Nementah calls out
"Primera, to me! We need your blessings again! Come spirits of the forest, protect us from the evil of these demons."
Primera rides out of the mists of spirit world above as Nementah closes to her companions. The roots twist out of the land, once again taking root in her companions skin.
"Now, go with earth's blessing and destroy these abominations!"
[sblock=Actions]
Minor: Call Nementah in upper left corner of 'the eye'
Move: climb to any free square on 'the eye'
Minor: Protective Roots - Each ally (and Nementah and Oracle if it is adjacent) adjacent to Primera gains resistance 4 to all damage until the end of the encounter (should be Dante, Ashir, Haruka, Rocco, Nementah and Iron Cohort (if it's a creature))
NOTE: racial ability at rest
[sblock=Pursuit of the Hunter (Encounter Immediate Reaction Personal ) ]
Trigger: An enemy withing 2 squares of Nementah moves on its turn
Effect: You shift 3 squares. Until TENT Nementah deals 1d6 extra damage to triggering enemy when she hits and doesn't take -2 penalty to attack if enemy has cover or concealment.
[/sblock]
[/sblock]
"Primera, to me! We need your blessings again! Come spirits of the forest, protect us from the evil of these demons."
Primera rides out of the mists of spirit world above as Nementah closes to her companions. The roots twist out of the land, once again taking root in her companions skin.
"Now, go with earth's blessing and destroy these abominations!"
[sblock=Actions]
Minor: Call Nementah in upper left corner of 'the eye'
Move: climb to any free square on 'the eye'
Minor: Protective Roots - Each ally (and Nementah and Oracle if it is adjacent) adjacent to Primera gains resistance 4 to all damage until the end of the encounter (should be Dante, Ashir, Haruka, Rocco, Nementah and Iron Cohort (if it's a creature))
NOTE: racial ability at rest
[sblock=Pursuit of the Hunter (Encounter Immediate Reaction Personal ) ]
Trigger: An enemy withing 2 squares of Nementah moves on its turn
Effect: You shift 3 squares. Until TENT Nementah deals 1d6 extra damage to triggering enemy when she hits and doesn't take -2 penalty to attack if enemy has cover or concealment.
[/sblock]
[/sblock]