Unable to reach the enemy by any means and not willing to give up now that the group found a solution for the trapped hall of doom, Shale decides the best thing to do is to advance as quickly as he can.
[sblock=actions]Double move (not run) forward. I should end at H13, I think. I'll use
Intellect fortress (encounter power, immediate interrupt, +3 to one defense until end of next round) as soon it's useful.
A couple questions: do we have line of sight/effect to the space behind the arrow slits? specifically, would a burst be created where or behind they? Also, would a burst 3 centered at P27 potentially affect the 3 southern enemies?[/sblock]
[sblock= Combat Stats]
Shale, shardmind psion 2
Initiative: +1, Speed: 6 Passive Perception: 11, Passive Insight: 16
AC: 18 Fort: 12, Reflex: 16, Will: 16, Resist: 5/psychic
HP: 29/29, Bloodied: 14, Surge Value: 7, Surges Left: 7/7
Action Points: 1, Power points 2/2
Powers
At-Will Powers:
Static Mote, Dimensional Scramble
Encounter Powers:
Far Hand (X) Forceful Push ( ) Shard Swarm ( ) Intellect Fortress ( ) Item: Orb of mental constitution ( ) Second Wind ( )
Daily Powers:
Living Missile ( )
[/sblock]