Shale now advances slower, realizing that his companions were right on the "not rushing" strategy. This time he waits for any of the archers to show themselves before scattering their molecules around.
[sblock=actions]Advance to k18, ready an action to, as soon anyone moves to the space behind any of the arrow slits, manifest Dimensional Scramble centered in that space. It should hit Fort 16, without the benefit of cover as we discussed earlier; if it hits anyone with more than 1 hit point, try (this should allow them a save) to teleport him in front of the arrow slits - I mean the "26" column.
It it's useful, use the orb's encounter power (immediate interrupt, use Will defense instead of AC, spend 1 power point to raise Will save to 20)[/sblock]
[sblock= Combat Stats]
Shale, shardmind psion 2
Initiative: +1, Speed: 6 Passive Perception: 11, Passive Insight: 16
AC: 18 Fort: 12, Reflex: 16, Will: 16, Resist: 5/psychic
HP: 25/29, Bloodied: 14, Surge Value: 7, Surges Left: 7/7
Action Points: 1, Power points 2/2
Powers
At-Will Powers:
Static Mote, Dimensional Scramble
Encounter Powers:
Far Hand (X) Forceful Push ( ) Shard Swarm ( ) Intellect Fortress (X) Item: Orb of mental constitution ( ) Second Wind ( )
Daily Powers:
Living Missile ( )
[/sblock]