[sblock=Rules questions from Metavoid]
Pursuit of the Hunter says when enemy within 2 squares moves....does that include enemies that COME within 2 squares and continue moving or only those that START moving? Also, how far were the panthers (maybe they started within 2 squares)?
There are twigs moving so I'll use pursuit anyhow, just want to know for future reference
If I push crazy lady toward us (It's push 2) would she drop if I put her in a square half covered with stone?
IF not, would she drop if I push her on the other side? That will not bring her to us, but will delay her for a round or two...
1-It's vs Enmies that start within 2 square then moves. No, the panther were hidden farther and then moved charge. If they were somehow invisible within 2 square, I would have given them +2 CA.
2 - You can't push an opponent toward you, by definition. A push has to move the target away. A pull would draw closer while a slide leaves you free to do what you want.
If you try to force move someone in a dangerous situation (any time he would take damage, at a minimum), the target gets an immediate save. If successful, the targets falls prone on the spot but the forced movement is cancelled. This would apply if you tried to push the crazy lady off the rock (She'd risk 1D10 fall damage).
I invite you to roll the save yourself when you create such a situation.
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[sblock=Renquist]Actually, I don't think the panther is marked. The attack itself that you used does not mark and since you used your minor action to channel divine strenght, you had no action left for divine challenge.
Also, how did you make 1d20+10 for the attack? By your stats, it should be 1d20+6...
A roll of 12 is still a hit, though, vs AC 18 (-2) so it doesn't change anything.
[/sblock]
[sblock=Abigail]Swordburst isn't technically a melee attack, it's a close burst.
That means you don't need to test your will vs Undeniable Beauty for this attack.
But it ought to be +4 vs Reflex, not +5, according to your wiki.[/sblock]
[sblock=Dante]Your HS heal 6, not 7 hp.[/sblock]
The panther disappears out of thin air, only to reappear a short distance and pounce again. Nementah is grievously wounded by one of the panther.
The Swarm of ant is all over Abigail and the proud warrior is on the brink of unconsciousness.
The crazy lady lives up to her moniker and lays down a thunderous spell centered on her allied ants in the hope of stunning several heroes, but only Virgil ends up dazed.
[sblock=Actions]
Fey panther:
Move: They both teleport away in a spot where they get a clear charge LOS and they pounce
Charging Pounce 1
ante 2:Nementah (1d20+9+1=12, 1d6+4+1d6=16)
As you can see I forgot to request 2 rolls, so that's just vs Dante, miss
Charging Pounce vs Nementah (1d20+9+1=22, 1d6+4+1d6=10) hit
Thorn bushes
1: Rocco 2:Nementah (1d20+5=14, 1d20+5=14) miss Rocco, hit Nementah
Ant Swarm:
Move:Shifts TPL
Swarm of Mandibles, vs Abigail AC (1d20+8=27, 1d6+3=5) hit
AP;
[roll=Mal Malenkirk]#2558939[/roll]
BBCode
AP; same vs Abigail (1d20+8=10, 1d6+3=6)
Aura attacks:
Basic Attack vs 1
ante 2:Rocco 3:Abigail 4:Virgil (1d20+8=9, 1d6+3=6, 1d20+8=18, 1d6+3=6, 1d20+8=22, 1d6+3=6, 1d20+8=15, 1d6+3=4) Miss Rocco because of mark, hits Abigail (6) if she is still in the aura when she takes her turn.
Crazy Lady:
Thunderburst centered on the Antswarm, vs Fortitude
Thunderburst, Area blast 1, 1:Rocco, 2
ante, 3:Abigail, 4:Virgil, 5:Antswarm (1d20+6=16, 1d8+2=5, 1d20+6=10, 1d8+2=3, 1d20+6=7, 1d8+2=3, 1d20+6=16, 1d8+2=3, 1d20+6=11, 1d8+2=10) low, low scores! Hits only Virgil for 3...
[/sblock]
[sblock=S&S]
Crazy Lady: prone
Panther 1: 5/54 Marked (Rocco, curently using the green R token)
Panther 2: 29/54 -2 AC next turn for Ibram, Rocco and Nementah
Swarm: 54/88
Abigail: 13 (4) (3 ongoing, 6 aura) /27
Dante: 26 +5 (+2) /27 Ongoing 3 (save ends)
Ibram: 30 +4 /30 [10/11]
Nementah: 6/30
Renquist: 22 +4 /31
Rocco: 28 /37
Virgil: 30/30 +1
Blightborn Twig Blight
Perception 16
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 11, Reflex 15, Will 13
OA: Claw (standard, at-will) Poison
+6 vs AC; 2 poison damage (3 poison damage with combat advantage).
Feyborn Ant Swarm
Senses Perception 16; low-light vision
HP 88; Bloodied 44
AC 18; Fortitude 15, Reflex 19, Will 16
Resist half damage from melee and ranged attacks; Vulnerable 5 against close and area attacks
OA: Swarm of Mandibles (standard, at-will)
+8 vs AC; 1d6+3 damage, and ongoing 3 damage (save ends).
Undeniable Beauty (immediate interrupt, when feyborn creature is targeted by a melee attack, at-will)
+5 vs Will; against the attacker; the attacker must target a different creature or end its attack.
Crazy Lady
Perception 13; low-light vision
HP 39; Bloodied 19
AC 18; Fortitude 13, Reflex 15, Will 15
OA Quarterstaff (standard, at-will) Weapon
+3 vs AC; 1d8+1 damage.
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