Adventure: Into the Wild

Mal Malenkirk

First Post
[sblock=Token]As you can see I am missing two tokens. Either I am unable to find them in my library, or more likely you loaded them yourself in VB and I never had them on my computer.

If you are tired of seeing your name in red letters, upload a token![/sblock]

[sblock=Ibram]
Please update your Wiki.
[/sblock]

The guards react with ferocity and put both Renquist and Dante on the defensive, staggering them with ferociouis attacks.

The gnome lauchn fire darts at Rocco but the stalwart dwarf shurgs them off. Not so with the spined devil, though, who surges into the middle of the room and rains barbed spikes on him. Rocco feels poison running throug his vein.

[sblock=Actions]
Guards
Guards, Presse the advantage vs AC, dmg, recharge 5+, roll 1 vs Renquist, Roll 2 vs Dante (1d20+10=20, 1d10+7=13, 1d6=4, 1d20+10=29, 1d10+7=8, 1d6=2)
Move: TPL

Hit Renquist for 13, hit Dante for 8
Effect: Dazed (save ends) and pushed 1 square
Neither recharge for next turn

Gnome
Fire dart vs Rocco Fort, fire dmg (1d20+6=14, 1d6+4=9)
Move: TPL (east of room)
Stealth (1d20+8=10)
Ahem.

Spined Devil
Standard: Raine of spine vs Rocco
Darts, 1 vs Reflex, secondary vs Fort (1d20+9=24, 1d10=8, 1d20+9=17)

Hit, 8 dmg, secondary hit, ongoing 5 and slow (save ends)
[/sblock]


[sblock=S&S]
Guard (north) : 37/47, marked (Renquist), Press the adv. recharging
Guard (south) : 36/47, Press the adv. recharging

Dante: 28/32 dazed (save ends)
Renquist: 24/37 dazed (save ends)
Rocco: 35 (30) /43 Ongoing 5 (poison) and slowed (save ends both)
Virgil: +4

Gnome
Perception 11; low-light vision
HP 46; Bloodied 23
AC 16; Fortitude 13, Reflex 15, Will 13
Dagger (standard, at-will) Weapon
+6 vs AC; 1d4 damage.

Guard
Perception 16
HP 47; Bloodied 23
AC 18; Fortitude 16, Reflex 15, Will 14
Longsword (standard, at-will) Weapon
+10 vs AC; 1d10+3 damage, and the target is marked until the end of the turn.

Spined Devil (Spinagon)
Perception 20; darkvision
HP 70; Bloodied 35
AC 20; Fortitude 18, Reflex 16, Will 16
Resist 20 fire
+11 vs AC; 2d6+4 damage.
[/sblock]
 

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Iron Sky

Procedurally Generated
Dante glares at the devil with pure hate, but turns to face the nearest soldier, his chain flying to his hands and lashing out.

[sblock=Actions]Free Action: Draw Spiked Chain
Standard Action: Twin Strike:
Attack 1 vs nearest Guard: 1d20+9=17, miss
Attack 2 vs nearest Guard: 1d20+9=27, hit, for 2d4+2=5 damage.
Saving throw 1d20=8, fail. Sigh, let's hope I don't spend the whole fight dazed like I did the first fight of this adventure...

[sblock=Statblocks]
Dante, Male Human Ranger 3
Passive Perception:18, Passive Insight:13
AC:18, Fort:17, Reflex:16, Will:14 -- Speed:6
HP:28/32, Bloodied:13, Surge Value:6, Surges left:6/6
Initiative +5, Action Points:1
Powers: Twin Strike, Throw and Stab, Marauder's Rush, Off-Hand Strike, Disruptive Strike, Invigorating Stride, Second Wind, Jaws of the Wolf

Opportunity Attack: +8 vs. AC, 2d4+6 damage.
Note: Dante makes an OA on any enemy that makes a melee attack on Virgil as long as the enemy is within reach 2 of Dante or Virgil is adjacent to Dante.

Virgil, Beast Companion(Lizard) 2
Passive Perception:12, Passive Insight:12
AC:18, Fort:15, Reflex:15, Will:13 -- Speed:6
HP:4+38/38, Bloodied:19, Surge Value:9, Surges left:2/2

Opportunity Attack: +9 vs. AC, 1d8+3 damage.
Note: Virgil's OA uses Dante's Immediate Reaction.[/sblock][/sblock]
 
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Neurotic

I plan on living forever. Or die trying.
"I'll get back to you, pointy. You cannot poison a dwarf and walk away!"
Rocco points his axe at the devil. He then turns and charges away toward the guard behind the group. It seems that despite his brave words, the poison is affecting him as he moves slowly and his swing is imprecise.

[sblock=Actions]
Minor: Draw the axe
Move: E9
Standard: Charge vs AC (guard at B8) (1d20+8+1=11, 1d6+8=14) - end in C9 - MARK the guard

Save vs poison (1d20+5=24) - saved - NOW I roll 19!

pay attention: when I roll max damage, attack is lowest of the low and vice versa
[/sblock]

[sblock=Rocco Stats]
STATUS:
MARKED: Guard

Initiative +3; Senses Passive Insight 13, Passive Perception 18
HP 30/43, Bloodied 21, Surge Value 10, Surges 12/12
AC 18; Fortitude 17, Reflex 15, Will 14
1 AP
Speed 5

Dual Strike
Brash Strike
Combat Challenge
Combat Superiority
Pass Forward


Funneling Fury
Sweeping Blow
Second Wind


Villain's Menace

[/sblock]
 
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FourMonos

First Post
[sblock=Mal, AC question] Mal, can you check the attack roll versus Renquist please? It looks like 20 vs. AC, which I might be reading that wrong. When not bloodied, AC is 21 thanks to the Agile Plate armor. Maybe a miss? :) [/sblock]
 

FourMonos

First Post
[sblock=token] Let's see if this pulls up the picture I was using on VBM. If it doesn't work, feel free to use the male human #7, just a guy in a helmet. [/sblock]

rev3.JPG

[sblock=ooc] I'll wait on Mal's ruling on if Renquist was hit or not before posting [/sblock]
 

Mal Malenkirk

First Post
[sblock=Renquist]Yes, a miss, my bad. Therefore not dazed. Therefore in theory there would have been a Opportunity attack from Renqist when the guard left except of course he wouldn't have done it if Renquist wasn't dazed. Ugh.

Let's say there was an OA and you missed or there were no OA because of a special nifty one time power! Seriously, that's why I like VBM. The retcon would have been much more painless.

Just go forward knowing you are not hurt or dazed.
[/sblock]
 

FourMonos

First Post
The guard's mighty strike seems to be heading straight for Renquist's head, but his new plate mail allows him that much more reaction time and he dodges at the last second. When the guard drops back, Renquist is in no position to make a swing.

"Don't be fleeing quite yet."

Renquist strides around the west aspect of the room so he can engage both the guard and devil. The spined devil feels the dark judgement of Lauto focus on it.

With a dark holy energy encompassing his blade, Renquist forcefully smites the devil.

[sblock=actions] Move: from I8 to M8 around the guard so not to trigger an OA.
Minor: Divine Challenge on Spined Devil
Standard: Holy Strike on Spined Devil: ([19, 8], [10, 3, 3]) Roll Lookup . Hit for 16 damage! It is radiant damage as well, so not sure if he has vulnerability. [/sblock]

[sblock=ministats]
Status:
Init: +2 Speed: 5 Perception:14 Insight: 19
AC: 21/20 (21 if not bloodied) NAD: F: 16 R:14 W:16
HP: 37/37 Surges: 13/13 Surge Value: 9 AP: 1
Languages: Allerian, Old Allerian
Str:16 Dex:12 Wis:16 Con:16 Int:8 Cha:12

Powers:
At-Will: Ardent Strike, Holy Strike, Divine Challenge, Lay on Hands
Encounter: Channel Divinity: Divine Mettle, Channel Divinity: Divine Strength, Second Wind, Divine Pursuit, Dark Reaping
Daily: Blood of the Mighty, Bless Weapon


Special: AC is 21 when not bloodied [/sblock]
 
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modest

First Post
[sblock=Token etc.] Can't seem to find where I got the image for my token so letters until I do are fine. Working on wiki so until that's up to date I'm still just going to be using my fullblade. [/sblock]

Ibram glares at the gnome with utter disdain. "The only good gnome, is a dead gnome." With a flash and raise of his hand, Ibram shoots out a wisp pulse of black and white energy.

[sblock=Rolls, Actions] Draw fullblade, use Eyebite on the gnome. 1d20+6 → [16,6] = (22) vs Will 13 hits. Roll Lookup for 1d6+5 → [3,5] = (8) Roll Lookup and I'm invisible to the little guy until the start of my next turn. [/sblock]
 

Mal Malenkirk

First Post
[sblock=Ibram]Shifted you one square because I ain't convinced you had LOS on the gnome from your previous spot. From the new one, it's peachy.[/sblock]

Nementah is up

[sblock=Updated S&S]
Gnome: 38/46 Ibram is invisible to him
Guard (north) : 37/47, marked (Renquist), Press the adv. recharging
Guard (south) : 31/47, marked (Rocco) Press the adv. recharging
Spined Devil: 54/70 Marked (Renquist)

Dante: 28/32 dazed (save ends)
Renquist: 37/37
Rocco: 30 /43
Virgil: +4

Gnome
Perception 11; low-light vision
HP 46; Bloodied 23
AC 16; Fortitude 13, Reflex 15, Will 13
Dagger (standard, at-will) Weapon
+6 vs AC; 1d4 damage.

Guard
Perception 16
HP 47; Bloodied 23
AC 18; Fortitude 16, Reflex 15, Will 14
Longsword (standard, at-will) Weapon
+10 vs AC; 1d10+3 damage, and the target is marked until the end of the turn.

Spined Devil (Spinagon)
Perception 20; darkvision
HP 70; Bloodied 35
AC 20; Fortitude 18, Reflex 16, Will 16
Resist 20 fire
+11 vs AC; 2d6+4 damage.
[/sblock]
 

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