Shoot to kill! Alnar shouts commanding two of the skeletons to fire of the shadowy tendrils. But, the brittle bony hands of the archers prove too clumsy to draw a good bead on the constantly writhing shadows, and their arrows fall short.
The enemy is quick to retaliate. Hekthesh leaps down off the dias to get a clear line of sight, then hurls his razor sharp boomerang in a sinister arc and hisses,
"When the first seal breaks the primal well will overflow with All-Consuming Darkness. You will be the first to feed its insatiable hunger!" The boomerang flies true, gashing the exposed woody fibers between the plates of Sir Exsixten's armor and snapping the spine of one of the skeletons, causing it to collapse in an explosion of bones and dust.
Meanwhile the tendrils dart forward, lashing out at living and unliving alike, though they seem to give the regal wraith a wide berth. The shadowy horrors spew noxious fumes all over the party, causing Ferris and Alnar to double over and gag, Exsixten's plating to corrode, and one of the skeletons to fall apart as its joints are rent asunder by the blast of tainted air. Only the Deva appears unfazed and unhindered by the necrotic vapors.
The skin-covered skeleton staunchly takes a blow from one of the tendrils as it lashes out like a whip, but one of its bony comrades-in-arms is not so fortunate as a shadowy coil strikes its skull and it falls to the ground unmoving.
Suddenly the light dims and the stench of death intensifies. You hear a savage growl as the hound appears next to the skinwalker. The beast clamps its jaws around the skeleton's arm and shakes it like a rag doll. The sturdy undead soldier holds its ground however, albeit looking much worse for the wear.
Eyeless thralls close in on you from both sides, two must have been hiding behind the statues in the corridor. They hurl a volley of daggers one of which scratches Cyr's face, leaving the Deva more shaken than physically injured. The skinwalker also takes another hit from the flying blades.
One of the eyeless dark ones manages to step inside Jezebel's guard.
"Give yourself up to true darkness tiefling! Your oni masters can't protect you here," it jeers as it slides a dagger between a crack in her armor opening a festering wound in her side.
[sblock=Enemy Actions]
Hekthesh - Move to AP63;
Dark Arc vs Sir X610, ES 6, and ES5
roll (minus 2 for long range)
hits Sir X610 for 10 Damage
hits ES 5, who goes down
misses ES 6
Shadow Hound - teleport to AH59;
Bite vs. Skinwalker =
hit for 14 damage
Dark Servant Eyeless Thrall 1 - double move to AJ60
Dark Servant Eyeless Thrall 2 - Move to AA59;
Throw Dagger at Cyr =
hit for 3 damage
Dark Servant Eyeless Thrall 3 -
Darkstep to Y56 gaining CA vs. Jezebel;
Shadow's Wrath vs. Jezebel =
hit (after CA bonus) for 5 damage, and Jezebel takes 5 ongoing necrotic (save ends)
Dark Servant Eyeless Thrall 4 - move to AK56;
Throw Dagger at Skinwalker =
crit for 6 damage
Rotshadow Tendril 1 - Fly to AD56 (2 up),
Fetid Breath aimed north and down =
hits Alnar,
hits Ferris,
misses Cyr
(roll). Alnar and Ferris take 5 damage and are exposed to filth fever.
Rotshadow Tendril 2 - Fly to AH59 (1 up),
Tendril Caress vs. Skinwalker =
miss
Rotshadow Tendril 3 - Fly to AH58,
Tendril Caress vs. Skinwalker =
hit for 5 damage
Rotshadow Tendril 4 - Fly to AJ56
Rotshadow Tendril 5 - Fly to AC56 (2 up),
Fetid Breath aimed down =
hits Ferris,
misses Cyr,
hits Sir X610
(roll). Ferris and X610 take 5 damage and are exposed to Filth Fever.
Rotshadow Tendril 6 - Fly to AH56 (1 up),
Tendril Caress vs. ES 1 =
hit, ES 1 goes down.
Rotshadow Tendril 7 - Fly to AD57 (2 up),
Fetid Breath aimed west and down =
misses Cyr and Sir X610,
hits ES 3. ES 3 goes down.[/sblock]
[sblock=Combatant stats and tracking]
Alnar - AA56; 26/31 HP
Cyr - AC56; 21/26 HP
Ferris - AB56; 19/29 HP; exposed to filth fever
Jezebel - Z56; 25/37 HP; 5 ongoing necrotic (save ends)
Sir Exsixten - AD56; 17/33 HP; exposed to filth fever
Paerlanthas - AF58
54 Max HP, insubstatial; AC: 18; Fort 15, Ref 18, Will 17; Speed 6 fly (hover)
[sblock=Paerlanthas' attacks]
Touch of Madness = +8 vs. Will; 1d6+5 psychic dmg; target takes -2 to Will (save ends)
Touch of Chaos (Rchg 5 or 6) = +9 vs. Will; 2d6+4 psychic dmg and the target moves up to its speed and makes a basic attack against its nearest ally as a free action.[/sblock]
Skinwalker Skeleton - AG59;
25 damage taken, bloodied
45 Max HP; AC: 16; Fort, 15, Ref 14, Will 13; Speed 5
MBA:
Putrefying Pummel = +5 vs. AC; 1d8+7 dmg and the target contracts skinrot
Eladrin Skeleton 1 - dead
Eladrin Skeleton 2 - AF56
Eladrin Skeleton 3 - dead
Eladrin Skeleton 4 - AF59
Eladrin Skeleton 5 - dead
Eladrin Skeleton 6 - AD59
Eladrin Skeleton: Minion; AC: 16; Fort 13, Ref 14, Will 13; Speed: 6.
MBA:
Longsword = +6 vs. AC; 4 damage
RBA:
Shortbow = +6 vs. AC; 3 damage; Range 15/30
Hekthesh - AP63
? Max HP; AC: 20; Fort: 15, Ref: 19, Will: 17
Shadow Hound - AH59
70 Max HP; AC: 19; Fort: 20, Ref: 18, Will: 17
Dark Servant Eyeless Thrall 1 - AJ60
Dark Servant Eyeless Thrall 2 - AA59
Dark Servant Eyeless Thrall 3 - Y56;
Shadow's Wrath used
Dark Servant Eyeless Thrall 4 - AK56
38 Max HP; AC: 17; Fort 14, Ref 16, Will 14
Rotshadow Tendril 1 - AD56 2 squares up;
Fetid Breath used
Rotshadow Tendril 2 - AH59 1 square up
Rotshadow Tendril 3 - AH58
Rotshadow Tendril 4 - AJ56
Rotshadow Tendril 5 - AC56 2 squares up;
Fetid Breath used
Rotshadow Tendril 6 - AH56 1 square up
Rotshadow Tendril 7 - AD57 2 squares up;
Fetid Breath used
Minion; AC: 16; Fort 13, Ref 14, Will 13[/sblock]
GM: | Special Rules for this Combat:
On your turn, you can as a minor action command one of the undead you've enlisted to help you to take a move, minor, or standard action. Each undead NPC may only perform one of each action type in any given round, however. Available attacks for each NPC are listed under their respective stat lines.
Any character who falls or is pushed into the canal will be immediately pushed 2 squares downstream and take 1d6 damage from being slammed about by the rapidly-moving water. On your turn you may use a move action to attempt to escape the canal by making an Acrobatics or Athletics check vs. DC14 to pull yourself up out of the water. Any character ending their turn in the canal will be pushed 2 squares downstream and take 1d6 damage from being slammed about by the rapidly-moving water.
All bright light within 5 squares of the Shadow Hound is reduced to dim light, and dim light is reduced to darkness by its Shroud of Night aura. Character's with normal vision will take the according penalties to attack rolls against enemies within the aura. | |