Charm of Hearts), ongoing 5 damage, hexed (-2 hit and damage vs. Jessup)
Active Vestige: Thaxter
[sblock=Vestige of Thaxter]
Eyes of Vestige Augment: Self or ally missed by target may shift 1.
Thaxter Pact Boon: Ally within 5 squares gets +2 to next attack.
[/sblock]
Init: +3 Speed: 5 Perception:12 Insight: 12
AC: 18 NAD: F: 19 R:18 W:15
HP: 36/52 Surges: 6/11 Surge Value: 13 AP: 0
Languages: Dwarven
Str:10 Dex:13 Wis:10 Con:20 Int:16 Cha:10
MBA: +12 vs. AC, 1d10+9

Powers:
At-Will: Eyes of the Vestige, Eldritch Strike, Warlock's Curse
Encounter: Clarion Call, Fortune Binding, Second Wind
Daily: Vestige of Thaxter, Charm of Hearts, Leather Armor of Dark Magesty, Vestige of Xandor

Benefits: +2 defenses against cursed enemies. +1 NAD after using Warlock's curse TENT.
[/sblock]
 


Voda Vosa

First Post
Cornered, Muzdum can't make much more than hack savagely at the golem. He grins as he readies his axe for the killing. He winks to Braddock and turns and jumps mightily to the next platform. The golem's intelligence is not enough to understand what's going on, and can't use the opening to attack the dwarf.
Now standing next to the were rat wizard, Muzdum grins and says "He told ye so, should have listened." before taking a step forward, delivering a midsection cut with his axe. Granted, being a dwarf doesn't let you just chop your enemie's heads off, but gets you in the perfect place for some gut spilling. And that's what Muzdum did, opening Jessup's belly up with his axe. As the wererat falls to the ground, he takes a swing at his head for good measure.

OOC: Taking 5 dmg. Using Pass forward to not produce AoO from the golem as Muzdum jumps next to Jessup (R20) and kills him. Now we are flaking the golem with Orsik
 
Last edited:

DESTRUCTION: all allies gain +1 to hit vs golem
golem is vulnerable 2 to all attacks, 5 against OAs
Orsik has +1 AC until start of this turn - for those reaction on OA or this hit


As the golem tries to move past him Osvetnik sends him staggering before Orsik endures the flailing of the chains.

Orsik calls upon his runes again, but uses also some outside guidance which strenghtens his runes (OOC: using pact boon)

His weapon slams into the golem, chips of metal flying all around. He calls upon his connection to the stone and he hardens against the attacks of his enemies.

It seems this hardness works very good as flying daggers from the golem crash into the giant and one by one they break and fall on the floor.

[sblock=Actions]
OA vs AC (golem) (1d20+12=26, 2d6+6+2=19)

Minor: Stone Endurance, Orsik and adjacent allies gain DR 5 TENT
Standard: Word of Diminishment vs AC (golem); damage (1d20+12+2+2=25, 2d6+6+3+2+2=25) - golem gains vulnrable 2; vulnerable 5 vs OA's
explanation: attack flank +boon; damage: endless fire; wrathful hammer; rune of mending

save (1d20=17)
[/sblock]
 
Last edited:

johnmeier1

Explorer
Hearing Muzdum kill Jessup, Quan attempts to locate the crashingly loud golem. Guessing the thing's location, he tosses shuriken at the beast. His keen elven hearing guides them into the beast.

[sblock=OOC](Move) Minor action: Perception to locate
Standard: RBA on golem (should have been +12-5(blind)+1(Orsik) MISS
Free: Elven Accuracy HIT (Did the golem already do his Immediate Reaction? Is it dead?)
Save vs blind?
[/sblock]
 
Last edited:

jsb420

First Post
End Game: Round 8:
[sblock=Previous Rounds]Surprise Round
Round 1
Round 2
Round 3
Round 4
Round 5
Round 6
Round 7 [/sblock]
Braddock maintains his concentration on the Dryad Charm and the smell of mint persists in the cavern. He steps backwards before making another charge at the were-rat wizard. The magical hex pulses as he swings and the blow goes wide. His outline is still blurred by shadow due to all the movement. "Hold still ye damn rat! If you don't die by my hammer, that crazy dwarf o'er there will make it real painful before ye die!" He looks over to Muzdum and gives him a knowing wink. (MISS)

Cornered, Muzdum can't make much more than hack savagely at the golem. He grins as he readies his axe for the killing. He winks to Braddock and turns and jumps mightily to the next platform. The golem's intelligence is not enough to understand what's going on, and can't use the opening to attack the dwarf.
Now standing next to the were rat wizard, Muzdum grins and says "He told ye so, should have listened." before taking a step forward, delivering a midsection cut with his axe. Granted, being a dwarf doesn't let you just chop your enemy’s heads off, but gets you in the perfect place for some gut spilling. And that's what Muzdum did, opening Jessup's belly up with his axe. As the wererat falls to the ground, he takes a swing at his head for good measure. (HIT)

As the golem tries to move past him Osvetnik sends him staggering before Orsik endures the flailing of the chains. Orsik calls upon his runes again, but uses also some outside guidance which strengthens his runes (OOC: using pact boon) His weapon slams into the golem, chips of metal flying all around. He calls upon his connection to the stone and he hardens against the attacks of his enemies. It seems this hardness works very good as flying daggers from the golem crash into the giant and one by one they break and fall on the floor. (HIT & HIT)

Where is he now? Quan listens for a moment. Hearing Muzdum kill Jessup, Quan attempts to locate the crashingly loud golem. Guessing the thing's location, he tosses shuriken at the beast. His keen elven hearing guides them into the beast. (HIT)

As Muzdum leaps up onto a higher platform to kill Jessup, Orsik lands two great strikes against the golem. Quan’s well placed shiruken strikes the golem center mass, and proves to be the deciding blow. The motley collection of weapons and blood teeters for a second, chains drooping, until the thing falls backwards and the magics hold it together unbind. It crashes to the ground raising a cloud of dirt and grit into the air. White souls escape from the golem and slowly rise until they vanish from sight, leaving behind a mass of weapons and gallons of blood.

Rikka, sight now returned with the death of Jessup, sees something moving among the cavern’s ceiling. Two large forms detach and spread wings, taking to the air. Like dark streaks, they fly over the heroes as they search the bodies of the wererats.

”Simpletons! You think that you have defeated The Fury? You have only earned its enmity! Baldwin, Jessup and their ilk were but mere children! Try and face me and my tribe, Dolgrin and the Nightwings… if you dare! I’ll feed you to my Wickerman! Enter the Kingswood at your peril!” With that said, the werebats fly swiftly out the northern tunnel.

Rikka’s shape blurs into a feline form and streaks after in pursuit, but the trail is quickly lost in the myriad of tunnels beyond the cavern, so she returns to the temple and the others to gather their loot and mend any wounds.
GM: End of the Encounter & Adventure!
I included a hook for a further adventure (I have the frame work for it, but haven’t submitted it yet). If you want to continue, I’d be more than willing to run another. You guys have been fun playing with!

[sblock=LOOT!][sblock=Everyone]Among the rats corpses, and atop the dais, 600gp, a large topaz (500gp), a finely wrought sword, clearly meant for show and engraved with the symbol of the Silver Flame (1000gp) lay in a heap.[/sblock]
[sblock=Braddock]From one of the golem’s arms, Braddock finds a pair of Bracers of Mighty Striking*.[/sblock]
[sblock=Quan]The golem was wearing Iron Armbands of Power* as a brassard on its other arm. Quan claims these as his own.[/sblock]
[sblock=Orsik]A great banner is found amidst the ruins that was the golem. Unfurled Orsik sees that it is actually a Battle Standard of Might*.[/sblock]
[sblock=Rikka]Around the golem’s head shines an amulet. An Amulet of Physical Resolve +2*[/sblock]
[sblock=Muzdum]Muzdum swings his axe removing the golem’s feet. After some adjusting, he places the spiked soles - Rushing Cleats* - onto his own boots.[/sblock]
*NOTE: These items were taken from your wiki page.[/sblock]
[sblock=EXPERIENCE AWARDS]498xp wererat minionx6
500xp wererat brutex2
500xp Baldwin
500xp Jessup
400xp weapons golem
2,398xp sub-total
4,796xp doubled
959xp each

Braddock: 5635*+505+483+362(last encounter)+959= 7854XP Gain 1 Level!
Quan: 3750*+505+483+362(last encounter)+959= 6059XP Gain 1 Level!
Orsik: 9337*+505+483+362(last encounter)+959= 11646XP
Rikka: 10305*+483+959=11747XP
Muzdum: 8952*+483+362(last encounter)+959=10756XP Gain 1 Level!

*Original XP totals were taken from your Wiki pages
[sblock=Reward Points] Issued 2 RP (except Muzdum) July 25, 2011
Started: July 26, 2011 > September 8, 2011 (end)

1 month: +1RP[/sblock][/sblock]
[sblock=Player Stats]Braddock: 36/52 hp; HS 6/11; AP 1; Dwarven Resilience; Status:
Quan: 12+5thp/37; HS 0/7; AP 1; Second Wind; Elven Accuracy; Status: Filth Fever; BLOODIED
Orsik: 39/53 hp; HS 2/10; AP 1; Second Wind; Stone’s Endurance; Rune of Mending [1], [2]; Status:
Muzdum: 20/62; HS 5/12; AP 1; Dwarven Resilience; Status: Filth Fever (Stage 2) -2 to AC, Fort, and Ref; BLOODIED
Rikka: 49/50 hp; HS 5/8; AP 1; Second Wind; Elven Accuracy; Status: Filth Fever (Stage 2) -2 to AC, Fort, and Ref[/sblock]
[sblock=Filth Fever]
At the end of the encounter, those afflicted by Filth Fever must make a check to see if the disease stabilizes (or improve)
Stabilizes: Endurance check DC 14
Improves: Endurance check DC 21

Stage 0: cured
Initial Stage: target loses 1 healing surge
Stage 2: target takes a -2 penalty to AC, Fortitude and Reflex
Stage 3: target takes an additional -2 penalty to AC, Fortitude, and Reflex and loses all healing surges and cannot regain hit points.[/sblock]
GM: Summary:
Braddock: -
Quan: contracted Filth Fever; BLOODIED
Orsik: -
Muzdum:Filth Fever (Stage 2); BLOODIED
Rikka: Filth Fever (Stage 2)
 

johnmeier1

Explorer
Quan's sight returns as well at the death of Jessup. Ignoring the flying bats, he races over to the pile of weapons, tossing a few to the side before pulling out armbands and placing them on his wrists. He then sees the pile of gold, gem, and sword and quickly goes up next to it. He begins counting it out into piles, one larger than the others.

[sblock=OOC]I understand we should divide the gold/gem/sword, though I am not sure how. Quan is glad to take it all, but that his PC personality, I am a fair player :)[/sblock]
 

Remove ads

Top