Adventure: Just Before Nightfall (DM:johnmeier1, Judge:Ozymandias79)

Janus stands his ground grimly, mutters an incantation and ice shards form above his shoulder and fly toward the undead.

[sblock=ooc]
Move Action: NA
Standard Action: MM vs Ref, (Vamp) 1d20+6=23; Dmg 2d4+5=9
[/sblock]
[sblock=Janus stat block]
Janus Reinhardt - Male Human Wizard 3
Passive Perception: 14, Passive Insight: 19
AC: 18, Fort: 13, Reflex: 16, Will: 17 -- Speed: 6
HP: 26/30, Bloodied: 15, Surge Value: 7, Surges left: 6/7
Initiative: +4
Action Points: 0, Second Wind: Available
Powers: Magic Missile, Ray of frost, Thunderwave, Icy Terrain, Color Spray(Used), Freezing Cloud (Not Memorized), Sleep (Memorized/Used),
Expeditious Retreat (Memorized), Feather Fall (Not Memorized)
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[sblock=OOC] Only waiting on Larinza now.[/sblock]
[sblock=OnlytheStrong] Larinza missed so Shorrin doesn't get an attack, but you can follow up with Shield Slam after you hit with Tide of Iron. What square do you want to push it into? AG6, AG7, or AG8[/sblock]
[sblock=charger] Vampire was dead so do you want to hit the dragonborn with Magic Missile? The mage has cover from you.[/sblock]
 

[sblock=Clever Strike]
Here's the relevant info from the compendium (It's in PHB Heroes Series 2), damage is 1w+dex

Special: If an ally is adjacent to the target and is able to attack it, you have combat advantage against the target for this attack.[/sblock]
 

[sblock=Ken]

Holy crap, that's nice. I'll have to remember that for tabletop games. [/sblock]

[sblock=DM]

AG6 please, and mark him. I always forget to freaking mark... Imma have to put in in my signature. Thanks.

[/sblock]
 

Larinza stabs back at the enemy who hit her. "Really, you want to play? I seem to have more friends standing then you do. Perhaps you should Surrender"

[sblock="Actions"]
Standard:Warlords Strike vs. Ackurno if it's a hit, All allies gain +4 damage vs. the target TENT (1d20+7=26, 4d4+5=17)
[sblock="If he doesn't drop"]
Move Action: Circle around to whever needed to give Tonk CA
[/sblock]
[/sblock]

[sblock=Larinza stat block]Larinza Tsani- Female Human Warlord 3
Passive Perception: 12, Passive Insight: 12
AC:17, Fort:16, Ref:14, Will:16 -- Speed: 5
HP:34, Bloodied:17, Surge Value:7, Surges Per-Day 8/8
Initiative +3 Action Points: 1, Second Wind: not used
Powers:
Furious Smash
Opening Shove
Wolf Pack Tactics

Inspiring Word Inspiring Word
Hammer and Anvil
Warlord's Strike

Bastion of Defense

Aid the Injured

Flesh Seeker Glaive +1(Enc)
[/sblock]
 

Murphy bloodies the wizard, Zheis, in a single blow. The mage panics and runs immediately away from him. Blows and arcane missiles rain down on Ackurno, who roars Never surrender! and strikes out at Shorrin. Zheis, I'm coming to aid you! Heedless of his own safety the dragonborn runs towards his remaining ally.

[sblock=OOC] The fight is pretty much over, since their turn will cause immediate reactions from Shorrin and Murphy which if they hit will drop them. Go ahead and take those. Let me know if it is a kill or incapacitate hit or if you want to do intimidate checks.

Zheis Run to AO19, provokes AoO from Murphy
Ackurno Longsword 1d20+11=25 vs Shorrin AC for 1d8+3=8 damage, Run to AH13, provokes AoO from Shorrin.
[/sblock]
 

As the mage wisely turns to run, Murphy slashes a minor blow to the man's back, but not enough to bring the spellcaster down. Murphy's face contorts in rage as the man slips beyond his grasp.

[sblock=ooc]
OA vs ac; dmg (1d20 8=20, 1d10 6=8) hits AC 20 for 8

[/sblock]

[sblock=ministats]Murphy Tang Male Human Assassin 4
Initiative: +6, Passive Perception: 17, Passive Insight: 14, Senses: Normal
AC:20, Fort:16, Reflex:18, Will:19
HP:37/37+5thp, Bloodied:18, Surge Value:9, Surges left:8/8
Action Points: 0
Powers:
Inescapable Blade
Shadow Storm
Assassin's Shroud
Shadow Step
Changeling Disguise

Shadow Darts
Army of the Night
Sneak Attack
Changeling's Trick
Shade Form

Targeted for Death
Lurking Shadow
Talon Amulet
Deathcut Leather Armour


Conditions:

Important Stuff: When Murphy kills with a melee attack, gains 5 thp.
When attacking with CA, add +1 damage (Talon Amulet)

Full sheet: L4W:PC:Siblyx (renau1g - ENWiki)[/sblock]
 

[sblock=OOC]Mage survives the attack and actually gets pretty far away (off map). After this final round the party can choose a short rest or give chase. Or track later, but I am sure that the only way to reach the mage with a spell/weapon is for Janus to spend an action point to get in magic missile range.[/sblock]
 

Janus spots the fleeing mage, mutters more arcane words then takes a single step. Before his foot hits the ground it turns to slick ice and he glides quickly along after the mage. The slick quickly melts after his passing as he zooms passed his comrades. Janus steps lightly of the ice and balsts the mage with more arcane missiles.
[sblock=ooc]
Not sure if I want to use an action point, do we start the adventure with one?
I will use expiditious retreat, shift twice my movement
MM vs ref: 1d20+6=24 ;dmg: 2d4+5=6 Sorry, I miss clicked on the drop down box and got 1d6+5 instead of 2d4+5, Here is the proper damage role: 2d4+5=11

[/sblock]
 

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