Hasifar shifts away and using the state of the bugbear in his advantage, he turns, pointing his dagger at the hobgoblin. Uttering foul words, a ray of pure light shoots from the tip of the weapon, and seers and blinds the goblinoid.
"Your destiny is to join the Chaos in death."
[sblock=Actions]
Shift to G12, and attacks Hobgoblin with Dizzling ray, daily power, since the bugbear is dazed and can't make AoO.
27 vs will, for 34 dmg. Hope that drop it. On a miss, half damage.
Also Hasifar gains a saving throw thanks to chaos burst, is he gets any condition.
[/sblock]
[sblock=Hasifar]
Male Human Sorcerer 4
Medium natural humanoid
Initiative +5; Senses Passive Insight 17, Passive Perception 12
HP 41, Bloodied 20, Surge Value 10, Surges 8
AC 18; Fortitude 16, Reflex 17, Will 20
Resist 5 Fire (Armor) and Gains a random resist each day.
Speed 6
Basic melee: +12 1d4+6
Basic ranged: +8 1d8+9 cold damage
Powers:
Dragonfrost, Chaos Bolt, Arcing Fire
Thundering Roar, Flame Spiral, Focuse Chaos
Dazzling Ray
Cloak of the Walking Wounded, Potion of healing
[sblock=Conditionals]
Chaos Burst - Even on the first attack roll of your turn gives +1 AC, odd gives a saving throw
Unfettered Power - On a 20 slide 1 and knock prone. On a 1 push each creature within 5 of you 1 square
Arcane Spellfury - On a hit with an At-Will, gain +1 to hit to the hit enemy UENT
[/sblock]
[sblock=Powers]
Pinning Dagger +2 (Free; Daily)
Melee; +11 attack; 1d4+6 damage.Use this power when you hit an enemy with this weapon. That enemy is immobilized until you are no longer adjacent to it.
Dragonfrost (Standard; at-will) ✦ Arcane, Cold, Implement
Ranged 10; one creature; +8 vs Fortitude; 1d8+9 cold damage. Special: This power can be used as a ranged basic attack.
Arcing fire (Standard; at-will) ✦ Arcane, Fire, Implement
Ranged 10; one creature; +8 vs Reflex; 1d8+9 fire damage. Any enemy providing the target cover against this attack takes 4 fire damage
Chaos Bolt (Standard; at-will) ✦ Arcane, Implement, Psychic
Ranged 10; one creature; +8 vs Will; 1d10+9 Psychic damage. If you rolled an even number for the primary attack roll, make a secondary attack: One creature within 5 squares of the target last hit by this power: +8 vs. Will, 1d6+2 psychic damage. If you rolled an even number for the secondary attack roll, repeat the secondary attack. You can attack a creature only once with a single use of this power..
Thundering Roar (Standard; encounter) ✦ Arcane, Fear, Implement, Thunder
Close blast 3; each creature in blast; +8 vs Fortitude; 2d6+9 Thunder damage, and the target takes a -2 penalty to attack rolls until the end of your next turn.
Flame Spiral (Standard; encounter) ✦ Arcane, Fire, Implement
Close burst 2 ; each creature in burst; +8 vs Reflex; 1d10+9 fire damage, Until the start of your next turn, any enemy that enters a square adjacent to you or starts its turn there takes 1d6 fire damage..
Dazzling Ray (Standard; daily) ✦ Arcane, Implement, Radiant
Ranged 10; one creature; +8 vs Reflex; 6d6+9 radiant damage, If Hasifar rolled an even number on the attack roll, the target takes a penalty to attack rolls against you to -3) (save ends). Miss: Half damage.
Focused Chaos (No action; encounter) ✦ Arcane
Trigger: You use a sorcerer power that works differently depending on whether the attack roll is odd or even. Effect: You choose to treat that power's attack roll as either odd or even, regardless of your actual roll.
Cloak of the Walking Wounded +1
Property: +1 to defenses. If you use your second wind while bloodied, you can expend two healing surges instead of one (gaining hit points from both)
[/sblock]
[/sblock]