FourMonos
First Post
Battle Pit Cages, Round 4
While Amarande continues to pursue the deadly displacer beast, both he and the beast are surprised when the bars of the cage slide up out of the floor and the energy field protecting the bars activates, trapping them inside.
The displacer beast, hitching about as it circles the knight and burned most badly by the chimera's fire, finally succumbs to the flames, letting our a painful sound before falling to its side.
The chimera, its goat head on a pivot, spies the small gnome next to its cage controls. With a deadly bleat, the chimera changes direction and charges down Pok, knocking him painfully to the ground.
The manticore still tries to disembowel the half orc who has him pinned, but is unable to get a claw past the outstretched metal fist.
The winches activate again, releasing more length of chain.
The bugbears seem angry that one of their number is slain. The ogre leader takes a massive swing at the only thing close enough, Rumbum. While the majority of the swing is slowed by the wall's edge, the head of the massive flail comes around the corner and lands solidly with the orc, knocking him to the floor. While the treasure has disappeared from view, the riches are still burned into the ogre's mind and he finds himself unable to leave his new hoard.
The bugbears advance on the now prone Rumbum and River. The blows continue to blast the heroes backwards and further into the room.
In a desperate attempt to escape, the bugbear next to the manticore unleashes a flurry of swinging flail head attacks. The blows knock back Tondrek and Doggie as well as the stout Muzdum. The bugbear then runs around the edge of the cage and away from the Manticore.
[sblock=perception 25] The chimera is slow moving, if it was slowed a bit more, a focal attack may be able to sever a claw. (if dazed or stunned, a called shot (+2 bonus to appropriate defense) for more than 25 damage will severe a claw) [/sblock]
[sblock=Adventurer's Turn Summary]
River: Heals Rumbum for 61, sustain moment of glory, misses B1.
Muzdum: Hits B2 for 17 and 22 damage. Hits B3 for 11 damage (halved). Miss with slamming rush.
Tondrek: Activates cage.
Amarande: Misses displacer beast (-5 THP).
Rumbum: Hits B2 for 17 damage, killing him.
Pok: Activates winch.
[/sblock]
[sblock=Map Details]
Illumination: Normal.
Map: Link is Here.
[/sblock]
[sblock=Stats Update]
River (M-14): 27/75 ; HS 10/10; AP 1; Second Wind; Status: Regeneration 4 (while bloodied), DR5 Prone, bloodied
Rumbum: (P-21): 43/82; HS 13/14; AP 1; Second Wind; Status: DR5, prone
Tondrek: (O-13): 77/82 +3 THP HS 11/12; AP 0; Second Wind; Status: DR5, prone
Doggie: (O-14): 10/15 AC 24 F 22 R 19 W 21; Status: DR5, prone
Pok d'Sivis: (H-4): 29/52; HS 6/6; AP 1; Second Wind; Status: DR5, prone
Amarande Vigoth: (F-9): 90/90 +8 THP; HS 12/12; AP 1; Second Wind; Status: +1 defenses (fey companion aura) ongoing 10 fire damage (save ends)
Ulvellyn: (F-10) 35/45 AC: 26, Fort: 22, Reflex: 26, Will: 26; Status: DR5 ongoing 10 fire damage (save ends)
Muzdum Firebelly: (P-17): 49/71; HS 11/11 AP 1; Second Wind; Status: DR5
[/sblock]
[sblock=Monster Actions]
Displacer Beast: Start of turn, take 10 damage. Dying.
Manticore: Claw attack vs. Tondrek (AC): 19 vs. AC, miss.
Chimera: Ram's Charge vs. Pok: 1d20+19, 1d10+11 → ([6, 19], [7, 11]) Roll. Pok takes (18-5) 13 damage and is knocked back one square and is prone.
[/sblock]
[sblock=Enemy Actions]
Ogre: Heavy Flail vs. Rumbum (partial cover): 33 vs. AC for 26 damage (less DR5 for 21 damage) and Rumbum is knocked prone. Save: no.
Bugbear 1: Movement: Move to M-20. Flail Dance vs. prone Rumbum: Hit fort 22 for 23 (less DR 5) for 18 more damage. Rumbum is pushed to P-21
Bugbear 3: Flail Assault (burst 2) vs. Muzdum, Tondrek, Doggie, Manticore (reflex): 29, 29, 21, 20 for 12 damage. After DR, Muzdum, Tondrek and Doggie take 7 damage. Tondrek and Doggie are pushed 2 and knocked prone, Muzdum 1 and gets a save vs. prone. Movement: He is then going to move Q-17, Q-18, Q-19 unless @Voda Vosa can do something about that. (Manticore OA: 20 vs. AC misses)
Bugbear 4: Movement to M-17. Standard: Flail Dance vs. River: 25 vs. fort for 15 damage, hit. Total damage 10 (due to DR). River is pushed to M-14.
[/sblock]
[sblock=Enemy Stats]
Bugbear 23 AC 21 F 22 R 21 W
1: (M-20) Damage taken: 8, usedFlail Barrier recharged, Flail Assault.
2. (L-21) Damage taken: 105, used Flail Assault, bloodied, prone
3. (Q-19) Damage taken: 51, used Flail Barrier, Flail Assault, bloodied
4. (M-17) Damage taken: 0
Ogre (L-M 23-24) 24 AC 26 F ?? R 24 W
Damage Taken: 22, immobilized (save ends)
Beasts:
Displacer Beast (D-E 8-9) 23 AC ?? F 22 R ?? W; Damage Taken: 100 damage
Manticore (Q-R 15-16) 26 AC ?? F ?? R ?? W
Damage Taken: 23, Used: Spike Volley
Chimera (J-K 2-3) ?? AC ?? F ?? R ?? W
Damage Taken:0, used Dragon's Breath
[/sblock]
[sblock=Skill Challenge!]
On your turn you can activate the cage controls to close the cage. You have to be standing next to the walls marked with an "X".
After activating the cage, the animal has to be in the caged area until the end of your next turn. If the animal leaves the cage area, the cage resets.
Skills: Arcana 25, Thievery 20
You can use either a standard action or movement action for you activation attempt.
Also! As an alternative you can activate the chain winch to pull the beast 10 feet (2 squares). Current length of chain (distance the monsters move outside of box): chimera: 20 feet, manticore: 30 feet. The winch will let out more chain periodically. [/sblock]
|
While Amarande continues to pursue the deadly displacer beast, both he and the beast are surprised when the bars of the cage slide up out of the floor and the energy field protecting the bars activates, trapping them inside.
The displacer beast, hitching about as it circles the knight and burned most badly by the chimera's fire, finally succumbs to the flames, letting our a painful sound before falling to its side.
The chimera, its goat head on a pivot, spies the small gnome next to its cage controls. With a deadly bleat, the chimera changes direction and charges down Pok, knocking him painfully to the ground.
The manticore still tries to disembowel the half orc who has him pinned, but is unable to get a claw past the outstretched metal fist.
The winches activate again, releasing more length of chain.
The bugbears seem angry that one of their number is slain. The ogre leader takes a massive swing at the only thing close enough, Rumbum. While the majority of the swing is slowed by the wall's edge, the head of the massive flail comes around the corner and lands solidly with the orc, knocking him to the floor. While the treasure has disappeared from view, the riches are still burned into the ogre's mind and he finds himself unable to leave his new hoard.
The bugbears advance on the now prone Rumbum and River. The blows continue to blast the heroes backwards and further into the room.
In a desperate attempt to escape, the bugbear next to the manticore unleashes a flurry of swinging flail head attacks. The blows knock back Tondrek and Doggie as well as the stout Muzdum. The bugbear then runs around the edge of the cage and away from the Manticore.
[sblock=perception 25] The chimera is slow moving, if it was slowed a bit more, a focal attack may be able to sever a claw. (if dazed or stunned, a called shot (+2 bonus to appropriate defense) for more than 25 damage will severe a claw) [/sblock]
[sblock=Adventurer's Turn Summary]
River: Heals Rumbum for 61, sustain moment of glory, misses B1.
Muzdum: Hits B2 for 17 and 22 damage. Hits B3 for 11 damage (halved). Miss with slamming rush.
Tondrek: Activates cage.
Amarande: Misses displacer beast (-5 THP).
Rumbum: Hits B2 for 17 damage, killing him.
Pok: Activates winch.
[/sblock]
[sblock=Map Details]
Illumination: Normal.
Map: Link is Here.
[/sblock]
[sblock=Stats Update]
River (M-14): 27/75 ; HS 10/10; AP 1; Second Wind; Status: Regeneration 4 (while bloodied), DR5 Prone, bloodied
Rumbum: (P-21): 43/82; HS 13/14; AP 1; Second Wind; Status: DR5, prone
Tondrek: (O-13): 77/82 +3 THP HS 11/12; AP 0; Second Wind; Status: DR5, prone
Doggie: (O-14): 10/15 AC 24 F 22 R 19 W 21; Status: DR5, prone
Pok d'Sivis: (H-4): 29/52; HS 6/6; AP 1; Second Wind; Status: DR5, prone
Amarande Vigoth: (F-9): 90/90 +8 THP; HS 12/12; AP 1; Second Wind; Status: +1 defenses (fey companion aura) ongoing 10 fire damage (save ends)
Ulvellyn: (F-10) 35/45 AC: 26, Fort: 22, Reflex: 26, Will: 26; Status: DR5 ongoing 10 fire damage (save ends)
Muzdum Firebelly: (P-17): 49/71; HS 11/11 AP 1; Second Wind; Status: DR5
[/sblock]
[sblock=Monster Actions]
Displacer Beast: Start of turn, take 10 damage. Dying.
Manticore: Claw attack vs. Tondrek (AC): 19 vs. AC, miss.
Chimera: Ram's Charge vs. Pok: 1d20+19, 1d10+11 → ([6, 19], [7, 11]) Roll. Pok takes (18-5) 13 damage and is knocked back one square and is prone.
[/sblock]
[sblock=Enemy Actions]
Ogre: Heavy Flail vs. Rumbum (partial cover): 33 vs. AC for 26 damage (less DR5 for 21 damage) and Rumbum is knocked prone. Save: no.
Bugbear 1: Movement: Move to M-20. Flail Dance vs. prone Rumbum: Hit fort 22 for 23 (less DR 5) for 18 more damage. Rumbum is pushed to P-21
Bugbear 3: Flail Assault (burst 2) vs. Muzdum, Tondrek, Doggie, Manticore (reflex): 29, 29, 21, 20 for 12 damage. After DR, Muzdum, Tondrek and Doggie take 7 damage. Tondrek and Doggie are pushed 2 and knocked prone, Muzdum 1 and gets a save vs. prone. Movement: He is then going to move Q-17, Q-18, Q-19 unless @Voda Vosa can do something about that. (Manticore OA: 20 vs. AC misses)
Bugbear 4: Movement to M-17. Standard: Flail Dance vs. River: 25 vs. fort for 15 damage, hit. Total damage 10 (due to DR). River is pushed to M-14.
[/sblock]
[sblock=Enemy Stats]
Bugbear 23 AC 21 F 22 R 21 W
1: (M-20) Damage taken: 8, used
3. (Q-19) Damage taken: 51, used Flail Barrier, Flail Assault, bloodied
4. (M-17) Damage taken: 0
Ogre (L-M 23-24) 24 AC 26 F ?? R 24 W
Damage Taken: 22, immobilized (save ends)
Beasts:
Manticore (Q-R 15-16) 26 AC ?? F ?? R ?? W
Damage Taken: 23, Used: Spike Volley
Chimera (J-K 2-3) ?? AC ?? F ?? R ?? W
Damage Taken:0, used Dragon's Breath
[/sblock]
[sblock=Skill Challenge!]
On your turn you can activate the cage controls to close the cage. You have to be standing next to the walls marked with an "X".
After activating the cage, the animal has to be in the caged area until the end of your next turn. If the animal leaves the cage area, the cage resets.
Skills: Arcana 25, Thievery 20
You can use either a standard action or movement action for you activation attempt.
Also! As an alternative you can activate the chain winch to pull the beast 10 feet (2 squares). Current length of chain (distance the monsters move outside of box): chimera: 20 feet, manticore: 30 feet. The winch will let out more chain periodically. [/sblock]