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[Adventure] Murder Most Foul! (Judge: EvolutionKB)

OOC: But the encounter powers we used in the first fight we get to reuse them right?

[sblock=OOC]
Yes. The encounter powers that you used in the fight with the ogre, orc, etc. are available if you did not use them in the fight with Ladoran since the group did a short rest after that first fight. The encounter powers that you used in the fight with Ladoran are not recharged yet since the group did not get the opportunity for a short rest.
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Boruuk stands up, shaking the cobwebs out just in time to see Tirial & Artemus' attacks. The goliath stands up and grips his axe tightly, ready for the beasts to come onto dry land.

[sblock=actions]
Move: Stand
Minor: n/a
Standard: Ready Punishing Charge for first enemy that moves within 5 squares. - vs ac; dmg (1d20+11=14, 1d12+15=18) swing and a miss...he'll mark the enemy as well
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[sblock=stat block]
Boruuk: Goliath Fighter 4
Advantageous Conditions:
Adverse Conditions:
Initiative: +3 Passive Insight: 13 Passive Perception: 18
Senses: None
Saving Throws: N/A
HP 36/51
Bloodied 25
Surge Value 12; Surges Per-Day 10/13
AC =22 Fortitude 19 Reflex 14 Will 15 Speed 5
Action Point: Not Used
Second Wind: Used
Powers
At will:
Brash Strike
Reaping Strike
Pass Forward
Encounter:
Stone's Endurance
Punishing Charge
Sweeping Blow

Daily Standard:
Lasting Threat
Berserker's Fury
Dwarven Drakescale Armor +2[/sblock]
 

"Well tha' was trip ha?" says the cheerful Hasifar, apparently his dark self has gone silent again. "Well fancy that..." he mutters trying to spot something in the darkness, frowning his features.
 


"I can't see it belly boy! Yar spell made it glow but he disappeared from my sight as fast! Complains the peasant, dagger in hand, and the other, putting a straw in mouth. He quickly spits it out "Damn tha' tasted like ass!"
 

"By Crom's beard Hasifar! I didn't think of that! Must have been the sewage swirling around in my brain. I can assure you though. He's coming and his big. Brace yourself my friend. We're going to be in for quite a fight."
 
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Tirial's muscles ache mightily as she manages to keep her feet after the fall. Seeing the movement in the water, the ranger reacts quickly, "We've got company" she warns as a pair of arrows streak towards the lead foe, one of them glancing off it and streaking towards the middle foe.

Her first arrow hits solidly, but the creature hardly notices. Her second arrow bounces off the rubbery-like hides of both creatures.

[sblock=Tirial]
These are otyughs. They are beasts with long tentacle attacks used to drag unfortunate creatures to them. They also have a severe bite that causes disease. Some intelligent monsters capture otyughs and use them as guardians, but otyughs are best used as living garbage disposals. Otyughs often infest the sewer systems of large cities, lurking in the darkest and most stagnant portions. Otyughs usually attack creatures that wander too near their filthy larders, even if they're not particularly hungry. They rarely devour the carcasses of slain creatures immediately, preferring to let them rot first.
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"That man is dead!" tell Artemus to himself. With all his anger, he throws his dagger at one the monster before feeling it reappearing in his hand.

His dagger merely bounces off the creature.


The first creature moves in to attack Hasifar and Boruuk tries to intercept it. This is a large creature with long nasty looking tentacles with spiked hooks in them to capture prey and a large gaping teeth filled hole for a mouth.

But Borruk's charge is too slow, he cannot reach the creature in time. The creature continues its long range tentacle attack against Hasifar. However, Hasifar ducks under the wild swing.


The second creature sees the slow moving Boruuk and decides to steal that prize from the first creature. It grabs Boruuk and pulls him in close.


The third creature ignores the first two and grabs Artemus and pulls him in. Boruuk and Artemus quickly notice that the stench from these creatures is causing their eyes to water and their attacks seem more erratic. They both also notice how strong these creatures are.

[sblock= OOC]
Tirial hits Otyugh 1 for 10 with the first attack, misses both times with the second.
Artemus misses.
Boruuk charges, but doesn't get close enough due to difficult terrain.
Otyugh 1 misses Hasifar.
Otyugh 2 hits Boruuk for 10 and grabs and pulls him.
Otyugh 3 hits Artemus for 13 and grabs and pulls him.


Tirial 16/45, bloodied
Artemus 16/39, bloodied, grabbed, -2 to attacks while in aura 1 stench
Boruuk 26/51, grabbed, -2 to attacks while in aura 1 stench
Otyugh 1 10, marked
Otyugh 2
Otyugh 3
Hasifar 20/41, bloodied
Knoepf 21/40, prone


The entire floor is difficult terrain due to water, potholes, and slippery slime.

Normal light currently consists of the 5 squares within Knoepf's location. Low light vision is 5 squares beyond that.

It's Hasifar's turn.
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Attachments

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[sblock=ooc]
my bad...for some reason I thought that we all had an attack before the beasts reached us.

Do you want me to erase the post and start anew when it is actually knoepf's turn?
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"Well tha' was close!" says Hasifar with big eyes. " Hm, is that yar face, or has yar neck thrown up?" taunts the man, and although it seemed like a simple joke, the monster feels the intrusion in his mind. A laughing, maniacal, continuous, laughter that carves its brain. Hasifar grins raising his right eyebrow. "Nasty ah? Wha' bout ya pile of scum, do ya feel lucky today?" with a wink, Hasifar sends another mental assault to the other beast.
[sblock=Actions]
17 vs will of monsters 1 and 2 for 10 dmg.Using focused Chaos to make the secondary attack against 2
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[sblock=Hasifar]
Male Human Sorcerer 4
Medium natural humanoid
Initiative +5; Senses Passive Insight 17, Passive Perception 12
HP 41, Bloodied 20, Surge Value 10, Surges 8
AC 18; Fortitude 16, Reflex 17, Will 20
Resist 5 Fire (Armor) and Gains a random resist each day.
Speed 6
Basic melee: +12 1d4+6
Basic ranged: +8 1d8+9 cold damage

Powers:
Dragonfrost, Chaos Bolt, Arcing Fire
Thundering Roar, Flame Spiral, Focuse Chaos
Dazzling Ray
Cloak of the Walking Wounded, Potion of healing

[sblock=Conditionals]
Chaos Burst - Even on the first attack roll of your turn gives +1 AC, odd gives a saving throw
Unfettered Power - On a 20 slide 1 and knock prone. On a 1 push each creature within 5 of you 1 square
Arcane Spellfury - On a hit with an At-Will, gain +1 to hit to the hit enemy UENT

[/sblock]
[sblock=Powers]

Pinning Dagger +2 (Free; Daily)
Melee; +11 attack; 1d4+6 damage.Use this power when you hit an enemy with this weapon. That enemy is immobilized until you are no longer adjacent to it.

Dragonfrost (Standard; at-will) ✦ Arcane, Cold, Implement
Ranged 10; one creature; +8 vs Fortitude; 1d8+9 cold damage. Special: This power can be used as a ranged basic attack.

Arcing fire (Standard; at-will) ✦ Arcane, Fire, Implement
Ranged 10; one creature; +8 vs Reflex; 1d8+9 fire damage. Any enemy providing the target cover against this attack takes 4 fire damage

Chaos Bolt (Standard; at-will) ✦ Arcane, Implement, Psychic
Ranged 10; one creature; +8 vs Will; 1d10+9 Psychic damage. If you rolled an even number for the primary attack roll, make a secondary attack: One creature within 5 squares of the target last hit by this power: +8 vs. Will, 1d6+2 psychic damage. If you rolled an even number for the secondary attack roll, repeat the secondary attack. You can attack a creature only once with a single use of this power..

Thundering Roar (Standard; encounter) ✦ Arcane, Fear, Implement, Thunder
Close blast 3; each creature in blast; +8 vs Fortitude; 2d6+9 Thunder damage, and the target takes a -2 penalty to attack rolls until the end of your next turn.

Flame Spiral (Standard; encounter) ✦ Arcane, Fire, Implement
Close burst 2 ; each creature in burst; +8 vs Reflex; 1d10+9 fire damage, Until the start of your next turn, any enemy that enters a square adjacent to you or starts its turn there takes 1d6 fire damage..

Dazzling Ray (Standard; daily) ✦ Arcane, Implement, Radiant
Ranged 10; one creature; +8 vs Reflex; 6d6+9 radiant damage, If Hasifar rolled an even number on the attack roll, the target takes a penalty to attack rolls against you to -3) (save ends). Miss: Half damage.

Focused Chaos (No action; encounter) ✦ Arcane
Trigger: You use a sorcerer power that works differently depending on whether the attack roll is odd or even. Effect: You choose to treat that power's attack roll as either odd or even, regardless of your actual roll.

Cloak of the Walking Wounded +1
Property: +1 to defenses. If you use your second wind while bloodied, you can expend two healing surges instead of one (gaining hit points from both)


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