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[Adventure] KOGANÙSAN (DM: Sanzuo, Judge: TwoHeadsBarking)


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Otakkun

Explorer
Shrakk will double move to G-13 and will have Iron Mind prepared if he is hit.
[sblock=Combat Stats]Shrakk, Githzerai Avenger 3
Speaks in DarkOrange
HP 41/41 Temp HP 0
Initiative +4
AC 19, Fort 14, Reflex 16, Will 16
AP 1, Surges 8/9
Second Wind [ ]
Iron Mind [ ]
Angelic Alacrity [ ]
Distracting Flare [ ]
Channel Divinity: Divine Guidance [ ]
Channel Divinity: Abjure Undead [ ]
Aspect of Might [X]

Special
Shift 3 when using second wind.
+2 bonus to saves vs. daze, dominate & stun.
+2 item bonus to AC & saves when bloodied.
*Sick (1st step)
[/sblock]
 

Sanzuo

First Post
Right after Shrakk shouts out his warning the party rushes forward across the walkway keeping their heads down, except for Brenwar and Kavac who stand dazed for a moment.

There is a sharp cry from behind the fortifications and arrows are loosed in the direction of the three leading the charge. They are hit, but the arrows are crude and don't bite too deeply. Afterwards, the mysterious archers step out of the view of the party behind the solid rock wall.

[sblock=Actions, Round 0:]Shale: Double move to H13,
Karma: Sustain minor, Double move to I13
Halleck: Battlefront shift Brenwar to M13, Double move to G13
Shrakk: Double Move to F13

Enemies: 1 hit on Shrakk for 4 damage, 2 hits on Halleck for 8 damage, 1 hit on Shale for 4 damage, all enemies move out of view.[/sblock][sblock=Status]????
Minion
AC 14; Fort 12; Ref 14; Will 13*
Basic Attack: N/A
* Enemies have superior cover, -5 to your attacks!!!!!
  • Brenwar: 49/53 hp
  • Shrakk: 37/41 hp, 2 surges spent, -1 healing surge
  • Halleck: 24/35 hp, 4 surges spent, -1 healing surge
  • Karma: 1 surge spent, -1 healing surge
  • Kavac: 35/39 hp, 2 surges spent
  • Shale: 25/29 hp
[/sblock][sblock=Map]
battle03map03.png
[/sblock][sblock=Terrain]
  • The ceiling is 2 squares above the walkway
  • The dark areas are a 4 square drop into water
  • The north and south wall are sheer and meet the ceiling
  • The east wall is sheer with arrow slits carved every square
  • The squares on and behind the rock (R) are de-trapped
  • The enemies are behind the arrow slits
[/sblock]

GM: Shrakk and Shale haven't expended Iron Mind or Intellect Fortress.
 

Someone

Adventurer
Shale continues hurrying forward. Now at least he does have the arrow slits at range.

[sblock=ooc]Double move to E18 (can we move diagonally to cut corners?)

Have in mind Intellect fortress (+3 to one defense) or Orb of mental constitution power (makes AC equal Will defense, then spend 1 power point to get +4 to Will) against future attacks.[/sblock]
 


Tenchuu

First Post
"Move Cautiously. No doubt they will return, in other windows, with another volley. Be prepared for the attack," Halleck said.

OOC: Still thinking about the best move, but I think this round we would be better off with 1 move + total defense. We can't hit them yet. Next round they will move into place and fire. My next turn Halleck (with move 5) would be within 10 of most windows.
 

Cute-Hydra

First Post
OOC: Bows have a lot longer than 10 range, but most powers don't, we can assume their last round of attacks were basic ranged which accounts for the light damage, if we get within 10 of them we should be ready to take considerably more pain or at least something more special. AKA: we should try and take them out the turn we move in. (Will post soon)
 

Rapida

First Post
Move to C13.
[sblock]
Brenwar – Male Human Paladin 5
http://l4w.wikia.com/wiki/PC:Brenwar_Holyshield_(Rapida)
Initiative: +1, Speed: 5 Passive Perception: 15, Passive Insight: 20
AC: 24 Fort: 17, Reflex: 17, Will: 19, Resist: 1/all
HP: 49/53, Bloodied: 26 , Surge Value: 13, Surges Left: 13/13
Action Points: 1
Feat Note: Whenever Brenwar spends a healing surge, he gains 3 resistance to all damage until the start of his next turn.
OA Basic Melee Attack: +9 Virtuous Strike (Vanguard's Hammer) 1d10+5 Damage
Powers At-Will Powers:
Divine Challenge, Ardent Strike, Virtuous Strike, Enfeebling Strike Lay on Hands (3/3 Remaining)
Encounter Powers: Valorous Smite, Righteous Smite, Virtue, Channel Divinity, Second Wind
Daily Powers: Majestic Halo, Unyielding Faith, Magic Item Daily
[/sblock]
 

Cute-Hydra

First Post
Karma nervously advances remaining focused and cautiously avoiding getting to close.

OOC: Sorry for the boring move, but as I am maintaining the telekinesis to
save any fallers, I am not taking any chances.

Actions: Move up to 5 maintaining line cohesion and avoiding getting within 10 squares of enemy.

Minor: Prepare to switch grab
Standard: I don't have a rule book on me, but if total defense is a standard action I'l do that, otherwise twiddle thumbs.
 

Tenchuu

First Post
"Rushing this will do us no good," Halleck reiterated, moving up some, not nearly as fast as the others. Stopping short, he brought his shield up in front of him, preparing for the next wave.

[sblock=Action Block, Mini-Stats]
Walk (to C14), Total Defense.

[sblock=Action Block]
Move: walk to C14
Minor: ??
Standard: Total Defense

  • Target:
  • Attack:
  • Damage:
  • Effect:
[sblock=ignore]
Against the target of this exploit, you gain a bonus to defenses equal to your Charisma modifier (+4) until the start of your next turn (due to Feat). The target can make a melee basic attack against you as a free action and has combat advantage for the attack. If the target makes this attack, an ally of your choice within 5 squares of the target can make a basic attack against the target as a free action and has combat advantage for the attack.
[/sblock]
[/sblock][sblock=Halleck Stat block]Viscount Ambrose Halleck - Male Half-Elf Hybrid Bard/Warlord 3
Initiative: +0, Passive Perception: +13, Passive Insight: +15

Defenses:

AC: 19, Fort: 14, Reflex: 14, Will: 16 -- Speed: 5 (-1 Pen from armor)

Vitality:
HP: 32/35, THP: 0/8 Bloodied: 17, Surge Value: 8, Surges left: 4/8
Action Points: 1/1, Second Wind: not used
Languages:
Common, Elven, Goblin

Basic Attacks
:
:bmelee: Basic Melee Attack: +7 vs AC - Longsword 1d8+3
:ranged: Ranged Basic Attack: N/A

Powers:
At-Will:
Brash Assault, Vicious Mockery
Encounter: Righteous Brand, Inspiring Word, Majestic Word, Shout of Triumph, Diabolic Stratagem, Divine Challenge, Battlefront Shift
Daily: Stirring Shout, Heroic Effort

Weapons:
Longsword

[/sblock]
[/sblock]
 

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