Planescape Adventure introducing the PCs to factions?

My own, supported-by-canon-but-not-100%-confirmed interpretation of Sigil is that the factions basically form the "ad hoc" city services and government in the absence of any other real authority. The lady of pain prevents anyone else from taking over sigil but she barely does anything with the city itself, she's not the mayor, she's not setting tax policy or building out new sewage lines.

So a good introductory adventure to both the factions and the city itself would basically have the players interfacing with as much of the city services and government as possible in as short of an amount of time. They should have run ins with the mentally ill, the law, political rabble-rousers and pickpockets. They should need to sue and be sued, to retrieve records from a kafkaesque hellhole, to experience life through someone else's shoes, etc. Think about what you do the first time you visit a new city. Or think about the stuff you have to do within the first few weeks of moving to a new city.
 

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Hi all bashers,

As far as I know, there is no official adventure that is meant to introduce the factions to PCs, in order for them to join one such organization.
Did anyone come up with such a scenario?
In my Planescape campaign, the youth of the factions once believed they could hash out the differences better than their elders, so they came together for a meet.

Long story short, they decided to challenge each other for a pub crawl, where they went around the cage and had a drink in a bar aligned with each of the factions, and sort of forgot about their goals. It then became a yearly event for the youngsters.
 

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