johnmeier1
Explorer
The vampire staggers under the blows and freezes in the cold. He roars I shall bury you! and slams a fist into Tonk, knocking the half-orc back. He steps forward and slams both fists into the rubble behind him. The rocks cascade down upon him and those close by, opening massive wounds on the vampire but not dropping him. With Tonk and Larinza's blood streaming down from their wounds, his face lights up with hunger and his eyes gleam red again with menace. Large rocks and stones cover the floor.
[sblock=mechanics] The vampire will use his second action point. First a single powerful slam against Tonk 1d20+10-2=24 (vs AC) for 2d6+5=12 damage. Then he shifts forward and activates a rockslide in burst 3 (catching Tonk Larinza Murphy) while he automatically takes full damage of 17 only Larinza is hit (the other two take half). The area is now difficult terrain (marked on the map as shaded rock)
Those 3 can try a DC 25 Nature or Dungeoneering check to take reduce the damage (but I don't think anyone has enough skill)
All PCs can go now, he may not get to go again
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[sblock=status]
Name Pos HP Temp HS Effects
Vampire K8 -210hp -2AP hit it heal 4, Targeted (Murphy), -2 to attacks TENT (Dextyr), Slowed TENT (Janus)
Vampire Spawn (hidden Perception 16)
Shorrin J15 40/43 0thp 5/13 +1 hit +2 dam vs vamp, Dazed TENT
Larinza K9 8/34 0thp 6/8 bloodied
Murphy K10 35/37 0thp 6/8 Talon Amulet (sword at K13)
Janus K14 30/30 8thp 3/7
Tonk J9 10/29 0thp 0/8 bloodied
Dextyr K12 25/33 8thp 6/10 burst 5 +1 attack to allies
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[sblock=mechanics] The vampire will use his second action point. First a single powerful slam against Tonk 1d20+10-2=24 (vs AC) for 2d6+5=12 damage. Then he shifts forward and activates a rockslide in burst 3 (catching Tonk Larinza Murphy) while he automatically takes full damage of 17 only Larinza is hit (the other two take half). The area is now difficult terrain (marked on the map as shaded rock)
Those 3 can try a DC 25 Nature or Dungeoneering check to take reduce the damage (but I don't think anyone has enough skill)
All PCs can go now, he may not get to go again

[/sblock]
[sblock=status]
Name Pos HP Temp HS Effects
Vampire K8 -210hp -2AP hit it heal 4, Targeted (Murphy), -2 to attacks TENT (Dextyr), Slowed TENT (Janus)
Vampire Spawn (hidden Perception 16)
Shorrin J15 40/43 0thp 5/13 +1 hit +2 dam vs vamp, Dazed TENT
Larinza K9 8/34 0thp 6/8 bloodied
Murphy K10 35/37 0thp 6/8 Talon Amulet (sword at K13)
Janus K14 30/30 8thp 3/7
Tonk J9 10/29 0thp 0/8 bloodied
Dextyr K12 25/33 8thp 6/10 burst 5 +1 attack to allies
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