Adventure ideas inside a city!

City adventures can be so much fun. Once you establish several NPCs, locations, rivalries, and politics, scenarios write themselves. As a player, I really enjoyed the Speaker in Dreams module that Wizards published as part of their Adventure Path series.

Personally, I love Thieves' Guild style campaigns. Back in the day there was a pretty fun games called Thieves' Guild. Good times were had while robbin', and stealin', and muggin'.
 

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Have the PCs go into business. They can earn one as a reward or just hire on as bodyguards. Then introduce the cutthroat competition. As in, they really want to cut your throat! Make it as mundane a business as possible, then introduce the most wild, fantastical D&D stuff imaginable.

"We are just trying to run a brewery here... What's a beholder want with our secret oatmeal stout recipe?"

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The Drunken Adventure (aka "Hey y'all watch this!")
If your PCs are the drinkin' type, they all end up very drunk. Then they start daring each other to do things to show how tough they are. Maybe a rich NPC gets the ball rolling by wagering gold or magic items.

"I bet you 100 gp you can't shoot that wizard's hat off with your crossbow! Har har har!"

An alternative to this one is that, while their decision-making powers are greatly diminished, a con-man offers to sell them a treasure map to loot hidden somewhere in the city. Maybe its just a diversion so the map-seller can get past the guardian. Or maybe he's testing the defenses in preparation for a major heist. Or maybe he's playing a joke on his friends.

At any rate, the PCs have to deal with the challenge while they are stone drunk. Attacks are at a penalty, spells misfire, somebody has to pee--REAL BAD.

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Something HUGE happens. The city is destroyed by earthquake and/or a volcano. All of the dead rise up from the grave and attack the living. A thousand demons gate in and attack. Two ancient dragons who hate each other choose the city as their final battleground.

What do the PCs do? What does the populace do? What about the city's rulers?
 

Kluge,

True. Bluffside and Freeport are great cities. I just like Bard's Gate currently since I have the book in front of me. :)
 


I don't have a copy of the Thieves' World sourcebook, but I've read several of the books, and Sanctuary is probably one of the perfect places for a urban campaign (if not the prototypical fantasy urban enviroment).
 

Look to the party members for adventure ideas.

The pit fights with wild animals is a good way of drawing in the ranger and the druid. How about a tavern/inn/restaurant that suddenly is doing booming business selling unicorn steaks or some such.

If the bard is a performer/entertainer-type bard, then have him get a job at a tavern. Then have the party get involved in some intrigue involving the tavern -- the local thieves guild is demanding the owner start paying more protection money each week, and he can't afford it.

Necromancer = grisly fun. Undead. Grave robbers. Illegal selling of bodies or body parts. People killing people to supply bodies or body parts.
 


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