Adventure: Just Before Nightfall (DM:johnmeier1, Judge:Ozymandias79)

"I have had enough!" Larinza shouts out. She makes 2 furious strikes at the prone vampire but only the second strikes home..

[sblock="Actions"]

Standard: Bastion of Defense (1d20+7+3=16, 6d4+5=15) Miss but allies within 5 (everyone) gain 8 Temporary HP

AP: Warlords Strike (1d20+7=16, 4d4+5=14) forgot the +3 but still a miss. and then +3 for Action Surge for 22 vs. Reflex hit, Until the end of Larinza's next turn, all of her allies gain a +4 bonus to damage rolls against the target.

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[sblock=DarwinofMind] Note that you get ANOTHER +3 to the second attack from Action Surge bringing it to 22, which is a hit vs Reflex.

14 damage and until the end of Larinza's next turn, all of her allies gain a +4 bonus to damage rolls against the target.

Everyone should also know that they heal 4 hp when they spend an action point (from your inspiring presence), but it would be difficult to reconstruct when those happened
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Murphy again calls on the shadows to assail his adversary and steps back next to the vampire. "Now with your friends gone, it's just the two of us" he jokes with a wide grin. His overconfidence is his undoing as the assassin's blade is turned aside by his foe, after giving the enemy time to recover. One of his shadowlings manages a small bite before return to its master. Cursing, Murphy then draws the shadows into himself, his form turning wavy and insubstantial.

[sblock=ooc]
Free: 2 shrouds on vamp
Move: Teleport to M17 (shadow Step)
Standard: Shadow Storm on Vampire - vs ac; dmg (1d20 12=15, 1d10 17=20) damn...shroud (1d6=2) still takes 2 from the shroud
Minor: Activate Shade Form - insubstantial, vulnerable 5 radiant TENT
[/sblock]

[sblock=ministats]Murphy Tang Male Human Assassin 4
Initiative: +6, Passive Perception: 17, Passive Insight: 14, Senses: Normal
AC:20, Fort:16, Reflex:18, Will:19
HP:35/37+8thp, Bloodied:18, Surge Value:9, Surges left:6/8
Action Points: 0
Powers:
Inescapable Blade
Shadow Storm
Assassin's Shroud
Shadow Step
Changeling Disguise

Shadow Darts
Army of the Night
Sneak Attack
Changeling's Trick
Shade Form

Targeted for Death
Lurking Shadow
Talon Amulet
Deathcut Leather Armour


Conditions:

Important Stuff: When Murphy kills with a melee attack, gains 5 thp.
When attacking with CA, add +1 damage (Talon Amulet)

Full sheet: [/sblock]
 

Shorrin winks at the vampire, then spins low attempting to take out the creature's knee. He misjudged his distance however and left his hammer short of his mark. Completing his spin, he unleashes his natural weapon... a stream of searing acid. That too falls harmlessly by the wayside, but managed to garner the undead's attention.


[sblock=Mechanics]

Shorrin will use Spinning Sweep and mark the vampire...

1d20+13=16, 1d10+11=14

yay missing........

Dragon's Breath 1d20+7=12, 1d6+3=8 again....

[/sblock]
 

"Thank you!" says Tonk to Dextyr. [Tonk heals 10 HP.]

"Okay, now for the get ready to charge again!"

He lashes out with his mace, but the vampire rolls out of the way. [Standard: King's Castle 1d20+8+2=16 v. Reflex]

Tonk hops backwards, swapping places with Larinza. Then, he darts into the shadows, circling around the vampire. In his eagerness to splat the vampire again, Tonk giggles, giving away his position. [Move: to M14, Stealth 1d20+11-5=7]
 

Janus follows up with another barrage of ice missiles.
[sblock=ooc]
Move Action: N/a
Standard Action: MM @ Vamp vs. Ref: 1d20+6+3=18; DMG=2d4+5+4=16.
[/sblock]
[sblock=Janus stat block]
Janus Reinhardt - Male Human Wizard 3
Passive Perception: 14, Passive Insight: 19
AC: 18, Fort: 13, Reflex: 16, Will: 17 -- Speed: 6
HP: 38/30, Bloodied: 15, Surge Value: 7, Surges left: 3/7
Initiative: +4
Action Points: 1, Second Wind: Available
Powers: Magic Missile, Ray of frost, Thunderwave, Icy Terrain, Color Spray, Freezing Cloud (Not Memorized), Sleep (Memorized/Used),
Expeditious Retreat (Memorized/Used), Feather Fall (Not Memorized)
[/sblock]
 


"Lets tear this guys head off big guy", Dextyr calls out to Shorrin, sending a wave of healing magic to him.

Dextyr then once again tries to shake the Vampire with taunting magical words, but again they fail to effect the powerful creature.

[sblock=Mechanics]
Minor Action: Sustain Zone
Minor Action: Majestic Word on Tonk; spend HS+4 hit points
Standard Action: Vicious Mockery vs Vampire; 1d20+5 (Vicious Mockery)=15
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[sblock=OOC] Tonk does not have any healing surges left, DMDanW. You can feel free to use that power on Shorrin (who is down 11) or save it. It may be important so try to decide soon

I am working on a summary post now[/sblock]
 

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