zoroaster100
First Post
I'm currently running the Shackled City adventure path and collecting Age of Worms to run in the future. I think the adventure paths are pure genius and the future of D&D. I've seen some interesting ideas mentioned on this thread that I think should be worked in to the next adventure path. I for one would love to see the third adventure path include some travel to interesting locations, like to the Isle of Dread or to some distant mountain peak or a lost city in the desert, where the heroes have to travel the wilderness to find something or someone to complete the next stage of some quest or learn some clue to the larger mystery being revealed through the adventure path. I'm not to keen on planar travel, though I'd be o.k. with a single extraplanar excursion in the later adventures in the path.
Some random thoughts:
I do think Iggwilv would make an interesting villain, but in order to avoid having the path focus on outsiders, she should be deeply enmeshed in a worldly political plot for world domination, using demons only as tools.
I would like to see the next adventure path use a living chromatic dragon as a major mastermind villain with political/military ambitions and plots.
Although I agree with staying away from evil cults given how much they're used in the first two paths, I think an organization or two are necessary elements of a good plot. But next time it would be interesting to see a government sponsored organization or other temporally/politically focused organization be a major player (not necessarily the ultimate villain), rather than a crazed cult trying to end the world/open a gate for infinite evil/etc.
I like the idea of a major war being part of the plot, either an ongoing war or a potential war that can be averted.
I also like the idea of the traditional Evil Horde of orcs, goblins, trolls, etc. playing a major part in the adventure path, perhaps related to a brewing war/political intrigue plot.
Some random thoughts:
I do think Iggwilv would make an interesting villain, but in order to avoid having the path focus on outsiders, she should be deeply enmeshed in a worldly political plot for world domination, using demons only as tools.
I would like to see the next adventure path use a living chromatic dragon as a major mastermind villain with political/military ambitions and plots.
Although I agree with staying away from evil cults given how much they're used in the first two paths, I think an organization or two are necessary elements of a good plot. But next time it would be interesting to see a government sponsored organization or other temporally/politically focused organization be a major player (not necessarily the ultimate villain), rather than a crazed cult trying to end the world/open a gate for infinite evil/etc.
I like the idea of a major war being part of the plot, either an ongoing war or a potential war that can be averted.
I also like the idea of the traditional Evil Horde of orcs, goblins, trolls, etc. playing a major part in the adventure path, perhaps related to a brewing war/political intrigue plot.