• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

[Adventure] Murder Most Foul! (Judge: EvolutionKB)

Boruuk shakes his head at the impact from the hobgoblin's blast and struggles to get up to his feet. He brings his weapon up in front of him and gets ready to hold the line against the foes.

[sblock=actions]
*I'll update my hp's once dimsdale confirms his actions.
move: Stand
Standard: Ready an attack (Brash Strike) for next enemy that enters an adjacent square - vs ac; dmg (1d20+12=28, 1d12+11=13)
[/sblock]

[sblock=stat block]
Boruuk: Goliath Fighter 4
Advantageous Conditions:
Adverse Conditions:
Initiative: +3 Passive Insight: 13 Passive Perception: 18
Senses: None
Saving Throws: N/A
HP 34/51
Bloodied 25
Surge Value 12; Surges Per-Day 13
AC =22 Fortitude 19 Reflex 14 Will 15 Speed 5
Action Point: Not Used
Second Wind: Not Used
Powers
At will:
Brash Strike
Reaping Strike
Pass Forward
Encounter:
Stone's Endurance
Punishing Charge
Sweeping Blow

Daily Standard:
Lasting Threat
Berserker's Fury
Dwarven Drakescale Armor +2[/sblock]
 

log in or register to remove this ad

Tirial continues to focus on the ogre, trying to take the beast down despite the creature's cover from the building. The first arrow is very poor, and the second even worse at least at first glance. The arrow actually ricochets off of the wall and slams into the hobgoblin.

[sblock=ooc]
Standard: Twin Strike on Ogre - Twin Strike (vs ac; dmg; vs ac; dmg, incl-2 for cover); HQ damage (1d20 9=15, 1d12 3=13, 1d20 9=10, 1d12 3=7, 1d6=1) Not likely (including -2 for cover there)
Free: Activate Rebounding Bow power target the hobgoblin - Vs AC; dmg (1d20 9=26, 1d12 8=12) hits (should hit AC 28) for 12 damage
Move: Shift to E12
Minor: If somehow that killed the ogre, move quarry to hobgoblin, if not then n/a
[/sblock]

[sblock=stat block]
Tirial - Female Eladrin Ranger 4
Advantageous Conditions:
Adverse Conditions:
Initiative: +7 Passive Insight: 17 Passive Perception: 20
Senses: Low Light Vision
HP xx/45
Bloodied 22
Surge Value 11; Surges Per-Day 7/7
AC =21 Fortitude 15 Reflex 19 Will 17 Speed 6
Action Points: 1
Second Wind: Not Used
Powers
At will:
Nimble Strike
Twin Strike

[Encounter:
Fey Step
Two-Fanged Strike
Disruptive Strike
Yield Ground
Rebounding Greatbow +2

Daily:
Hunter Bear's Trap
Cloak of Resistance +1

Arrows: 114/120
[/sblock]
 

[sblock=@dimsdale]
Yes, this does seem like resource overkill for the same basic gain.

Did you accidently think that Healer's Mercy was a Blast instead of a Burst?

If you want to change your action to be a Healer's Mercy instead of the other 3 action combo, that's fine. Everyone else will gain 16+healing surge points back.

Typically, I do not allow takebacks unless a set of actions is illegal, but this seems like a misreading of the power and a waste of resources. Let me know if you want to change this.
[/sblock]


[sblock=KarinsDad]
Yes...please make the correction. I'll update my stat block. In doing this, Knoepf will still have 26 hp, the AP, and the other two powers: life transference and healing word. Correct?

I'll edit my last attack

thanks
[/sblock]

[sblock=Velmont]
yes...River was my inspiration in creating Knoepf. The shield is a mistake. If that is still in my sheet I need to get rid of it. As for the powers and feats. I couldn't help it. I liked them all. River is a walking hospital. That's what I want Knoepf to be as well. I hope you're not upset. Not everything is the same. Knoepf is a dwarf and heavier than River. Ablility scores are different and Knoepf has a floating lantern instead of the healing flag that River sets in the growned which helps everyone regen hp.

Uh...there is another cleric at the Shard who used my sheet to create his. Look what you've started Velmont. :)
[/sblock]
 
Last edited:

[SBLOCK=OOC]Artemus is at 25hp.

@dimsdale: If you need advice. I have some experience with River now... like in that case, I always awaited to have such situation for Healer's Mercy, and I never had the chance. I keep my party too healthy to such occasion. :p [/SBLOCK]
 

Knoepf surveys the battle field, instinctively going into medic mode. Go now and fight like you've never fought before Tirial. May your bow strike fear and pain in the hearts of our foes." Now is your chance to bring that ogre down with your axe my friend, you're so close." Ignoring the foe to his northwest, Knoepf staggers east to a spot and then begins to chant in dwarven tongue. His holy symbol begins to brightens into flashes of silvery painted strokes that weave their way to the bodies of Hasifar and Artemus. "Rise up my friends and fight for another day. May you create havoc on our enemies! Show them that we are a group not to be toiled with! THE TIDE OF THIS BATTLE TURNS HERE!"

The hobgoblin desparately swings at Knoepf, but misses.

"Kill the Dwarf. If he falls, they all fall." the Hobgoblin shouts.



Hasifar raise from the ground, grunting. "Ya'll see what I can do..." the peasant's voice slowly booming and becoming dark and baleful, losing it's accent. With a quick stab, Hasifar snares the bugbear with his dagger, just moments before he speaks several words in a strange language. His voice conjures the chaos around him, and channels it into the dagger and into the bugbear. The creature screams in pain holding his head, before exuding a fume of dark glittering dust from his eyes. The small cloud morphs to a face, surveys the battlefield and hurls itself after the greataxe wielding orc, penetrating it's psyche and harming his mind as it did with the bugbear. "Feel the touch of Chaos, let it transform you into stardust!"



Artemus stands up and takes advantage of Hasifar to sneak on the bugbear. The bugbear is taken by surprise and feels the the dagger cutting an artery, giving him a flash of pain he can barely endure.



Boruuk shakes his head at the impact from the hobgoblin's blast and struggles to get up to his feet. He brings his weapon up in front of him and gets ready to hold the line against the foes.



Tirial continues to focus on the ogre, trying to take the beast down despite the creature's cover from the building. The first arrow is very poor, and the second even worse at least at first glance. The arrow actually ricochets off of the wall and slams into the hobgoblin.



"Kill the casters!" the hobgobin screams.



The Gnoll Archer moves forward, licking its lips and waiting for a foe to appear.



The Bugbear ignores Artemus for now and smashes Hasifar.



Another bolt of energy flies out of the Hobgoblin's staff, this time ensnaring Boruuk and slamming him into the wall behind the Hobgobin. But not before Boruuk slices the Hobgoblins arm. Hissing in pain, the Hobgoblin backs away from Boruuk. Seeing its chance, the Gnoll fires an arrow, but rushes his shot and misses Boruuk.



The Ogre again retreats back the way he came. This seems like a trick that the dimwitted Ogre has practiced doing. Again it comes charging down the alleyway, this time smashing the club with two hands into Boruuk's chest.



The Orc moves up next to Hasifar and slashes again, but it is only a glancing blow that Hasifar barely feels through his armor. Shouting its anger, the Orc totally ignores its wounds.

[sblock=OOC]
Initiative has changed due to readied actions.

Gnoll Archer readies action.

Bugbear hits Hasifar for 11 damage.

Hobgoblin hits Boruuk for 13 damage and slides him to A13.
Boruuk gets his ready action against the Hobgoblin and hits.

Gnoll Archer misses Boruuk.

Ogre hits Boruuk for 13 damage.

Greataxe Orc hits Hasifar for 5 and is no longer bloodied.

Club Ogre 91, bloodied, hunter's quarry
Greataxe Orc 33
Knoepf 26/40
Hasifar 10/41 bloodied
Artemus 25/39
Tirial 38/45
Bugbear 49 dazed, bloodied
Gnoll Archer 0
Boruuk 22/51 bloodied
Hobgoblin 25 bloodied

Knoepf is next.
[/sblock]
 

Attachments

  • Encounter 1e.jpg
    Encounter 1e.jpg
    166.7 KB · Views: 156
Last edited:


[sblock=ooc]

KD said:
I am also ruling that the second attack against the Orc is NOT a range attack. There is an interpretation that the second attack is range since it is beyond melee range of the feat, but I see it as the entire power is now Melee, it just happens to be a melee power where the bolt can fly from one foe to the next. So, the Bugbear does not get an Opportunity Attack for the bolt that hits the Orc.

I agree with this interpretation.

[/sblock]
 

Hasifar shifts away and using the state of the bugbear in his advantage, he turns, pointing his dagger at the hobgoblin. Uttering foul words, a ray of pure light shoots from the tip of the weapon, and seers and blinds the goblinoid. "Your destiny is to join the Chaos in death."

[sblock=Actions]
Shift to G12, and attacks Hobgoblin with Dizzling ray, daily power, since the bugbear is dazed and can't make AoO.
27 vs will, for 34 dmg. Hope that drop it. On a miss, half damage.
Also Hasifar gains a saving throw thanks to chaos burst, is he gets any condition.
[/sblock]

[sblock=Hasifar]
Male Human Sorcerer 4
Medium natural humanoid
Initiative +5; Senses Passive Insight 17, Passive Perception 12
HP 41, Bloodied 20, Surge Value 10, Surges 8
AC 18; Fortitude 16, Reflex 17, Will 20
Resist 5 Fire (Armor) and Gains a random resist each day.
Speed 6
Basic melee: +12 1d4+6
Basic ranged: +8 1d8+9 cold damage

Powers:
Dragonfrost, Chaos Bolt, Arcing Fire
Thundering Roar, Flame Spiral, Focuse Chaos
Dazzling Ray
Cloak of the Walking Wounded, Potion of healing

[sblock=Conditionals]
Chaos Burst - Even on the first attack roll of your turn gives +1 AC, odd gives a saving throw
Unfettered Power - On a 20 slide 1 and knock prone. On a 1 push each creature within 5 of you 1 square
Arcane Spellfury - On a hit with an At-Will, gain +1 to hit to the hit enemy UENT

[/sblock]
[sblock=Powers]

Pinning Dagger +2 (Free; Daily)
Melee; +11 attack; 1d4+6 damage.Use this power when you hit an enemy with this weapon. That enemy is immobilized until you are no longer adjacent to it.

Dragonfrost (Standard; at-will) ✦ Arcane, Cold, Implement
Ranged 10; one creature; +8 vs Fortitude; 1d8+9 cold damage. Special: This power can be used as a ranged basic attack.

Arcing fire (Standard; at-will) ✦ Arcane, Fire, Implement
Ranged 10; one creature; +8 vs Reflex; 1d8+9 fire damage. Any enemy providing the target cover against this attack takes 4 fire damage

Chaos Bolt (Standard; at-will) ✦ Arcane, Implement, Psychic
Ranged 10; one creature; +8 vs Will; 1d10+9 Psychic damage. If you rolled an even number for the primary attack roll, make a secondary attack: One creature within 5 squares of the target last hit by this power: +8 vs. Will, 1d6+2 psychic damage. If you rolled an even number for the secondary attack roll, repeat the secondary attack. You can attack a creature only once with a single use of this power..

Thundering Roar (Standard; encounter) ✦ Arcane, Fear, Implement, Thunder
Close blast 3; each creature in blast; +8 vs Fortitude; 2d6+9 Thunder damage, and the target takes a -2 penalty to attack rolls until the end of your next turn.

Flame Spiral (Standard; encounter) ✦ Arcane, Fire, Implement
Close burst 2 ; each creature in burst; +8 vs Reflex; 1d10+9 fire damage, Until the start of your next turn, any enemy that enters a square adjacent to you or starts its turn there takes 1d6 fire damage..

Dazzling Ray (Standard; daily) ✦ Arcane, Implement, Radiant
Ranged 10; one creature; +8 vs Reflex; 6d6+9 radiant damage, If Hasifar rolled an even number on the attack roll, the target takes a penalty to attack rolls against you to -3) (save ends). Miss: Half damage.

Focused Chaos (No action; encounter) ✦ Arcane
Trigger: You use a sorcerer power that works differently depending on whether the attack roll is odd or even. Effect: You choose to treat that power's attack roll as either odd or even, regardless of your actual roll.

Cloak of the Walking Wounded +1
Property: +1 to defenses. If you use your second wind while bloodied, you can expend two healing surges instead of one (gaining hit points from both)


[/sblock]
[/sblock]
 

[SBLOCK=OOC]Hey! My sneak attack! As dazed, I had my chance for a SA. Over that, you were the only one standing next of an enemy, you really not helping me... Oh well :( OK, I really need to know what Knoepf do and if that bugbear is dead.

I might decide to delay just after Boruuk to make sure to have some SA and get down someone as quickly as possible.

EDIT:By the way, when Artemus became bloodied for the first time, he had gained 5 THP, which mean he should have never been unconscious as he would have 3 HP left and that would mean he wouldn't had to stand up last round and he would be at 28, not 25...

Anyway, I wouldn't have moved anywhere, but I should be at 28hp actually.[/SBLOCK]
 
Last edited:

Tirial moves to the other side of the alley, the eladrin beginning to dislike the tightness of the battle, but continues her focus on the ogre. Two more shot ring from her bow, and the arrows are much deadlier this time.

[sblock=ooc]
Move: Shift to E13
Standard: Twin Strike on Ogre - Twin Strike (vs ac; dmg; vs ac; dmg, incl-2 for cover); HQ damage ; incl -2 for cover (1d20 9=22, 1d12 3=15, 1d20 9=27, 1d12 3=12, 1d6=5) Hits AC 27 for 17 damage and AC 22 for an additional 15
Minor: If somehow that killed the ogre, move quarry to hobgoblin, if not then n/a
[/sblock]

[sblock=stat block]
Tirial - Female Eladrin Ranger 4
Advantageous Conditions:
Adverse Conditions:
Initiative: +7 Passive Insight: 17 Passive Perception: 20
Senses: Low Light Vision
HP 38/45
Bloodied 22
Surge Value 11; Surges Per-Day 8/9
AC =21 Fortitude 15 Reflex 19 Will 17 Speed 6
Action Points: 1
Second Wind: Not Used
Powers
At will:
Nimble Strike
Twin Strike

[Encounter:
Fey Step
Two-Fanged Strike
Disruptive Strike
Yield Ground
Rebounding Greatbow +2

Daily:
Hunter Bear's Trap
Cloak of Resistance +1

Arrows: 112/120
[/sblock]
 

Into the Woods

Remove ads

Top