Ian.Fleming
First Post
The tavern itself initially looks squat and made of brick. A tankard most likely capable of holding a gallon bears the name "Last Dwarf Standing". The sturdy door leads down a flight of stairs to a much more expansive room set 3/4 underground.
The interior is cool, polished granite, and like nearly every tavern you have ever been to there is straw and sawdust on the floor to aid in the inevitable cleanup of whatever spillages you can imagine. there is one fireplace set into the wall a few feet from where the stairs end.
Opposite you is the bar. The counter is polished blue marble, and on shelfs behind it you see the usual array of alcohol, as well as a dozen or more bottles you have never seen before, nor are you exactly sure of it's contents. Next to the shelves are what appears to be a small Alchemist's lab... Currently attending said lab is the dwarf from the advertisement outside. He wore a white shirt, black vest with a thin, long tie and scars from many adventures in his youth.
Currently the room is only half full with patrons, and there is a free table near the fire.
[sblock=Grescheks]The bar is out of hearing range from the rest of the group, fortunately for you and the barkeep.
Name's Hammer. It's gonna be a good night fer sure once these go out. and gives you a wink. Taking out an oaken tankard, two highball glasses and one shot glass, he proceeds to do his work.
Pouring a measure of 151 rum, whiskey and two splashes of one of the house-made bottles into a shaker, he fills the highballs with a grass-green liquid that smells like mown hay and woodruff.
Moving on to his alchemical lab, he puts precisely 3 drops of a crimson, slightly smoking liquid into the shot glass before filling it up with a ruby red liquid from one of the house bottles. The resulting shot had a slight shimmer to it and smelled of cinnamon and hot peppers.
FInally, he filled the tankard with a rich honey brown ale and set them all on a tray which he handed to the Dragonborn as he pocketed the coins.
You be careful around that stuff, y'hear?Hammer cautioned him with a big grin on his face.[/sblock]
The interior is cool, polished granite, and like nearly every tavern you have ever been to there is straw and sawdust on the floor to aid in the inevitable cleanup of whatever spillages you can imagine. there is one fireplace set into the wall a few feet from where the stairs end.
Opposite you is the bar. The counter is polished blue marble, and on shelfs behind it you see the usual array of alcohol, as well as a dozen or more bottles you have never seen before, nor are you exactly sure of it's contents. Next to the shelves are what appears to be a small Alchemist's lab... Currently attending said lab is the dwarf from the advertisement outside. He wore a white shirt, black vest with a thin, long tie and scars from many adventures in his youth.
Currently the room is only half full with patrons, and there is a free table near the fire.
[sblock=Grescheks]The bar is out of hearing range from the rest of the group, fortunately for you and the barkeep.
Name's Hammer. It's gonna be a good night fer sure once these go out. and gives you a wink. Taking out an oaken tankard, two highball glasses and one shot glass, he proceeds to do his work.
Pouring a measure of 151 rum, whiskey and two splashes of one of the house-made bottles into a shaker, he fills the highballs with a grass-green liquid that smells like mown hay and woodruff.
Moving on to his alchemical lab, he puts precisely 3 drops of a crimson, slightly smoking liquid into the shot glass before filling it up with a ruby red liquid from one of the house bottles. The resulting shot had a slight shimmer to it and smelled of cinnamon and hot peppers.
FInally, he filled the tankard with a rich honey brown ale and set them all on a tray which he handed to the Dragonborn as he pocketed the coins.
You be careful around that stuff, y'hear?Hammer cautioned him with a big grin on his face.[/sblock]