renau1g
First Post
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I've updated the House Rules page with the information on traveling/exploring the Stolen Lands. You'll receive xp for each hex that's fully explored. Right now as speed is of the essence you'll just be moving through one of the hexes.
4e Kingmaker Conversion | House Rules | Obsidian Portal
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The party leaves after gathering some supplies, the group looks to move towards the bandit camp and get the drop on Kressle and company. Miles of easy plains are covered with little difficulty, but as the party arrives at the Narlmarches, the way is far more difficult.
Speed is of the essence, but the forest is not an easy place to move through, the tangled woodlands seeming to fight against the party's efforts.
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Skill Challenge!
Move through the woods and locate the bandit camp.
0/8 successes
0/3 failures
Each failure will result in either a lost surge, or lost time.
Almost any skill is available, provided a solid IC justification is used. Note that using the same skill in subsequent rounds results in a compounding -2 penalty (i.e. if you use nature in round one, next round it's -2 to the check, if you used it again, it's then -4 on round 3).
[/sblock]
I've updated the House Rules page with the information on traveling/exploring the Stolen Lands. You'll receive xp for each hex that's fully explored. Right now as speed is of the essence you'll just be moving through one of the hexes.
4e Kingmaker Conversion | House Rules | Obsidian Portal
[/sblock]
The party leaves after gathering some supplies, the group looks to move towards the bandit camp and get the drop on Kressle and company. Miles of easy plains are covered with little difficulty, but as the party arrives at the Narlmarches, the way is far more difficult.
Speed is of the essence, but the forest is not an easy place to move through, the tangled woodlands seeming to fight against the party's efforts.
[sblock=ooc]
Skill Challenge!
Move through the woods and locate the bandit camp.
0/8 successes
0/3 failures
Each failure will result in either a lost surge, or lost time.
Almost any skill is available, provided a solid IC justification is used. Note that using the same skill in subsequent rounds results in a compounding -2 penalty (i.e. if you use nature in round one, next round it's -2 to the check, if you used it again, it's then -4 on round 3).
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