Adventure Ideas

Ralts Bloodthorne

First Post
I figured I'd throw some stuff out that we ran, for fun, and you can do the research and conversions yourself. (Different stats for different games, after all)

Movies:
The Hills Have Eyes (Based on a true story): Really creepy. Family of cannibles living on one of the old USAF bombing ranges.
Long Kiss Goodnight: Actually, really good. The PC's can get involved in many ways, but the plot can remain. Big chemical bomb goes BOOM!
Die Hard 1 or 4: Nothing like a balls to the wall robbery.
Speed: One PC driving, the rest of the PC's racing around trying to figure out a way to help the vic-err player.
The World is Not Enough: Has about 12 adventure ideas.

Books:
Deathlands Series (There will be a movie regarding the book Homeward Bound on the SciFi channel, Saturday, May 17th)
Survivalist Series by Jerry Ahern.
(Both of these are post-apocalypse)
Executioner/Mack Bolan series (pulp crap, but still usable for plots)
Destroyer series (Talk about some WILD villains)

If you just need something easy, watch Cops, America's Most Wanted, CSI, Without a Trace, or shows like that.
I commonly see "I don't know what to run for an adventure" in chat rooms, and can't understand it.
Hopefully, the two posts I've listed will help you guys who are having difficultly.
 

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Warlord,

THanks for taking the time to put this stuff up.

Now I just gotta come up with which one I want to do and how to do it.


JDragon
 

Thank you for posting these ideas, now I have a place to start.

My only question would be how would I take it from the idea into a game? in other words I 've never run a game before.

is there a place that has a basic how to gm tutorial?
 

jalea said:
Thank you for posting these ideas, now I have a place to start.

My only question would be how would I take it from the idea into a game? in other words I 've never run a game before.

is there a place that has a basic how to gm tutorial?

Hands down, the best way to learn is to play in a group with a good GM. Pay attention to how he does things and ask him questions after the session.

Barring that, the DMG has some good suggestions. I would also recommend picking up a module and reading through it. It will show you how to pace an adventure and how to run encounters and how to describe things to the players.

Then, of course, you just need to jump in with both feet and try it out. I'd recommend just doing a one-shot before moving on to actual campaigns.

Starman
 

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