The vine, now burns freely, but even in its death throes, the verdant guardian proves a menacing adversary. Four new shoots cut their way through the cracks in the flagstones that once decorated the dais, wraping their insidious appendages around Gensai, nearly squeezing the breath out of the ronin. New shoots also attack Sheng and Phoenix, rooting their feet to the ground, unable to escape. For TikChik, the attacks are too much. Things go black, and he falls.
The wolves, howl in frustration, having been twarted in their attempt at a meal. One wolf, engulfed in Phoenix's flames, is frightened into motionless indecision, faced with the prospect of burning. The only thing it can do is lash out at the hell hound nearby.
Another wolf finds Phoenix to be the target of its frustration. Teeth bared, it charges headlong at the unhorned tiefling, ripping flesh with its teeth. Phoenix falls to the ground nearly dead. The wolf's vengence, however, is interrupted by a plume of flame that erupts from the fallen mage, singing hte wolf, sending it howling. Phoenix continues to breathe shallowly, as the wolf shakes off the flames. The other adventurers know, that they have only moments to act before the wolf begins to dine on its 'kill'.
The third wolf is nowhere to be found. It may have run off, or perhaps it is just biding its time watching from just out of sight, in the shadows of the forest.
GM: | @renau1g : TikChik is restrained. He stays at E9, so your rolls don't matter anyway. Just to be nice, I'll roll your save instead of applying your first attack roll to it . 1d20=5. Dude. It is NOT your lucky day. Since you didn't blow your standard, you can second wind if you like.
@Voda Vosa : From Sheng's vantage point, Burning Spray (CB3) can only hit Shoot 1 and Shoot 2.
@Walking Dad : Riardon ended his turn in Phoenix's fire zone and thus takes 3 damage
@Tenchuu : Gensai is Restrained, so he stays at F9. Save vs. Restrained: 1d20=16. Ouch Ren. That's gotta hurt. Good news for Gensai though.
BTW: Remember, vine shoot victims are restrained, not grabbed. Restraint lasts even after the vine shoots die. To picture this, imagine the vines tangling their prey and tying themselves off, leaving the victim restrained, yet the vine free to move. | |
[sblock=Enemy Actions]
Ambush Vine:
Triggered Action: Rapid Growth (Forgot to do this last round, so I'll do it now)
Sprouts vine shoots at K11 and F8
Minor: Sprout Vine at F10
Minor: Sprout Vine at D10
Standard: Lashing Vines
Target 1: Riardon
Attack 1:
1d20+20=34 vs. Reflex Hit
Target 2: Gensai
Attack 2:
1d20+20=32 vs. Reflex Hit
Target 3: TikChik
Attack 3:
1d20+20=37 vs. Reflex Hit
Target 4: Hell Hound
Attack 4:
1d20+20=32 vs. Reflex Hit
Damage:
2d8+6=17 damage. Gensai takes an extra
1d8=6 damage because he is restrained.
Takes 3 Fire damage from first zone
Takes 3 Fire damage from second zone
Save vs. Immobilized:
1d20=13
Ambush Vine Shoot 1:
Standard: Wrapping Vines
Target: Phoenix
Attack:
1d20+20=35 vs. Fortitude for 12 damage and Phoenix is restrained (and thus immobilized).
As a result of the hit, AVS1 bursts into flames and is consumed...not even going to roll.
Ambush Vine Shoot 2:
Standard: Wrapping Vines
Target: Gensai
Attack:
1d20+20+2(Flanking)=29 vs. Fortitude for 12 damage and Gensai is restrained (and thus immobilized).
Ambush Vine Shoot 3:
Standard: Wrapping Vines
Target: Gensai
Attack:
1d20+20+2(Flanking)=34 vs. Fortitude for 12 damage
Move: to F11
Ambush Vine Shoot 4:
Standard: Wrapping Vines
Target: Sheng
Attack:
1d20+20=31 vs. Fortitude for 12 damage and Sheng is restrained (and thus immobilized).
Cunning Packwolf 1:
Recharge Leaping Charge: 1d6=4
Standard: Charge to L11-M12
Target: Poenix
Attack:
1d20+21+1(Charge)=42 Crit! for 47 damage and Phoenix is unconscious and still restrained
CPW1 takes
1d6+14=19 fire damage
Cunning Packwolf 2:
Recharge Leaping Charge: 1d6=1
Move: to Who-Knows
Stealth:
1d20+19=32
Hidden
Cunning Packwolf 3:
Recharge Leaping Charge: 1d6=2
Free: Take 5 Fire damage
Standard: Bite
Target: Hell Hound
Attack:
1d20+21=31 vs. AC for 3d8+15=25 damage
Save vs. Immobilized:
1d20=6 Fail
[/sblock][sblock=Status]Phoenix:
K13 -32/66HP 9/9HS 1AP,
Unconscious (and boy is she lucky), Restrained (Save Ends), Shield readied, +2 to Defenses TSNT Phoenix, Enemies take 1d6+14 fire damage on hit, Pyromancy Zone G6-K10 deals 3 damage to creatures that end their turn in it UENT Phoenix, Second Zone I6-K8 does the same
Riardon:
G8 35/90HP 9/9HS 1AP,
Bloodied
Gensai:
F9 31/94HP 11/12HS 1AP,
Bloodied Restrained (Save Ends, -2 to Save)
TikChik:
E9-7/70HP 7/7HS 1AP,
Unconscious
Sheng:
C10 61/84HP 9/9HS 1AP, Restrained (Save -2 Ends)
Max:
B11 47/50HP 6/7HS 0AP
Hell Hound:
J5 8/33HP,
Bloodied
Ambush Vine:
H6-I7 44/308HP,
Bloodied, Prone (really? A vine? prone?), TikChik's quarry, -2 to Attack Max TENT Max, Marked by Gensai's Aegis of Shielding
Ambush Vine Shoot 1 Dead
Ambush Vine Shoot 2: Dead
Ambush Vine Shoot 1: Dead
Ambush Vine Shoot 2: Dead
Ambush Vine Shoot 1:
F8 Minion
Ambush Vine Shoot 2: Dead
Ambush Vine Shoot 3:
F11 Minion
Ambush Vine Shoot 4:
D10 Minion
Cunning Packwolf 1:
L11-M12,
104/158, -2 to Attack Max TENT Max
Cunning Packwolf 2:
??,
150/158, -2 to Attack Max TENT Max
Cunning Packwolf 3:
K6-L7,
92/158, -2 to Attack Max TENT Max, Immobilized (Save Ends)
[/sblock][sblock=Terrain]The forest and obstacles in the clearing are difficult terrain, unless you have Wild Step or Forest Walk.
The forest provides total concealment.
The rock wall is rough, natural stone, but has no obvious stopping places. It can be climbed with an athletics DC 25 (no DC for creatures with Spider Climb or Burrow). Creatures without Spiderclimb/Burrow who are on the wall grant CA and suffer a penalty of -5 to magical attacks that require a weaopon or implement. MM, obviously, is still an automatic hit.[/sblock][sblock=Map]
[/sblock][sblock=Ambush Vine]
[/sblock][sblock=Ambush Vine Shoot]
[/sblock][sblock=Cunning Packwolf]
[/sblock][sblock=Stang's Stats]
[/sblock]