Adventure: Just Before Nightfall (DM:johnmeier1, Judge:Ozymandias79)

Larinza rushes forward into the frey taking up position over Tonks fallen body, "Tonk, get up ya big lug. I can't keep pulling your hairy rear out of the fire." She then swings her glaive at the dragonborn giving an opening for Shorrin to circle around..

[sblock="Actions"]

Move:Move to AF8
Minor:Inspiring Word on Tonk, (again), Surge + (1d6=1)
Standard:[/COLORWolf Pack Tactics vs. Ackurno: vs. Reflex. (1d20+7=24, 2d4+5=13) Regardless of hit or miss, Shorrin can shift 1 square as a free action before the attack.
[/sblock]

[sblock=Larinza stat block]Larinza Tsani- Female Human Warlord 3
Passive Perception: 12, Passive Insight: 12
AC:17, Fort:16, Ref:14, Will:16 -- Speed: 5
HP:34, Bloodied:17, Surge Value:7, Surges Per-Day 8/8
Initiative +3 Action Points: 1, Second Wind: not used
Powers:
Furious Smash
Opening Shove
Wolf Pack Tactics

Inspiring Word Inspiring Word
Hammer and Anvil
Warlord's Strike

Bastion of Defense

Aid the Injured

Flesh Seeker Glaive +1(Enc)
[/sblock]
 
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Janus take another arrow like the man he is, screaming like a halfling he shuffles over towards Dextyr, "Thanks for the respite, it looks like we are dealing with the undead. Die Vampire Spawn Die, again..." Janus quips as he lets fly with another spell.

"Yarps roloc" A single mote of ice issues forth from Janus's hand, flickers and then erupts into a brilliant spray, Cold light fills a large area and the temperature drops dramatically. The sudden change in air pressure causes ear drums to burst and the vampires stumble about dazed.



[sblock=ooc]
Free Action: Religion Check: 1d20+10=30
Move Action: Move to U3
Standard Action: Color Spray vs Will on 2 vamps: W4:1d20+6=15 ;X4:1d20+6=13; Damage=1d6+5=6 Radiant and creature is dazed ueont
[/sblock]
[sblock=Janus stat block]
Janus Reinhardt - Male Human Wizard 3
Passive Perception: 14, Passive Insight: 19
AC: 18, Fort: 13, Reflex: 16, Will: 17 -- Speed: 6
HP: 26/30, Bloodied: 15, Surge Value: 7, Surges left: 6/7
Initiative: +4
Action Points: 0, Second Wind: Available
Powers: Magic Missile, Ray of frost, Thunderwave, Icy Terrain, Color Spray(Used), Freezing Cloud (Not Memorized), Sleep(Memorized/Used),
Expeditious Retreat (Memorized), Feather Fall (Not Memorized),
[/sblock]
 
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[sblock=OOC Changer]
You might want to check your stat block. You have Expeditious Retreat marked as used, and Sleep marked as still memorized. Not sure how you mark off Color Spray, but it does not look like it is. Also your surges used need to be updated as well.

Oh, and sorry if I seem "rules lawyerish", just trying to help in case you overlooked it.
[/sblock]
 

[sblock=ooc]
Thanks for that, I missed the surge adjustment. As for the powers, I cut and paste from a word doc, obviously strikethrough doesnt cut and paste.
I have made the adjustments.
[/sblock]
 

Tonk awakens, looking straight up at the nether regions of Larinza's armor.

"What? What is--?! Aaaaagh! I blind! I blind!"

Standard Action: Second Wind (+2 to all defenses, recover 7 HP)

Save v. Dazed: 1d20=4


[sblock=Tonk's Stats]Tonk - Half-Orc Rogue 2
Passive Perception 18, Passive Insight 18
AC 19, Fort 18, Reflex 20, Will 16 Resist Force 10
HP 15/29, Bloodied 14, Surge Value 7, Surges 5/8
Speed 6 (+2 on charge), Initiative +8
Action Points: 0, Second Wind
At-Will Powers: Clever Strike, Disheartening Strike
Encounter Powers: Furious Assault, King's Castle, Tumble
Daily Powers: Handspring Assault, Vanguard Mace +1
[/sblock]
 
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[sblock=Shorrin's Dragonbreath]

Dang it. I knew that. Sorry, it's one mechanic I can't seem to remember.
To Hit:
1d20+7=16, 1d20+7=14, 1d20+7=27

Dmg:
1d6+4=7, 1d6+4=9
I'd like to just go from left to right. I am not sure who is who on the map, sorry.

So, from left to right

AG6= 17 vs Reflex, 7 dmg (original roll)
AG7= 16 vs Reflex, 7 dmg
AG8= 14 vs Reflex, 9 dmg
AG9= 27 (crit), 10 dmg

[/sblock]
 

Shorrin growls in rage as the half-orc falls. He quickly steps over Tonk's body and let's fly a blast of acid. The acid makes the previous pile of ice look puny, and engulfs the four attackers. He shows the elf his shield, then ducks down at the last moment and smashes the creatures knee. "My threats are never idle!" He roars as his blow lands true, bloodying the elf. As Shorrin moves, the other dragonborn lashes out with his longsword that bounces off the plate armor. The icy dragonborn turns his sword at the last second and still scores a minor wound, bloodying Shorrin.

As the pale creatures strike out at him Dextyr ducks and steps around the creature. Not having much time to examine them, Dextyr is not sure what exactly these pale skinned humans are, but they would soon be dead. He begins singing a battle hymn, and as the magic of the words reaches Janus, he feels revitalized and his previous wounds seem less grievous than before. As the reaches the end of the hymn his voice raises and ends in a loud shout, which knocks the first pale skinned human back into the sunlight where it perishes instantly.

Murphy points at the prone figure of Trotaiale and shadows cast by Shorrin's massive frame begin crawling over her, like tiny ants swarming over a fresh meal. Smiling as he steps forward, Murphy stands over the halfling, her helpless frame lying unmoving on the soft grass just off the dirt path. With the chaos of battle all around him, Murphy finds things are strangely quiet, as if it's just the two of them in all the world. The clang of metal from Shorrin's ongoing battle with his foes, the arcane powers blasting forth from Janus and Dextyr, even Larinza's tactical commands all fade into background noise. Here, here was his first. Here was his prize, laid out before him and Murphy could feel that this was the time.

His blade poised before him, the human takes a deep breath before plunging it into her stomach. The bastard sword easily slides through the leather armour and soft tissue underneath. Murphy sees a soft glow about her as he twists the blade, causing a twitch in her figure. The assassin looks to the shadows cast by all the forms about him and nods, whispering "Yes, you may feast" and suddenly the shadows turn from following the forms of the battle and turn their attentions to Trotaiale. They begin tearing and clawing at the prone form as Murphy's grin grows even wider, the shadows cause no physical damage to the halfling, but rather feed on the aura surrounding her. With her glow fading, Murphy focuses on his new blade and begins drawing the last bits of her energy into himself. With their hunger satiated, for now, the shadows return to their normal actions. Murphy feels renewed and turns his attention back to the action, the normal sounds of battle wash over him and the assassin looks for his next foe.

Larinza rushes forward into the frey taking up position over Tonks fallen body, "Tonk, get up ya big lug. I can't keep pulling your hairy rear out of the fire." She then swings her glaive at the dragonborn giving an opening for Shorrin to circle around

Janus take another arrow like the man he is, screaming like a halfling he shuffles over towards Dextyr, "Thanks for the respite, it looks like we are dealing with the undead. Die Vampire Spawn Die, again..." Janus quips as he lets fly with another spell. "Yarps roloc" A single mote of ice issues forth from Janus's hand, flickers and then erupts into a brilliant spray, Cold light fills a large area and the temperature drops dramatically. The sudden change in air pressure causes ear drums to burst but the remaining vampire ignores it.

Tonk awakens, looking straight up at the nether regions of Larinza's armor.
"What? What is--?! Aaaaagh! I blind! I blind!"

The wizard retreats, while throwing lightening from his fingers. Tonk and Shorrin are struck with terrific electric shocks while Murphy dodges the blast headed towards him. Alefel leaves his longbow on the ground and draws a shortsword as he stands. Two slashes at Shorrin produce no results. The vampire spawn retreats further into the shade of the trees, moving close to Janus and Dextyr and missing the wizard with a swipe of its claws. Ackurno swings his longsword at Tonk, determined to draw blood. His sword strikes the prone half-orc and leaves him dying again. The dragon born shrugs off his sluggishness.
[sblock=Status]
Murphy AH6 37/37
Tonk AF8 dying, prone -2/24
Zheis AH18
Hausk unconscious 0hp
Trotaiale dead
Ackurno AG8
Alefel AG10 bloodied
Vampire V3
Janus U3 26/30 <-- you are up next
Shorrin AF9 bloodied 10/43
Larinza AE8 34/34
Dextyr W3 33/33
[/sblock]
[sblock=Mechanics] Dice room
Tonk gets a saving throw on the dazed effect 1d20=1
Zheis move to AH 18 Dancing Lightning 1d20+7=9 vs. Larinza Ref 1d20+7=20 vs. Shorrin Ref 1d20+5=25 vs. Tonk Ref for 1d6+4=10
Ackurno Longword 1d20+10=29 vs. Tonk AC for 1d8+3=5 ,save vs. slow 1d20=15
Alefel stands up, drops longbow draws Shortsword 1d20+7=9 vs. Shorrin AC Elven accuracy 1d20+7=13
Vampire moves to V3, Claws 1d20+11=16 vs. Janus AC
[/sblock]
[sblock=map]
42319d1261014171-adventure-just-before-nightfall-dm-johnmeier1-judge-ozymandias79-map6.jpg

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Janus look shock that the Vampire attack him, "Well that last spell didn't do so good, try this vampire scum, err spawn."
“Evaw rednuht” Janus begins to murmur once again in a forgotten tongue, motes of snow and ice forming around his body, spinning in time to the rhythmic canting. Janus crouches low, twisting to his right, then flings his arms out toward the vampire. A low rumble begins, quickly reaching a crescendo as a wave of ice and snow is blasted forth from Janus’s hands stretching out to engulf the vampire and narrowly missing Dextyr.

[sblock=ooc]
Move Action: shift to T4
Standard Action: Thunder wave Vamp V3 1d20+6=12: Dmg: 1d6+5=8 Push to Y3
[/sblock]
[sblock=Janus stat block]
Janus Reinhardt - Male Human Wizard 3
Passive Perception: 14, Passive Insight: 19
AC: 18, Fort: 13, Reflex: 16, Will: 17 -- Speed: 6
HP: 26/30, Bloodied: 15, Surge Value: 7, Surges left: 6/7
Initiative: +4
Action Points: 0, Second Wind: Available
Powers: Magic Missile, Ray of frost, Thunderwave, Icy Terrain, Color Spray(Used), Freezing Cloud (Not Memorized), Sleep (Memorized/Used),
Expeditious Retreat (Memorized), Feather Fall (Not Memorized)
[/sblock]
 

Shorrin ducks behind his shield, laughing the entire time. "Fun lot you are. Pity we couldn't get along."

[sblock=Action]

Shorrin will use his Second Wind to regain 13 hit points, bringing him to 23. +2 to all defenses and all that jazz... [/sblock]
 

His hunger satiated only for the moment, Murphy looks around the battlefield for his next victim. His eyes are different now than you've seen them, a pinprick of red at the center of his pupils, and his eyes have gone black. The swordsman sees the lightly armoured elf, engaged in a battle with Shorrin, and recalls that this foe cost him the advantage of stealth. Stepping around Ackurno, Murphy stalks towards his foe, knowing he has the elf in a situation where he's caught between himself and the massive dragonborn, Shorrin.

Stepping forward, Murphy feints with a slash to the right side of the elf, but he quickly pulled the blade back as the elf reacts to the attack. The assassin stabs the elf in the shoulder and again whispers, "Yes, it is alright, your time is now" and the shadows detach from himself and Shorrin to feast on the elf. Again the shadows engorge themselves on the life energy of humanoid and the elf falls.

Now having dropped this fool, Murphy spots the mage standing all alone. Thinking the man would like some company, the assassin runs along the battlefield in the blink of an eye. Murphy stabs at the mage, but the wizard manages to sidestep at the last moment, avoiding the strike.

"Don't worry, next time I won't miss" he says to nobody in particular, unless you count the growing shadows as somebody.


[sblock=ooc]
Free: put 1 shroud on Alefel
Move: to AH11 (AH6->AI7->AI8->AI9->AI10->AH11)
Standard - Shadow Storm on Alefel (invoking Shroud) - vs ac; dmg; shroud (1d20 12=18, 1d10 12=18, 1d6=3) hits for 21 damage (dmg is 1d10+5+1(CA - amulet)+4(night stalker bonus)+2(shorrin & Murphy adjacent to him)
AP - Charge the mage (to AH17) - vs ac; dmg (1d20 6=14, 1d10 9=17) (forgot +1 for charge, hits AC 15, but still a miss)
Minor: n/a
[/sblock]

[sblock=ministats]Murphy Tang Male Human Assassin 4
Initiative: +6, Passive Perception: 17, Passive Insight: 14, Senses: Normal
AC:20, Fort:16, Reflex:18, Will:19
HP:37/37+5thp, Bloodied:18, Surge Value:9, Surges left:8/8
Action Points: 1 (or 0)
Powers:
Inescapable Blade
Shadow Storm
Assassin's Shroud
Shadow Step
Changeling Disguise

Shadow Darts
Army of the Night
Sneak Attack
Changeling's Trick
Shade Form

Targeted for Death
Lurking Shadow
Talon Amulet
Deathcut Leather Armour


Conditions:

Important Stuff: When Murphy kills with a melee attack, gains 5 thp.
When attacking with CA, add +1 damage (Talon Amulet)

Full sheet: L4W:PC:Siblyx (renau1g - ENWiki)[/sblock]
 
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