[Adventure]: Land Ho! FWBTHW (DM:H.M.Gimlord,Judge:Ozymandias79)

"It might interest you to know I took the ring next," stepping back again, "Your foe is here, for I used the ring and its power. I watched it crumble to dust in my hands."

With a flourish of his sword, fire rained down from the sky. It did not seem to effect his enemy, but fire spread on the ground around him, engulfing him.

[sblock=Action Block, Mini-Stats]

[sblock=Action Block]
Minor: None -- FYI: (+3 to NAD for the rest of the encounter)
Move: Shift to B27 (+1 AC/Ref)
Standard: Argent Rain
Target: D27 (hits Solo)
Attack: 1d20+13=22 vs reflex miss
Damage: 1d10+7= fire damage
Effect: Zone lasts until start of next turn. Any creature that starts or ends its turn in the zone takes 10 fire damage.

[/sblock][sblock=Gensai Stat block]Ashikaga Gensai - Male Human Swordmage 11
Initiative: +5, Passive Perception: +15, Passive Insight: +20

Defenses:

AC: 29, Fort: 25, Reflex: 26, Will: 25 -- Speed: 6

Properties:
Superior Fortitude Feat: resist 6 to ongoing damage
Energizing Sigil: When you spend an action point, 1 ally within 5 squares can roll a saving throw against each effect on him/her that a save can end.
Bolstering Sigil: Any Ally adjacent to you gains +2 to all defenses.

Vitality:
HP: 81/94, THP: 0/5 Bloodied: 47, Surge Value: 23, Surges left: 10/12
Action Points: 1/1, Second Wind: not used

Languages:
Allarian (Common), Primordial

Basic Attacks
:
:bmelee: Basic Melee Attack: +16 vs AC - Fey Strike Katana 1d8+7
:ranged: Ranged Basic Attack: +16 vs AC - Fey Strike Katana 1d8+7 (1x Enc)

Powers:
At-Will:
Sword Burst, Booming Blade, Lightning Lure, Aegis of Shielding, White Lotus Riposte, Boots of the Fencing Master (Move Effect)
Encounter: Sword of Sigils, Aegis Sigil, Argent Rain, Dimensional Vortex, Echoes of Sword Magic, Channeling Shield, Fey Strike Ranged Attack, Armathor's Step, Warded Vambraces, Periapt of Cascading Health, Boots of the Fencing Master, Fireheart Tattoo AP, Githweave Armor Power
Daily: Frost Backlash, Swordmage Shielding Fire, Hellspike Assault, Impenetrable Warding, Fey Strike Teleport, Healing Infusion: Resistive Formula

Weapons:
1 Fey Strike Katana (Fey Strike Longsword +1 stats)

Note: Gensai's Iaido-like style is for color purposes only. He is wielding one weapon and his off-hand is free. But, I think my color description makes more sense for swordmage abilities. Here's what the Periapt of Cascading Health looks like.
[/sblock]
[/sblock]
 

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Phoenix gestures and the rock behind Rhagast begins to slag and steam. She distracts Rhagast with a massive detonation of flame as it rushes at his back. The wily minotaur sees it coming though and dodges the magma creature's crude fist.

"If you surrender now, I'll let you off with just cutting your horns and tail off and throwing you into a burning building," Phoenix says with an evil smile.

OOC: [MENTION=85539]Tenchuu[/MENTION], Argent Rain is damage to any creature that moves into or ends its turn in the zone.

Turn Summary:
Rhagast takes 46 fire damage.
Phoenix is in G21 at 37/58hp, slowed TenT, has resist 10 fire/cold, enemies take 2d6+9 damage if they make melee attacks against her, enemies hit by at-wills cannot shift TenT.
Magma Beast is in G27.


[sblock=Actions]Minor: Summon Magma Beast in F29. Phoenix can shift 2 as a move action and enemies hit by her at-will/basic attacks cannot shift TenT.
Standard: Fire Burst(Burst 2 in 20, off the ground to only hit Rhagast): 1d20+15=26 Reflex, hit exactly, 3d6+15=29 fire damage.
Move→Minor: Sustain Flaming Sphere.
Magma Beast Intrinsic Action: Charge to G27, 1d20+15+1(Charge)=19 Reflex, miss.
Start of Rhagast's Turn: Rhagast takes 1d4+15=17 fire damage.

[sblock=Phoenix's Statblock] Phoenix, Female Tiefling Mage 9
Passive Perception: 20, Passive Insight: 20
AC: 21, Fort:19, Reflex: 23, Will:20, Resist Fire 9 -- Speed:6
HP:37/53, Bloodied:26, Surge Value:13, Surges left:7/8
Initiative +7, Action Points: 0
MBA: +8 AC, 1d4+1 damage. RBA: Range 20, 10 force damage.
Powers: Magic Missile, Scorching Burst, Hypnotism, Infernal Wrath, Burning Spray, Fire Shroud, Ardent Rain, Fire Burst, Shield, Second Wind, Flaming Sphere, Summon Magma Beast, Summon Hell Hound, Fire Shield
Items: Spidersilk Mantle, Dagger of Speed, Healing Potion x 1, Flame Bracers
Notes: *Phoenix does not provoke OAs for Ranged or Area attacks. Phoenix's attacks ignore fire resistance. *Phoenix gains +1 to hit and +2 damage against bloodied foes. *Phoenix does +1d6+2d8 damage on a crit.[/sblock][/sblock]
 

Driven mad by flames and frustration, Rhagast looses all semblance of sanity, "Alrighty!" he redirects his ire at Gensai, "Ifee be protectin' this whelp, I'll be af'er ye farst!" The minotaur paws the ground with his hooves and charges after the ronin.

Riardon is quick with his blade on the heels of the beast, and manages to hamstring him as he darts off after Gensai, who manages to duck Rhagast's blade as hit threatens to take off his head.

[sblock=Rhagast's Actions]Free: Takes 17 fire damage from Flaming Sphere
Free: Takes 10 fire damage from Argent Rain

Standard: Charge to C27-D28
Riardon Gets an OA: 1d20+17=35 for 1d8+11=13 damage
Target: Gensai
Attack: 1d20+19+1(Charge)=26 vs. AC Miss

[/sblock] [sblock=Status]Gensai: B27 81/94HP 10/12HS AP 0, +3 to defenses
Riardon: H24 62/75HP 8/9HS AP 0
Sheng: C23(Roof) 65/79HP 9/9HS AP 1
Phoenix: G21 32/57HP 7/8HS AP 1, slowed TENT
Max: G15 46/46 HP 6/7HS AP 0


Flaming Sphere: F25

Stang: H23


Rhagast: C27-D28 353/624 AP 0, Marked by Gensai's AoS[/sblock][sblock=Map]
RhagastsReturnRound5-2.png
[/sblock][sblock=Stang's Stats]
StangShortBlock.png
[/sblock][sblock=Rhagast's Stats]
Rhagast-1.png
[/sblock][sblock=The grand History of Land Ho!...Unabridged]
[sblock=Story Outline]
If you want to do this quickly, just click on the links below and read ALL spoilers. New stuff is in yellow.






Original Party enters a bewitched cellar door that
  • Talon (Shifter Druid/Ranger) (Phoenix8008)
  • Rujah (Dragonborn Warden) (Theroc)
  • Riardon (Eladrin Warlord) (Walking Dad)
  • Jin (Human Swordmage) (Tenchuu)
  • Fenwick (Orc Barbarian) (BenBrown)
  1. Bewitched cellar where party finds a secret entrance to a thieves' den
  2. Back at The Hanged Man
    • Talon deciphers the dwarven docuements and discovers that a man named Hankel Mast Gimlord is heir to the throne of Rioc Parvel, a dwarven mine and stronghold.
    • He is overheard by a sailor dwarf named Fargo who recalls the legends of Rioc Parvel and offers you sea passage to Avenroc
    • The lightning weapons found by the group have a dwarven inscription that reads "When it's my turn, I'll show you my power."
    • Unscrewing the pommels of their weapons they discover a small blue crystal in each that appears to encapsulate a small storm.
  3. The ocean voyage
    • Fargo's ship is attacked by a flotilla of drowned ones
    • A storm portal opens and swallows the ship
    • Talon challenges a crewmember to a sparring match
    • Fargo drops the group off in the harbor of a city called Rioc Alair
  4. The Crystal Mug inn
    • The group meets Firebyrne an apprentice blacksmith to a dwarf named Hankel Mast who has been missing for some time
    • The group discovers that the bewitched cellar of their prior experience is the cellar of the Crystal Mug
    • The group is ambushed when they attempt to expose the thieves' ring
    • Mervin (Human Wizard) (evilbob) materializes in a barrel
    • The group reveals the thieves' den to authorities
    • Mervin discovers a dagger of lightning power
    • Riardon finds several rituals
    • Jin learns that Hankel has, in fact, been kidnapped by a man named Lars Hallmaster, whom Firebyrne had described as a "Friend". A wizard named Shear seems to be directing Lars' actions.
    • Jin opens up a cursed chest and is mortally wounded by flaming skulls
    • Jin's body is resurrected (using one of the rituals found by Riardon), but is possessed by an ancestor of Jin's named Gensai
  5. The city of Rioc Alair
    • The group meets a university professor named Amatalystan Shea Aramista who fills the group in on the history of Rioc Parvel
    • The group gears up at a black market shop in the cellar of a gear store
    • The group uses another ritual found by Riardon to generate a portal that leads to a remote, wooded location
  6. Iguyo Di Wer Grovisv
    • The group chooses to join sides with a green dragon to defeat a band of blue-dragonkin kobolds
    • The group learns of the existance of a blue dragon named Wer Vhisar who Iguyo Di Wer Grovisv blames for driving her mother aunt from their lair, and charges the group with destroying Wer Vhisar
  7. The entrance to Wer Vhisar's lair
    • The group navigates a pit trap
    • and disables a glyph of warding powered by an electric crystal
    • that guards a library containing some curious items
  8. The hall
    • The group is met by a kobold welcoming party that temporarily separates the group. Gensai and Fenwick fall into a prison cell. Rujah falls into the river below and is swept out to sea. Mervin stays behind to cover Riardon's retreat.
  9. The prison
    • The group meets Tikchik (Thri-Kreen Ranger) (renau1g) and Sheng (Human Mage) (Voda Vosa)
    • The group discovers a dwarven prisoner and a kobold prisoner
    • The group decides to look for Rujah and Mervin
  10. The hall part deaux
    • The group learns the fate of Rujah and Mervin
    • The group realizes that Iguyo De Wer Grovisv has lied to them
    • They find a hiding kobold who grants them an audience with Wer Vhisar
  11. Wer Vhisar's Lair
    • Wer Vhisar reveals to them his version of the feud story between himself and the three green dragons
    • Wer Vhisar offers the group an opportunity to seat Hankel Mast Gimlord on his rightful throne in return for three tasks
      • Transplant the diffusion of Wer Vhisar's father
      • Turn over a large gem called the Moonstone
      • Destroy Iguyo Di Wer Grovisv's mother and aunt
  12. The Library Again
    • The party finally meets Hankel Mast, but, though he's aware and eager for the quest, he doesn't seem to know that he is the heir to Rioc Parvel
    • Hankel provides several documents, in particular, a map shoing the location and nature of their first task.
    • TikChik returns Hankel's knife
    • Sheng finds a source of arcane magic.
    • The party is given a boat and provisions
  13. Rioc Stang
    • The party is set upon by undead guardians of the lighthouse
    • Their captain bestows upon Gensai the knowledge that they are a remnant from Rioc Parvel tasked with keeping safe a beacon encouraging other dwarves to return to their long-lost home
    • The captain gives Gensai Arkus Gimlord's famed weapon, Stang, charging him with returning it to Arkus' heir
    • Gensai informs the others of the guardians' origins, and reveal Hankel Mast Gimlord to be the true heir of Rioc Parvel
    • Gensai gives Stang to Hankel
    • The adventurers proceed to relight the beacon, and in doing so are rewarded with magic items given by the captain's ghost.
    • As the captain takes his leave for the etherial realms, A minotaur named Rhagast materializes in a well on the first floor. He has evidently been here before and wants no part in undead guardians. He quickly finds the party's boat, and before Hankel can stop him, proceeds to unmoor it and row it east toward the shore.
    • As he is rowing away, Phoenix (Tiefling Sorcerer) (Iron Sky) materializes at the bottom of the well, and climbs out too late to catch Rhagast, but just in time to meet the rest of the group.
    • As they are getting to know each other, three green dragons approach from the east. When they land, they destroy the beacon and grab Hankel.
    • One of the green dragons is Iguyo Di Wer Gorvisv, a dragon that Gensai, Riardon, and Fenwick bargained with a while ago. Under duress, they promised to destroy Walryn (Wer Vhisar) , but the party soon learned that Iguyo Di Wer Grovisv is the daughter of Sylvantrix, one of the other two green dragons, who lair at Rioc Parvel.
    • In either a laps of judgement or an act of fate, Gensai activates Phoenix's ring and disappears, replaced by Max, who arrives to menacing dragons and falling megaliths.
[/sblock][sblock=Important things to remember]
  • Rituals in Riardon's Pack:
    • Raise Dead Used to raise Jin from the dead (got Gensai instead)
    • Knock Used to open the chest that killed Jin
    • Linked Portal Used to get to the green dragon encounter
    • Object Reading
    • Vistani Passkey
    • Precise Forgery
    • Decipher Script
    • Wizard Sight
    • Arcane Lock
    • Diffusion Transplantation (illegible at the moment)
    [*]Those of you who found lightning weapons still have them.
    [*]Mervin still has the dagger (but he's still on the floor of Wer Vhisar's lair)

    [*]Quick Plot summary
    • Setting: An interior island on the continent of Avenroc
    • Old blue dragon destroys a dwarven mine and dwarven king dies
    • Dwarven heir exiles himself and dies leaving a son who is clueless as to his heritage
    • Old blue dragon is killed by two sister green dragons, who now have a daughter (that's three green dragons on the loose).
    • The old blue dragon's son wants to avenge his father's death, but doesn't want to take the risk, so he offers the job to the adventurers.
    • Hankel (the clueless dwarven heir) is being held in the prisons below the blue dragon's lair
    • Wer Vhisar has pressed you into his service to light the dwarven lighthouse, kill the green dragons, re-seat Hankel on the throne at Rioc Parel, and transplant Wer Vhisar's father's diffusion.
    • Hankel has been freed and the party meets him in the trashed library that apparently was used by Shear on his visits to Wer Vhisar.
    • Hankel has only recently discovered that he is heir to the throne of Rioc Parvel
    • While extracting herself from the well on Rioc Stang, Phoenix finds (and still has in her possession), a strange, gold, coin struck with dwarven runes and the emblem of a greataxe.
    • The lighthouse was lit for a small time, but was destroyed irreparably.
[/sblock][/sblock]
 
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OOC: [MENTION=59043]Walking Dad[/MENTION] - if at all possible make sure you're further from the Magma Beast I have summoned in G27 than Rhagast is, otherwise it might charge you instead of Rhagast...

I'll wait until you've gone and then go.
 

Max tries to focus on his hypnotic powers on the minotaur, again without finding any opportunity to fix his gaze on the glowing orb. Or even managing to find a coherent mind.

"Does this thing even have a brain? I've found oozes with easier to reach thoughts."

[sblock=actions]
Move: To I17
Standard: Hypnotism on Rhagast, fails to hit by 10.
[/sblock]

[sblock=mini-stats] Max, human mage 7
Status:
Initiative: +7, Passive perception: 13, Passive Insight: 18
Defenses: AC: 20, For: 17, Ref: 21, Will: 21
HP: 46/46, Bloodied: 23, Surge value: 12, Surges/day: 6/7 Speed: 6 squares
Languages: Common, Elven
AP: 0
Powers:
Magic missile, Beguiling Strands, Hypnotism, Phantom Cage
Grasping Shadows, Maze of Mirrors, Phantom Foes, Shield, Noble Presence, Phylactery of Action
Phantom Chasm, Visions of Avarice, Wizard's Escape, Majestic Word, Repulsion armor[/sblock]

OOC: With a will defense of 29 and an attack bonus of +12, I'm having a hard time doing anything useful this fight. If you somehow manage to make Raghast move within 3 squares of the cliff, I could autohit him with magic missile and at least drop him prone even if he makes a save against falling down
 
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Riardon

Riardon moves, teleports.... and somehow manages to miss the surprised minotaur!

[sblock=OOC]

move: move to 26G
minor: teleport to 29B (Feystep)
standard: Feystep Assault vs Rhagast (miss :()

-----

When you spend an AP, you get a +2 on attacks.

[sblock=Mini stat block]
Riardon d'Caelis
Perception: 21 Insight: 16 Low-light Vision
AC 29 Fortitude 25 Reflex 25 Will 22
Initiative: +5
Hit Points: 62 / 75 Bloodied: 37
Temporary Hit Points: 0
Resist: -
Saving Throw: +5 vs Charm
Action Points: 1 Second Wind: 1
Healing Surge:18 Surges per day: 8 / 9
At-Will Powers: Directing Strike, Intuitive Strike
Encounter Powers: Inspiring Word 2/3, Battlefront Shift, Blink Away, Chilling Cloud, Warlords Favor, Steel Monsoon, Lion's Roar, Feystep Assault, Feystep, Rousing Words, Amulet of Life
Daily Powers: Calculated Assault, Stand the Fallen, Warlord's Recovery, Strength of Conviction, Dwarven Armor, Sunblade Burst

Condition: SoC effect, gves Sheng +5 dam bonus vs Rhagast

[/sblock][/sblock]
 

Phoenix concentrates and, with the help of her tiny burning phoenix and half-formed magma beast unleashes a hellish wave of fire on Rhagast.

OOC: Turn Summary:
Rhagast takes 60 fire damage, 5 ongoing fire damage(save ends), and cannot shift TenT.
Phoenix is in G21 at 37/58hp, slowed TenT, has resist 10 fire/cold, enemies take 2d6+9 damage if they make melee attacks against her, enemies hit by at-wills cannot shift TenT.
Flaming Sphere is in D27 above his head.
Magma Beast is in E27.


[sblock=Actions]Minor: Sustain Flaming Sphere.
Move: Move Flaming Sphere to D27 above his head.
Standard: Argent Rain(Burst 1 in 10, exactly where the other one is) 1d20+15=32 Reflex, hit, 1d10+15=24 fire damage and Rhagast takes 5 fire damage if he moves into or ends his turn in the zone.

Magma Beast Intrinsic Action: Charge to E27, 1d20+15+1(Charge)=29 Reflex, hit, 1d10+15=16 fire damage and 5 ongoing fire damage(save ends). Phoenix is slowed TenT.
Start of Rhagast's Turn: Flaming Sphere deals 1d4+15+2(bloodied)=20 fire damage to Rhagast.

[sblock=Phoenix's Statblock] Phoenix, Female Tiefling Mage 9
Passive Perception: 20, Passive Insight: 20
AC: 21, Fort:19, Reflex: 23, Will:20, Resist Fire 9 -- Speed:6
HP:37/53, Bloodied:26, Surge Value:13, Surges left:7/8
Initiative +7, Action Points: 0
MBA: +8 AC, 1d4+1 damage. RBA: Range 20, 10 force damage.
Powers: Magic Missile, Scorching Burst, Hypnotism, Infernal Wrath, Burning Spray, Fire Shroud, Ardent Rain, Fire Burst, Shield, Second Wind, Flaming Sphere, Summon Magma Beast, Summon Hell Hound, Fire Shield
Items: Spidersilk Mantle, Dagger of Speed, Healing Potion x 1, Flame Bracers
Notes: *Phoenix does not provoke OAs for Ranged or Area attacks. Phoenix's attacks ignore fire resistance. *Phoenix gains +1 to hit and +2 damage against bloodied foes. *Phoenix does +1d6+2d8 damage on a crit.[/sblock][/sblock]
 

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