Adventure:Land Ho! FWBTHW (DM:H.M.Gimlord,Judge:Ozymandias79)

As Rujah is roused, he immediately hefts his hammer as he snarls in anger, seeing the undead monstrosity hovering over him, he rises in a surge of rage, striking out as the waters around him roiled slightly, hammer slamming towards the nearest horror.

[sblock=Actions]
Free: Mark all the adjacent critters
Standard: Weight of Earth on I -1; 1d20+8=12, 1d10+5=10 12 vs AC (Sigh) [/sblock]
 

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Rujah rouses to an uneasy sight, from one battle to another. At first, he despairs, but Riardon's words provide courage and healing.

The rest of the party ready themselves, and prepare for the onslaught of the undead. The boats draw closer, and yet another barrage of javelins comes down on them. Jin, Talon, Dayna, and Riardon each absorb their share of steel rain, but shake as the first wave of decaying creatures crawls over the rail. Jin swings twice, blade-over-blade, quickly dispatching one, but missing the second, which proves to be a painful error. The drowned one bites into Jin’s right arm as he climbs up the side of the boat, causing blood to pour from the gash. Fenwick is ready with his axe, but the axe doesn’t seem as ready. It strikes the water, and the orc is forced to reposition himself for another swing. As he does, one of the acquatic zombies attempts to follow the lead of the other. He bits into Fenwick’s arm, but his teeth shatter harmlessly on the orc’s bicep and fall out onto the floor of the boat. Yet another zombie attempts to grab Dayna, but the wolf is too far back from the rail for the zombie to get a good reach. His bony fingers snap on thin air.

From the front of the boat, one of the drowned corpses climbs over the rail and moves toward Riardon, but as he does so, he loses his footing, collapsing in a heap at the Eladrin’s feet. Fearful, the decaying body casts a cowardly eye up at the warlord, expecting the worst.

Rujah is assaulted, from two sides, but he’s fresh and confident. They’re no danger to him…yet.

The party, being busy with the starboard side of the boat is taken completely by surprise when four more zombies manage to climb over the rail on the port side. They manage harm to Fenwick and Talon, but the one in the stern trips over a dead comrade and goes down, struggling, but unable to stand just yet.

As the battle is progressing, none in the party fail to notice that more lights are appearing off the stern of their boat. The sound of creaking timbers, now becomes audible over the cacophony of battle. Lamps are being lit, and as they are, they begin to illuminate a large naval craft one segment at a time, until it becomes apparent that the ship has been extremely close for some time.

Gruff voices are heard from the deck, though the deck is so high that no one can be seen, and a huge anchor drops from the bow causing the calm, foggy water to heave violently around the smaller boats.

Jin casts an eye, quickly in the other direction, to the west, and swears that he catches a glimpse of their dwarven charge. He’s lying tied up on floor of the boat off their own bow.

[sblock=Mechanics]J3 moves I3,H2
Riardon: Readied Action: Melee Basic
Target: H2
Attack: 1d20+9=12 Miss

I4 moves H3
I5 moves H5
E2 Moves F 1 (Falls at Jin’s hands)
E2 Moves F 2 (Survives Jin’s attack)
E3 Moves F 3 (Survives Fenwick’s attack)
E4 Moves F 4

J0 moves to J1 OA from Rujah
Attack: 1d20+8=18;1d10+5=8 Hits drowned one in the water

Javelin attacks:
Targets: Each PC twice in the following order
Jin, Fenwick, Talon, Dayna, Rujah, Riardon
1d20+7-2(concealment)=21 Hit
1d20+7-2(concealment)=7 Miss
1d20+7-2(concealment)=16 Miss
1d20+7-2(concealment)=8 Miss
1d20+7-2(concealment)=9 Miss
1d20+7-2(concealment)=25 Hit
1d20+7-2(concealment)=10 Miss
1d20+7-2(concealment)=16 Hit
1d20+7-2(concealment)=17 Miss

1d20+7-2(concealment)=23 Hit
1d20+7-2(concealment)=25 Hit
1d20+7-2(concealment)=9 Miss


Melee Attacks:
F0: Target: Jin: 1d20+5+2(Flanking)-2( Cover)=19 Hit for 4
F2: Target: Fenwick: 1d20+5+2(Flanking)-2( Cover)=6 Miss
F3: Target: Talon: 1d20+5+2(Flanking)-2( Cover)=19 Hit for 4
F4: Target: Dayna: 1d20+5+2(Flanking)-2( Cover)=7 Miss
H2: Target: Riardon: 1d20+5=6 Miss / Athletics: 1d20+3=9 Falls
H3: Target: Fenwick: 1d20+5+2(Flanking)=22 Hit / Athletics: 1d20+3=22
H4: Target: Talon: 1d20+5+2(Flanking)=23 Hit / Athletics: 1d20+3=17
H5: Target: Dayna: 1d20+5+2(Flanking)=10 Miss / Athletics: 1d20+3=14 Falls
I-1: Target: Rujah: 1d20+5=18 (No flanking, subtracted 2) Miss / Athletics: 1d20+3= 8 Falls
H-1: Target: Rujah: 1d20+5-2(Cover)=19 Hit

Summary:
Jin takes 8 damage
Fenwick takes 4 damage
Talon Takes 12 damage
Dayna takes 4 damage
Riardon takes 4 damage
Rujah takes 8 damage[/sblock][sblock=Status]
Jin G1 12/32 Bloodied AP 1 HS 6
Fenwick G2 25/37 AP 1 HS 11
Riardon H1 27/39 AP 1 HS 8
Talon G3 19/31 AP 1 HS 8
Dayna G4 18/30 AP 1 HS 2
Rujah I0 11/41 Bloodied AP 1 HS 12

Enemy Locations:
H2 Prone
H3
H4
H5 Prone
F0
F2
F3
F4
H-1
I-1 Prone

Boat1: F-2,G-3,H-3,G-4(This one looks like a tied up dwarf with a javelin in his leg), H-4
Boat2: C0,B0,B-1,A-1
Boat3: C3,B3,C4,B4
Big Frickin’ Boat: No discernable enemies yet, though you can hear them…Lot’s of them.[/sblock][sblock=Large Map]
ManOverboardRound4.png
[/sblock][sblock=Local Map]
ManOverboardRound4Local.png
[/sblock][sblock=Enemies]
DrownedOne.png
[/sblock][sblock=OOC]OK guys. Break out the area effects. I'm getting tired of posting for umptimillion zombies! I also decided to move the fog to the background. It's obscuring, in the game, but in RL it's a pain.[/sblock]
 
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Fenwick wheels to face the new foes. "Stay out of boat!" he yells and swings his axe high in an arc. It descends, whistling slightly, then connects with the foe with a great crack, dropping his foe. Fenwick howls along with it, with a furious roar that echoes resoundingly with a tangible force, shattering at least two more of the undead creatures. Unfortunately, Fenwick has overbalanced himself, and falls into the bottom of the boat. Grumbling, he climbs unsteadily back to his feet, and prepares for the next onslaught.


[sblock=ooc]Standard: Howl of Fury vs. H3 1d20+8=26 (no damage rolled since this is a minion) then Blast 3 H3 to J5 for 3 thunder damage.

Athletics to stay up in boat: 1d20+9=14

Move: stand back up.

[/sblock]

[sblock=Fenwick stat block]Fenwick Male Orc Barbarian 2
Initiative: +1, Passive Perception: 11, Passive Insight: 11, Senses: Low-light
AC:18, Fort:16, Reflex:13, Will:14
HP:25/37, Bloodied:18, Surge Value:9, Surges left:11/11
Action Points: 1, Second Wind: unused
Powers:Howling Strike, Howl of Fury, Warrior's Surge, Roar of Triumph,
Vault the Fallen, Shrug It Off,
Swift Panther Rage, Vanguard Execution Axe

Feral Might: When Fenwick bloodies an enemy, the next attack by him
or one of his allies against that enemy gains a +3 bonus to the attack roll.

Conditions:
[/sblock]
 

The ronin ignores his injury, letting the blood pour from his arm. "Die Oni!"

With a flick of the wrists, he dispatched two foes in the water, including the one that bit his arm. Out of habit, he flicked his wrists again; it was a move designed to clean the blood from his blades, but it mostly just flung his own blood from his arm. Jin smiled menacingly, and taunted, "Who among you is next? Your end is long overdue."

He lifted his injured arm over the edge of the boat, letting his blood drip into the water, thinking this would drawn them near. All the while, Jin readied another attack.

[sblock=Action Block, Mini-Stats]
Twin Strike (2 Hits)
Readied action: Offhand Strike (hit)

[sblock=Action Block]
Move: N/A
Standard: Twin Strike

  • Target: Attack 1 DO F2, Attack 2 DO F0
  • Attack1: 1D20 + 8 => 16 Hit
  • Damage1: N/a
  • Attack2: 1D20 + 7 => 18 Hit
  • Damage2: n/a
Readied Minor: offhand strike

  • Readying Trigger: DO moves adjacent to Jin
  • Target: DO who moves adjacent
  • Attack: 1D20 + 7 => 21 Hit
Athletics Check: 1D20 + 9 => 25

[/sblock][sblock=Jin Stat block]Ashikaga Jin'emon - Male Human Ranger 2
Initiative: +4, Passive Perception: +18, Passive Insight: +14
Defenses:
AC: 17, Fort: 16, Reflex: 17, Will: 14 -- Speed: 6

Vitality:
HP: 32/32, Bloodied: 16, Surge Value: 8, Surges left: 6/6
Action Points: 1, Second Wind: not used
Languages:
Common, Elven

Basic Attacks
:
:bmelee: Basic Melee Attack: +8 vs AC - Acidic Katana 1d10+5
:ranged: Ranged Basic Attack: +7 vs AC - Thrown Dagger 1D4+3

Powers:
At-Will:
Hunter's Quarry, Twin Strike, Shield of Blades, Hit & Run
Encounter: Off-Hand Strike, Acidic Katana Ranged Attack, Healer's Gift
Daily: Jaws of the Wolf, Acid Katana Attack

Weapons:
1 Acidic Katana (Acidic Bastard Sword +1 stats)
1 Katana (Bastard Sword stats)
[/sblock]Thank you Dice Room!
[/sblock]
 

[sblock=Readied Actions]Tenchuu. Readying an action is a standard action regardless of the type of action being readied. Would you like to spend an action point or would you like to simply abandon the idea?[/sblock]
 

OOC HMG: Remeber, due to Talon's Beast Protector feat, any melee attack (not a hit, any attack) on Dayna from adjacent to her gives Talon an OA at that target even if he's not adjacent to it. Not sure if that would result in one or more less zombies out of the crowd depending on how many attacked Dayna during their turn. I'll hopefully be able to post later tonight for full actions.
 

[sblock=Readied Actions]Tenchuu. Readying an action is a standard action regardless of the type of action being readied. Would you like to spend an action point or would you like to simply abandon the idea?[/sblock]
[sblock=abandon readied action]Crap. Consider it abandoned then. A shame, it was a waste of my attack roll. [/sblock]
 

OOC HMG: Remeber, due to Talon's Beast Protector feat, any melee attack (not a hit, any attack) on Dayna from adjacent to her gives Talon an OA at that target even if he's not adjacent to it. Not sure if that would result in one or more less zombies out of the crowd depending on how many attacked Dayna during their turn. I'll hopefully be able to post later tonight for full actions.
[sblock=OOC]Sorry. Forgot about that. Go ahead and post an OA against F4. It would do little good to post one against H5 since he just got howled to death by Fenwick :eek::lol:!. I'll be sure to remember this on future posts.[/sblock]
 

Riardon

"Rujah! Come over here. They are to many. We have to regroup!" Riardon shouts as he slams one of the undead thing out of his way.

Theroc, please read my action.

[sblock=OOC]

Athletics (1d20+10=29)

Standard: Opening Shove vs H2 (1d20+9=18)
Shift Rujah to our boat.

BTW: Riardon was hit for 4 dam. You wrote miss, but removed 4 HP, right?

-----

Everyone in 20 sq around Riardon gets a +2 to initiative.
When you spend an AP, you get a +3 on attacks.

[sblock=Mini stat block]
Riardon
Perception: 17 Insight: 12 Low-light Vision
AC 19 Fortitude 17 Reflex 16 Will 15
Initiative:
Hit Points: 27 / 39 Bloodied: 19
Temporary Hit Points: 0
Resist: -
Saving Throw: +5 vs Charm
Action Points: 1 Second Wind: 1
Healing Surge:9 Surges per day: 8 / 8
At-Will Powers: Commander's Strike, Opening Shove
Encounter Powers: Inspiring Word 1/2, Aid the Injured, Chilling Cloud, Warlords Favor, Steel Monsoon, Feystep
Daily Powers: Calculated Assault, Sunblade Burst

Condition:

[/sblock][/sblock]
 

[sblock=OOC]BTW: Riardon was hit for 4 dam. You wrote miss, but removed 4 HP, right?[/sblock]
[sblock=WD]Thanks for pointing that out. I must have deleted half a line or so in the status post.

Riardon's status is correct 27/39.
He was attacked 3 times (1 hit, 2 misses)
Riardon took 4 damage (as the status and mechanics indicate)
Rujah took no damage that round (primarily due to his +5 to AC (SW and Class Feature))

Sorry about the mixup. I edited the Mechanics summary to reflect this.[/sblock]
 

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