[Adventure] Murder Most Foul! Part 2 (Judge: EvolutionKB)


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KarinsDad

Adventurer
Seeing the situation is dire for Garrick, Knoepf huffs forward to get closer to him. Once in position he mumbles a prayer. As he does so, streams of silver flow into Garrick. As a result, Garrick feels the strength and vigor return to his body. Go now friend Garrick. Bring havoc to our foes!


Blast it, where are our foes?

Acre steps toward the end of the room and whips his head around, looking for archers and flingers of lightning.


Confused and battered, Garrick decides to do something about the darkness first.


"Gods curse it! Doesn't anyone have a sunrod?," Vex snarled as she made her way forward.


When the sunrod gets turned on, most of the group (except Garrick in the pit) can see that the Archers are Eladrins and that there is a Gensai up on the raised dias. Next to the Gensai, there is a massive shut double door (8 foot tall, 5 foot wide, currently hidden by the word Gen on the map), an apparent exit from the room. The cavernous room is also about 50 feet tall in the long central plane from east to west, but it is arch-like and curves down to about 30 feet on the north and south walls.

Now that he is out in the open, the Gensai shouts "Leave this place or be destroyed!"


Malehan move to the wall and climb it and stands next to the Genasi. "And if it was you who get destroyed?" asks the elf.


"I am not some hedge wizard that you can threaten." the Gensai replies. Lightning flies out of his sword and Malehan feels lucky that it misses him.


The first archer rushes his first shot and misses Vex by a lot. But, he gets his emotions under control and puts a flaming arrow into Vex's shoulder before moving away.


The second archer drops an explosion on top of Vex, knocking her to the ground and slamming her hard.

[sblock=OOC]
Note: The power Healing Word has been modified in last month's updates. Pacifist Healer no longer adds healing to it. So, Knoepf healed Garrick for 13, not 20.

Gensai misses Malehan with the Lightning from his Sword and then shifts away.

Gensai does not recover Lightning power, Gensai misses Malehan.

Archer 1 misses on his first shot and hits for 11 (-1 = 10) with the second.

4+mods misses, 19+mods hits for 11

Archer 2 hits Vex for 13 (-1=12) and knocks Vex prone.

16+mods hits for 13


42/56 Garrick, +2 to defenses USNT Garrick
3/61 Vex, prone, Bloodied
25/62 Malehan, Bloodied
Gensai
Eladrin 1, 46, Oath of Enmity, Cursed, Bloodied
Eladrin 2, 16
56/56 Acre, 4 temp hit points
50/50 Knoepf

It's the PC's turn.The ravine structures have wide ramps leading 10 feet down to them, but the ramps appear to have some form of dark liquid oozing on them. There are eight lit braziers which shed light in a 10 foot radius each (i.e. close burst 2 areas marked on map with yellow rectangles). Anywhere outside these areas are dark, but those with low light vision can see 20 feet from them (close burst 4 areas for those with low light vision). The braziers are giving off some smoke, but it isn't enough to hamper vision.

The sloped surface of the pit seems easy to climb DC 10 (2 squares of movement per one up and over), but the climber takes 2d6 acidic damage. The straight surface sides are extremely smooth and appears to be slippery to climb DC 20, making it difficult to get out.

There are four 10 foot tall statues in the corners.

There is a raised dais, about 5 feet off the ground at the far end.[/sblock]
 

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Velmont

First Post
"And I'm no small swordman." replies Malehan as he swing at the Genasi and both find themselves next to Acre. "Acre, come get him!"

[SBLOCK=OOC]Minor: Refocus Enmity on Genasi
Standard: Sequestring Strike vs AC on Genasi (1d20+13=21, 1d20+13=31, 4d4+10=18) Hit AC 31 for 23 damages (Avenging Resolution). Assuming it hit, Genasi is teleported to N38 and Malehan to N39.

I've brought the Genasi within 5 square of Vex so Acre can both heal Vex and attack the Genasi.[/SBLOCK]
 
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nerdytenor

First Post
OOC: This post had to be retconned - see later post


Acre's eyes widen a bit as Malehan and the Genasi teleport into view.

"Acre, come get him!"
"With pleasure!" Acre moves to flank with Malehan (Move to N37) and brings his greatspear to bear. As he pounds into the Genasi, the thrill of success flows from Acre and lifts the spirits of Vex. (Energizing strike augment 2 hits AC31 for 20 damage, and Vex can spend a surge. In addition, Acre uses Ardent Surge which heals Vex a bonus 12hp. All told, Vex spends two surges, heals 42hp, and has a +1 to attack rolls TENT)

[sblock=Acre Stat Block]
Acre Hills, Half-Elf Ardent 6
Passive Perception 12, Passive Insight 14
AC 22, Fort 19, Reflex 16, Will 19 (base defenses)
HP 56/56 +4 TMP Bloodied 28 Surge Value 14, Surges 11/11
Speed 5, Initiative +4
Power Points: 2/4 Action Points: 1

Current Effects
none

Encounter Resources
USED First Ardent Surge
USED Second Ardent Surge
Ardent Outrage
Dimension Swap
USED Body Adjustment
Blazing Starfall
Second Wind
Use Action Point

Daily Resources
Battleborn Acuity
Persistent Veil
Brooch of No Regrets
Bloodthirst Bracers
[/sblock]
 
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dimsdale

First Post
Nicely done you two! the cleric refers yells between breaths at the two currnetly flanking the unsuspecting spellcaster. And thank you Acre for coming to Vex's aide. Curse my dwarven legs! Stopping to catch his breath, he surveys his conrades, looking for those who require immediate healing. Seeing Vex is still too far away at the moment, the cleric makes himself useful by readying his floating lantern, adjusting it for maximum for light.





[sblock=actions]
doublemove to c36
minor at-will: take out floating lantern for extra light. Knoepf adjusts it for bright 10 square radius.



[/sblock]

[sblock=stats]
I'll finish this later tonight...
[/sblock]
 
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KarinsDad

Adventurer
[sblock=actions]
doublemove to c36
minor at-will: take out floating lantern for extra light. Knoepf adjusts it for bright 10 square radius.

AP: bane vs Genasi: 1d20+10 vs Will: 25

Range 10; +10 vs Will; Until the end of your next turn, the Genasi takes a penalty of 4 to attack rolls and to all defenses.

[/sblock]

[sblock=OOC]
Bane has a range of 10.

Knoepf is 11 squares away from the Genasi C36 to N38.

No Bane this round. No AP used either.
[/sblock]
 


pathfinderq1

First Post
Vex struggled back to her feet- but she was smiling now, and she tipped a salute to Acre for his help. She set her feet and raised her sword overhead- and then, improbable as the motion seemed for such a large blade, she flipped the greatsword in a twirling arc towards the nearest archer. The weapon spun end over end- and while it missed its target, a heartbeat after it landed, it leapt backwards and twirled back to her grasp...

[sblock= OOC]
>Move: Stand from prone
>Standard: attack Archer 1 with RBA, Farbond spellblade at long range (-2, but +1 bonus from Acre= +12 vs AC); 1d20+12= 15 (miss); roll Roll Lookup

>Note: I'll be away for the Thanksgiving holiday from early tomorrow until Sunday with (probably) no net access. I'll catch up when I get back. If we get another round, Vex will attempt to engage with a charge/Howling strike.
[/sblock]
 

KarinsDad

Adventurer
OOC: Sorry to burst everyone's bubble, but Malehan's attack doesn't hit. Malehan gets to finish up any move action. Acre and Knoepf can retcon their actions if they so desire, but if you are changing standard actions, you need a reroll. Vex cannot retcon since she wasn't really part of this side of the combat.

Remember, this is BEFORE Acre's and Knoepf's actions. If you are keeping your original standard action, you might need to move to get it to work.

Edit: Malehan is not prone.


"And I'm no small swordman." replies Malehan as he swing at the Genasi and both find themselves next to Acre. "Acre, come get him!"


A blast of thunder bursts from the Genasi when Malehan attacks him, throwing Malehan away from him and knocking Malehan off the platform.

[sblock=OOC]
Malehan fails save and falls off platform.
[/sblock]
 

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Velmont

First Post
[SBLOCK=OOC]Did Malehan miss or his action was interrupt? Big difference for an elf who can reroll his attack roll.[/SBLOCK]
 

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