Fire erupts within the tangled mess of sentient vines, yet the verdant creature is not destroyed.
Tendrils rise from the ground forming a thicket barrier that divides the party in two.
Taking advantage of the distraction the vine attacks again, drawing blood from all within its reach.
The newly sprouted vegetation spreads in tangling masses that bind so tightly around both Phoenix and gensai that they cannot move. Riveted thus to the ground, the vines tie themselves off, break free and move toward the rocky mountain wall, leaving the two adventurers cocooned within a knot of green death.[sblock=Enemy Actions]
Ambush Vine:
Minor: Sprout Vine at I12
Minor: Sprout Vine at I8
Standard: Lashing Vines
Target 1: Riardon
Attack 1:
1d20+20=36 vs. Reflex Hit
Target 2: TikChik
Attack 2:
1d20+20=34 vs. Reflex Hit
Target 3: Gensai
Attack 3:
1d20+20=40 vs. Reflex Crit
Target 4: Sheng
Attack 4:
1d20+20=38 vs. Reflex Hit
Damage:
2d8+6=16 damage (Sorry, rolled six times, forgot Max and Phoenix were out of reach. Also keep adding multiple damage rolls. I always take the first if I do this).
Gensai takes 22 damage for crit.
Takes 3 Fire daamge
Ambush Vine Shoot 1:
Standard: Wrapping Vines
Target: Phoenix
Attack:
1d20+20=31 vs. Fortitude for 12 damage and Phoenix is restrained (and thus immobilized).
Move: to F13
Ambush Vine Shoot 2:
Standard: Wrapping Vines
Target: Gensai
Attack:
1d20+20=38 vs. Fortitude for 12 damage and Gensai is restrained (and thus immobilized).
Move: to F7
[/sblock][sblock=Status]Phoenix:
H10 38/66HP 9/9HS 1AP, Shield readied, +2 AC TENT, Restrained (Save Ends, -2 to Save), Pyromancy Zone deals 3 damage to creatures that end their turn in it UENT Phoenix.
Riardon:
E10 74/90HP 9/9HS 1AP +2 AC TENT
Gensai:
F9 60/94HP 12/12HS 1AP +2 AC TENT, Restrained (Save Ends, -2 to Save)
TikChik:
F10 38/70HP 7/7HS 1AP +2 AC TENT
Sheng:
F11 52/84HP 9/9HS 1AP +2 AC TENT
Max:
M13 34/50HP 7/7HS 1AP +2 AC TENT
Ambush Vine:
C9-D10 261/308HP
Ambush Vine Shoot 1:
F13 Minion
Ambush Vine Shoot 2:
F7 Minion
[/sblock][sblock=Terrain]The forest and obstacles in the clearing are difficult terrain, unless you have Wild Step or Forest Walk.
The forest provides total concealment.
The rock wall is rough, natural stone, but has no obvious stopping places. It can be climbed with an athletics DC 25 (no DC for creatures with Spider Climb or Burrow). Creatures without Spiderclimb/Burrow who are on the wall grant CA and suffer a penalty of -5 to magical attacks that require a weaopon or implement. MM, obviously, is still an automatic hit.[/sblock][sblock=Map]
[/sblock][sblock=Ambush Vine]
[/sblock][sblock=Ambush Vine Shoot]
[/sblock]