As the adventurers passed through the planar portal, they felt as if they were pulled through the dimensional rift, guts first. Luckily, the nauseating experience ended almost as soon as it began; they staggered out the other side, the force of the magic pushing them a bit. They stood then in a strange world, with an orange colored sky and a blue sun. The air smelled sour of sulphur and dust.
Ahead, there is a small patch of travelable terrain, surrounded by steep dark walls of lava stone scree and an almost bottomless cliff/trench. Huge piles of stone and rock lie just beyond the portal here, and there are several wheel barrows here as well
(not pictured). Wheel barrow tracks go from the portal to the edge of the cliff.
Their view ahead is dominated by a large statue of a winged demon, whose stoney gaze was haunting. Behind the statue loomed large gates, closed. On the ground behind the statue, there was the remains of some kind of humanoid, with an axe stuck between two ribs about where the heart was. It seemed surprisingly well preserved for the age reported by the ghost, if it was the half-demon general. In front of the statue laid the bodies of fallen adventurers who came before, seeking treasure and fame, but finding only isolated death.
[sblock=Trained Arcana DC 12]The statue is magic, and it reacts to any creature's approach. Stealth may be used. It can be destroyed.
[/sblock][sblock=Trained Arcana DC 17]Another Creature sees through the statue's eyes. Attacking it will alert the other creature.
[/sblock][sblock=Map]
[/sblock][sblock=Big Map]
[/sblock]
[sblock=Adventure Summary]
Motives
Kruk: Find his friend Greggor
Charina: Use the group to collect more bounties (ears)
Everyone Else: Locating the missing Silver shipment for Lord Byron
Summary of Events
1. Bested Pirates en route to Allaria. Traveled on the ship
Wind's Will captained by
Captain Levenbrech, and mated by
Porse and
Trig.
2. Arrived in the port, to find it besieged by Lizards from the unending mire. Defeated lizards and met/teamed up with Charina.
3. Journeyed to Geardagas and asked the locals for information with mixed results (
link to the leads gathered).
4. Went to the temple of Netari, where the new priest,
Father Niris, has been tending to the ill (apparently quite poorly). He led the players into the catacombs, where his zombie minions ambushed. The priest, over confident, rambled on about
Hellview (
background reference for players).
5. Dealing a mortal blow to the Priest, he says
Master De Luccia (First time they have heard the name) cannot be stopped, and he stated that Greggor "
will be... among the first... at Hellview." The priest laid dying on the floor with his fallen minions.
6. As they approach Hellview, they encounter the ghost of
Sir Alistair Glasston, who begged them to enter the cave and retrieve his lost battleaxe.
7. They entered Hellview, and came across a portal, as well as some guards/workers. It seems they were using zombies to dig a new path near the portal... but where?
[/sblock]