Adventure Inc. Campaign

The tavern itself initially looks squat and made of brick. A tankard most likely capable of holding a gallon bears the name "Last Dwarf Standing". The sturdy door leads down a flight of stairs to a much more expansive room set 3/4 underground.

The interior is cool, polished granite, and like nearly every tavern you have ever been to there is straw and sawdust on the floor to aid in the inevitable cleanup of whatever spillages you can imagine. there is one fireplace set into the wall a few feet from where the stairs end.

Opposite you is the bar. The counter is polished blue marble, and on shelfs behind it you see the usual array of alcohol, as well as a dozen or more bottles you have never seen before, nor are you exactly sure of it's contents. Next to the shelves are what appears to be a small Alchemist's lab... Currently attending said lab is the dwarf from the advertisement outside. He wore a white shirt, black vest with a thin, long tie and scars from many adventures in his youth.

Currently the room is only half full with patrons, and there is a free table near the fire.

[sblock=Grescheks]The bar is out of hearing range from the rest of the group, fortunately for you and the barkeep.
Name's Hammer. It's gonna be a good night fer sure once these go out. and gives you a wink. Taking out an oaken tankard, two highball glasses and one shot glass, he proceeds to do his work.

Pouring a measure of 151 rum, whiskey and two splashes of one of the house-made bottles into a shaker, he fills the highballs with a grass-green liquid that smells like mown hay and woodruff.

Moving on to his alchemical lab, he puts precisely 3 drops of a crimson, slightly smoking liquid into the shot glass before filling it up with a ruby red liquid from one of the house bottles. The resulting shot had a slight shimmer to it and smelled of cinnamon and hot peppers.

FInally, he filled the tankard with a rich honey brown ale and set them all on a tray which he handed to the Dragonborn as he pocketed the coins.
You be careful around that stuff, y'hear?Hammer cautioned him with a big grin on his face.[/sblock]
 

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Zed continually fidgets, looking for ways to see the outside, going so far at one point as to stand atop his stool and put on a magic show just to see the outside of the building.

Notice good sir that this coin is perfectly normal and natural.
Zed prestidigitates a coin from thin air, and hands it to the nearest bar patron to inspect.

The grumpy old dwarf immediately pockets the coin, after biting it to make sure it is real.

Zed beams and holds out his hand, ending his coin cantrip and casting again.

The crowd oohs and aahs as the bent coin reappears in Zed's hand, the grumpy old dwarf checks his pocket, to find nothing there.

Continuing his minor and meager tricks from atop his stool Zed keeps as close an eye as possible on the exterior of the building.

[sblock=OOC]

Zed has a bit of the claustrophobia. ;)

[/sblock]
 

Bharash accepted the four drinks with a large, toothy smile. Taking up the drinks in his large hands, Bharash slowly made his way through the small crowd of patrons which had gathered to watch Zed's impromptu magic show. Reaching the table, he placed the two highball glasses in front of Zed and Richard, and the small shot glass of the smoking red drink in front of Geffin. Raising his own mug, Bharash made a small toast, "To our adventure on the morrow," before raising his mug to his lips and taking a swig.
 

Looking suspiciously at the smoking beverage, Geffin will nonetheless take it in his small hands and after blowing some of the smoke out of the way, take it back in one gulp.

"Ahhh... it burns going down, that's how you know it's good." Geffin says, thanking the other for the drink.
 

Reaching down without pause from his magic trick, Zed stands and to the amusement of the crowd holds the drink aloft by sheer will.

Look mama, it levy-tay-shin! *hicup* uh-oh an awe inspired, but very drunk, old human exclaims before jumping up and hobbling in zig zags to the bathroom.

It's a cheap trick! I see the string! BOO! Screams the grumpy old dwarf who still feels cheated out of a good gold coin.

Losing interest in the crowd Zed begins simply standing on the stool. Leaving the drink mid-air Zed pulls an elaborate strider from somewhere in his robes and begins drawing on the empty smoking tool.
I'm happy to have found more work, how can someone as perfect as me improve without constant vigilance, or for that matter, with it? No this dalliance will simply amuse me.

Zed takes a pause from talking to himself and "smoking" his strider, downs the drink, and pauses.

Too US!...

What was it father said... Drink a drink offered and sleep well. no no no, drinka drin dr...


Zed begins to wonder when the last time he had drank. Failing to remember he simply gazes in a stupor at the fire, one by one his illusions and cantrips failing.
hehehe, hehehe, hahaheheh

Zed pockets the strider without noticing but when his mage hand expires the glass it still held aloft crashed onto his head. Zed tips forward and falls onto the table, head bouncing off the solid surface.


[sblock=OOC]

This has been the first real drink Zed has had in over a decade.

Have to say I have really enjoyed this adventure. I know it hasn't been that long, but our party makes me very excited to see where everything goes.

Thanks Ian, Zed is one of my favorite characters I've ever played, I give you partial credit for that.

[/sblock]
 

Watching his fellow members bonding, Richard smiles once more. Nodding in thanks to the dragonborn he (in one smooth action) sweeps the highball from the table and empties it. Savouring and noting the sensations as the liquid passes through his mouth, he lets out a full and genuine laugh.

[sblock=OOC]Here, here CaBaNa[/sblock]
 

[sblock=Geffin]Fortitude check: 1d20+7=12
After you did the shot, the room goes a little blurry for a second. Looking around, you noticed that everyone around you is now on fire. And has horns. In fact, they kinda all look like Balors, except some parts of their bodies are so out of proportion that they are by no means frightening. In fact, seeing Balor-Zed fall down onto the table was rather hilarious to you. The effect wears off after a few seconds, and you feel mildly buzzed.[/sblock]
[sblock=Zed]Fortitude Check 1d20+7=9
Neither the booze nor the bonk to the head did much for your sense of vertigo. As you try to stand, your legs feel like they were replaced with sacks of jelly. Fortunately for you the feeling soon passes, though your head is a little sore and you feel mildly buzzed.[/sblock]
[sblock=Richard]Fortitude Check 1d20+7=24
After the last of the drink enters your stomach, you feel as if your lower body has turned into a sack of jelly. You slump off your chair onto the floor. Looking up at the slightly spinning room you feel quite small, and somewhat mischievous. Fortunately your legs have decided to take a break so you won't get into too much trouble. This sensation lasts for about a minute, and when it ends you do feel rather drunk. Tomorrow is not going to be a pleasant hangover. [/sblock]
[sblock=Bharash]Fortitude Check 1d20+7=23
It appears that your little trick has only partially worked. Richard is the only one who has been seriously affected, but before you get a chance to curse under your breath at their fortitude, a large brown bee crawls out of your ale, settles down on the rim and shakes itself off. You honestly cannot tell if it's a hallucination, or if it's an actual bee until it talks to you in a tiny, almost cartoonish voice.
Hey yo man, 'sup? You gotta be careful there, scaly! you almost drank me and my boys! All we're trying to do is chill, y'hear?
Looking in the bottom of your tankard are several other bees. They all crawl out and start having a near-incomprehensible conversation that lasts about a minute before they disappear. Strangely enough you weren't too bothered by it all. You feel slightly buzzed, but it's more alchemical than alcoholic in nature. [/sblock]

Over by the bar, Hammer and a few other patrons are either grinning or snickering quietly to themselves at your expense, or the expense of a few other patrons who wanted to try an "Exotic Drink"
 

Team we are officially kicked off!

Doing his best to sit up Zed smiles broadly.

I was unaware how quickly alchemy and alcohol could affect.

After the first drink Zed seems much more comfortable, rarely checking that he can view the outside.

Let's find a hookah bar as well! What's wrong with Richard? Bharash? Geffin what's wrong with them? Team?
 

For a moment there is a look that you've never seen before on Geffin's face, he looks truly scared, but then as quickly as it appeared his grin reappears as he slaps Richard on the back.

"Remind me not to be gettin' another of them drinks" Geffin says with a somewhat serious tone. He looks over to Zed and replies "I wouldn't mind findin' one o' them nice places ya be talkin' about, but maybe tonight we should be a little careful. Ain't good ta be showin' up all red-eyed for the 'morrow.", although you can tell he's barely able to get those words out.
 

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