Arnwyn
First Post
Another "hell no" from me. I have yet to see D&D minis well integrated in any adventure module. Everytime we've seen it in Dungeon so far, it's been a complete mess (terrible maps, questionable mini choices, wasted space).JoeGKushner said:I wouldn't mind seeing them try to tie the D&D minis into the paths a bit more.
All your other ideas are good, though. Moving into the epic levels is particularly enticing.
Why? Oh, heavens, for many reasons.Steel_Wind said:To those opposed to this...ask yourself why? If you don’t want to use them - then don’t. There is nothing mandatory about such an approach. It simply makes it easier and more fun for those who DO enjoy using and collecting D&D miniatures to have all the minis match up straight down the line.
- wasted space (when space is one of the most precious commodities)
- terrible, boring, dreary, and most notably, limited maps - see every example released so far - whether in Dungeon (Queen of Burning Eyes, the Eberron arc) or WotC (the short mini-related adventures released so far)
- questionable suggestions/value - the mini suggestions that have appeared haven't been great
- possible limitation of opponents if they stick with minis only (though I have faith that this extreme won't occur)