Adventure II: Ugot City


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There is mention that the cult is not dead, just the local arm. I'm not sure we are ready to tackle this? For my part, I would like more background information on the area, or the world. Whether from the collected libraries or my supposed Knowledge-Geography (rank 5). What are the powers in this part of the world?

I will see what I can do after I get the map completed.

It seems that the elder Ugot declared magic forbidden, and therefore our original (destroyed) village was a fiefdom or vassalage of some sort?

Yes, but not a fiefdom of Ugot. Yoros is part of the Dalil-Shugab Marches, and technically a vassal of The Most Honorable Gimilkhar, Marquess of Dalil-Shugab (styled Lord Dalil-Shugab). He, in turn, answers to King Dugulpankhar, King of Baaltukhar (at least in theory). Neither the king nor the marquess has ever set foot in Yoros.
 

You find a small library.

One section, comprised of 3 books, 2 journals, and 17 scrolls,

<snip>

The 17 scrolls comprise a partial text of the extremely rare "Time Cross" text (which involves experimenting in time to improve perspective) (priceless).


Another section, comprised of 6 books and 17 clay tablets

<snip>

The clay tablets create an epic poem about Xinaián (343 gp).

Lookit all the 17s! =)


"Fey Rings of Solt" by Aughdche Nalit; and "The Mysterious Barrows of Solt" by Aughdche Nalit.

Marah, upon knowing the name of the barrows and the matching book decided to check those out. She'd also like to check all the books for references of 17.. hehehe ;)
 

Actually, you are mirroring Hamdin's thoughts. He wants to look for references to the number 17 in local folklore. He also starts to learn how to read...
 




Can it be assumed that I, as a businessman, knew a little already? If so, will this lower his skill point cost?

In Elizabethan England, only wealthy males could read - this meant for a lot of businessmen who could not. This is an age before legal contracts - an age when men did their business based on the strength of their oral word, not on the strength of their signature.

You said he was illiterate. I have no assumptions beyond that. The rule is, to turn an illiterate to a literate, it takes 2 skill points. I didn't write the rule. I don't know what the authors' reasoning was or what their assumptions were. I really don't want to haggle over a skill point. If you think he is partially literate for some reason, then spend 1 point. Otherwise, if you think just using the rule is fair, then spend 2 points. You can make the call yourself.
 

LOL Well, you seem a little offended! It was just a question. I made him illiterate because I was sure he would be. I knew nothing of the rule, so was just trying to milk it. A skill point is a skill point, and the way I roll, god knows I need it! Anyway, I will spend the 2. Thanks!
 

For my part, I would like more background information on the area, or the world. Whether from the collected libraries or my supposed Knowledge-Geography (rank 5). What are the powers in this part of the world?

Isana is to the northeast. It is ruled by Baron Azor Bodi (Lord Isana). Founded by five factions, each one devoted to one of the elements, these factions continue to strive for dominance. Right now the Itsûm (Wood) family is uppermost, while the Ishâtûm (Fire) family is being trod underfoot. A Festival of the Dead is held each year.

Kutaaya is to the southwest. Ruled by Baron Niqmael Ahimilkat (Lord Kutaaya), this town is struggling to rebuild after a flood.

Amelkhar is to the west.

The Vipnaal Swamp is northwest, along with the Sottai Forest.

*I will fill in more information later; I have to go to work.
 

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