• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

[Adventure] Murder Most Foul! (Judge: EvolutionKB)


log in or register to remove this ad


Boruuk struggles against the psychic asasult of the woman however the mental attack brought out something buried deep in Boruuk's mind. He now began fighting with reckless abandon, even more so than before. He continued slashing at any foe that got within range.

[sblock=OOC]
Minor: Berserker's Fury - until end of encounter - +2 bonus to damage
Move: n/a
Standard: Reaping Strike on Skeleton 8 - vs ac; dmg (1d20+11=18, 1d12+7=15) forgot the +2 from the fury so it hits AC 18 for 17 damage, 4 damage on a miss

save (1d20=14) no longer immobilized
*At start of each enemies turn - Damage (s8, s6) (1d12+5=14, 1d12+5=16) 14 to s8, 16 to s6


[/sblock]

[sblock=stat block]
Boruuk: Goliath Fighter 5
Advantageous Conditions:
Adverse Conditions:
Initiative: +3 Passive Insight: 13 Passive Perception: 18
Senses: None
Saving Throws: N/A
HP 49/62
Bloodied 25
Surge Value 12; Surges Per-Day 13/13
AC =22 Fortitude 19 Reflex 14 Will 15 Speed 5
Action Point: 1
Second Wind: Not Used
Powers
At will:
Brash Strike
Reaping Strike
Pass Forward
Encounter:
Stone's Endurance
Punishing Charge
Sweeping Blow

Daily Standard:
Lasting Threat
Berserker's Fury
Rain of Steel
Dwarven Drakescale Armor +2[/sblock]
 

With nowhere to turn Tirial turns her bow to the skeleton next to her. One of her shots is a powerful blow, but the other is quite off.

[sblock=ooc]
*-1 to all d20's

Move: n/a
Minor: Quarry skeleton 2
Standard: Twin Strike on skeleton 2 - vs ac; dmg; vs ac; dmg; hq damage; endurance (1d20+11=31, 1d12+3=6, 1d20+12=13, 1d12+3=13, 1d6=4, 1d20+3=10) crit hit and crit miss... ok so the hit is for 15 + crit damage (2d6=5) = 20 damages skeleton 2

Endurance failed again

http://leb.wikia.com/wiki/LEB:PC:Tirial_(RickRoll) - link to new sheet, updated for lvl 5
[/sblock]

[sblock=stat block]
Tirial - Female Eladrin Ranger 5
Advantageous Conditions:
Adverse Conditions:
Initiative: +7 Passive Insight: 17 Passive Perception: 20
Senses: Low Light Vision
HP 33/50
Bloodied 25
Surge Value 12; Surges Per-Day 8/9
AC =21 Fortitude 15 Reflex 19 Will 17 Speed 6
Action Points: 1
Second Wind: Not Used
Powers
At will:
Nimble Strike
Twin Strike

[Encounter:
Fey Step
Two-Fanged Strike
Disruptive Strike
Rebounding Greatbow +2[s/s]

Daily:
Hunter Bear's Trap
Spitting Cobra Stance
Cloak of Resistance +1
Arrows: 72/120
[/sblock]
 

Knoepf looks at Hasifar, and breaths a sigh of relief that his condition is not getting any worse. Hang in there Hasifar, he says to himself before begining a flurry of actions. First, he mumbles a prayer. Flickers of silver flames, move to parts of Artemus's body that need healing. He then lights up the skeleton to his southeast. "Someone hit this one please" he says in a calm voice.

[sblock=actions]
minor: healing word on Artemus: 2d6+11 = 17 plus Artemus gets to spend a surge
movement: none
attack: Astral Seal on Skeleton 7: 17

if it is a hit: Until the end of your next turn, skeleton 7 takes -2 penalty to all defenses. The next ally who hit it before the end of your next turn regains hit points equal to 13.

save vs immob: 1d20= 16 save
[/sblock]

[sblock=stats]
Knoepf: Dwarf Cleric 5
Advantageous Conditions:
Adverse Conditions:
Initiative: +1 Passive Insight: 22 Passive Perception: 17
Senses: Low Light Vision
Saving Throws: +5 vs poison
HP 45
Bloodied 22
Surge Value 11; Surges Per-Day 8
AC =19 Fortitude 14 Reflex 13 Will 20 Speed 5
Action Point: 1
Second Wind:
Powers
At will:
Astral Seal
Sacred Flame
Floating Lantern
Encounter:
Divine Fortune
Healer's Mercy
Healing Word 2 (1 USED)
Bane (USED)
Hymm of Resurgence:
Daily Standard:
Life Transference
Beacon of Hope USED
Symbol of Perservence
Halo of Consequence
[/sblock]
 

Boruuk struggles against the psychic asasult of the woman however the mental attack brought out something buried deep in Boruuk's mind. He now began fighting with reckless abandon, even more so than before. He continued slashing at any foe that got within range.


Knoepf looks at Hasifar, and breaths a sigh of relief that his condition is not getting any worse. Hang in there Hasifar, he says to himself before begining a flurry of actions. First, he mumbles a prayer. Flickers of silver flames, move to parts of Artemus's body that need healing. He then lights up the skeleton to his southeast. "Someone hit this one please" he says in a calm voice.


With nowhere to turn Tirial turns her bow to the skeleton next to her. One of her shots is a powerful blow, but the other is quite off.

As she lowers her guard, the skeleton again hits her in the head, this time with a ringing blow that brings tears to her eyes.


Skeleton 2 again attacks Tirial, but misses.
Skeleton 6 slashes Boruuk across the chest with a vicious blow.
Skeleton 4 wounds Knoepf in the calf as Knoepf is mostly watching Sloane.
Skeleton 7 misses Knoepf and moves away.


"Fools!" Sloane shouts. "The skeletons are just pawns and you attack them as if I cannot make more. I am your real nightmare." she says as she flies up to Knoepf and kisses him on the lips. The blood drains from Knoepf's face as he falls over dying and the stab wound that Artemus hit Sloane with heals over completely. She then again goes insubstantial.

[sblock=OOC]
Note: Fixed a slight mistake. Tirial delayed after Knoepf and I didn't put it in the second list. I also need a saving throw for immobilized by Tirial.

Boruuk hits Skeleton 8 for 17.
Artemus hits Skeleton 8 for 22 and kills it.
Knoepf hits Skeleton 7 with Astral Seal.
Skeleton 2 hits Tirial with an Opportunity Attack for 10.
Tirial hits Skeleton 2 for 24 (you forgot the quarried damage).
Skeleton 2 misses Tirial.
Skeleton 6 hits Boruuk for 10.
Skeleton 4 hits Knoepf for 7.
Skeleton 7 misses Knoepf then shifts away.
Sloane flies in and hits Knoepf for 22. Knoepf loses a healing surge and is weakened (save ends). All of Sloane's damage heals. She then goes insubstantial.
Hasifar need to make a saving throw against Domination and a death saving throw. He has already failed one death saving throw.

Artemus 40/44
Knoepf -3/45, marked by Skeleton 4, weakened (save ends), prone, unconscious, dying, bloodied, needs to make a death saving throw at the beginning of his turn (if he is still not stabilized)
Tirial 33/50, -1 to all D20 rolls, limited communication, marked by Skeleton 2, immobilized (save ends)
Skeleton 2, 33, bloodied
Boruuk hits Skeleton 6 for 16 with Rain of Steel.
Skeleton 6, 31, bloodied
Skeleton 4, 17,
Skeleton 7, -2 penalty to all defenses
Skeleton 8, 58, dead
Sloane
Hasifar -9/46, dominated by Sloane and gives combat advantage to everyone (save ends), prone, unconscious, dying, bloodied, failed one death save
Boruuk 39/62, marked by Skeleton 6


The four armoires in the corners provide cover. You cannot enter into those squares normally, but you can climb up on top of an armoire.

The other furniture squares, the bed and the chests/trunks, can be entered. They are difficult terrain though.

Tirial is at -1 to all D20 rolls. The lowest Endurance check she can roll is a 17 (anything lower is considered a 17). Tirial needs to make an Endurance check at the end of each of her turns until she finally scores DC 20. This is a free action. Tirial's check is at -1 and +2 for a total of +1 modifier to her normal roll.

Note: Squares J6 and J7 share one large trunk which makes both of those squares difficult terrain.

Note: I am using the pink triangles for immobilized.


It's Boruuk's turn.
[/sblock]
 

Attachments

  • Encounter5f.jpg
    Encounter5f.jpg
    149.7 KB · Views: 100

[sblock=OOC]
People should wait to post until after Hasifar makes his Death Saving Throw. If he fails it, that will be two and he might be dead on his turn on the next round, so that might strongly affect some PC actions.

Also, VV, you forgot to list the order of your saves in IC last round. Please do so in order to not avoid confusion. Thanks.

For that matter, with two PCs down, it might be best if everyone waits to see the results of the PC whose initiative is in front of them and not go out of initiative order.
[/sblock]
 


OOC: Yes, another failed death save! Save from domination though. Rolls. Do I roll another character? =)

[sblock=OOC]
I guess it depends on whether anyone is able and willing to try to save Hasifar. He's not actually dead until the third death save is failed, but then again, that could be this upcoming round.

It's all part of the tough choices that adventurers have to make.
[/sblock]
 

Boruuk continues his assault on the skeletons, a powerful smash of his greataxe into the closest foe, then he steps next to Artemus. "Can you get to Hasifar? I'll cover you" the goliath says, as he swings his axe at the female, drawing her attention.

[sblock=OOC]
Standard: Brash Strike on Skeleton 6 - vs ac; dmg (1d20+13=32, 1d12+13=19) hits for 19, mark him if still standing.
Move: Shift to I6
AP: Reaping Strike on Sloane - vs ac; dmg (1d20+11=21, 1d12+9=19) mark her also. If it hits for 9 damage (insubtantial) <- forgot mark from S6 (if he's still alive) if it misses 2 damage (after insubstantial)


*At start of enemies turn -damage to Sloane (1d12+5=16) Another 8 (after insubstantial)


[/sblock]

[sblock=stat block]
Boruuk: Goliath Fighter 5
Advantageous Conditions:
Adverse Conditions:
Initiative: +3 Passive Insight: 13 Passive Perception: 18
Senses: None
Saving Throws: N/A
HP 39/62
Bloodied 25
Surge Value 12; Surges Per-Day 13/13
AC =22 Fortitude 19 Reflex 14 Will 15 Speed 5
Action Point: 0
Second Wind: Not Used
Powers
At will:
Brash Strike
Reaping Strike
Pass Forward
Encounter:
Stone's Endurance
Punishing Charge
Sweeping Blow

Daily Standard:
Lasting Threat
Berserker's Fury
Rain of Steel
Dwarven Drakescale Armor +2[/sblock]
 

Into the Woods

Remove ads

Top