(Adventure) Immortality Awakens (Knight Otu Judging)

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*Rillian can't find a hobgoblin to flank, so he goes after one of the two that is still prone and flat-footed, and also still injured from the earlier battle. His greatsword cleaves into the hobgoblin, sending it back into the darkness.*

*The last hobgoblin stands up and prepares himself.*

(OOC:

Rillian's attack 10 + 10 = 20, Hit.
HobProne F takes 15 Damage and falls unconscious!

Scun's turn)
 

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ooc: Brain has been around (last seen yesterday), but my guess is that this slipped his mind--maybe an email to remind him?
 

ooc: Scun's intent was to CDG a sleeping hobgoblin, or at least get an attack of opportunity if one stood up, since he was next to two sleeping ones. Did I miss a round where all the Hobgoblins suddenly stood up?
 

Brain said:
ooc: Scun's intent was to CDG a sleeping hobgoblin, or at least get an attack of opportunity if one stood up, since he was next to two sleeping ones. Did I miss a round where all the Hobgoblins suddenly stood up?
(OOC: The party started 80 feet from the hobgoblins, and thanks to Scun's Medium Armour cancelling out the Barbarian increase, he moves 30 feet, or 60 on a double-move. So he's out of range for an AoO by a bit.)
 


*Unable to find a flanking partner due to his comrades' having defeated all three hobgoblins that they have engaged in melee, Scun steps a bit closer to the nearest hobgoblin and attacks with his spear from a distance, hitting against the hobgoblin's shield.*

(OOC:
Scun's Spear 11 + 6 = 17, Miss.

Cade's Turn)
 

If the goblins fail to yeild their weapons as asked earlier, Cade will charge one of the upright goblins. Otherwise, he will hold his action and continue his conversation in hopes of ending this with less bloodshed.

OOC: Lance +4, +2 Charge / 1d6+3* (x2 for mounted charge) / 20X3, Charge may not be applicable if he can't do it.
 

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