Adventure preference

As a Player, playing a PC, what is your favorite kind of adventure?

  • Dungeon filled with mostly one kind of creature

    Votes: 16 8.2%
  • Dungeon filled with many kinds of creatures

    Votes: 65 33.2%
  • Dungeon filled with mostly tricks/traps/puzzles

    Votes: 4 2.0%
  • Dungeon filled with a mix of tricks/traps/puzzles and creatures

    Votes: 105 53.6%
  • Wilderness locale filled with mostly one kind of creature

    Votes: 15 7.7%
  • Wilderness locale filled with many kinds of creatures

    Votes: 79 40.3%
  • Wilderness locale filled with mostly tricks/traps/puzzles

    Votes: 7 3.6%
  • Wilderness locale filled with a mix of tricks/traps/puzzles and creatures

    Votes: 58 29.6%
  • City with some monsters

    Votes: 53 27.0%
  • City of mostly non-“monster” enemies to physically fight

    Votes: 53 27.0%
  • City of mostly non-“monster” enemies to deal with nonviolently

    Votes: 77 39.3%
  • Short adventures (any of the above), completed in 1-2 game sessions

    Votes: 65 33.2%
  • Medium adventures, completed in 3-5 game sessions

    Votes: 104 53.1%
  • Long adventures, completed in 6+ game sessions

    Votes: 82 41.8%

GQuail said:
I got two theories: one, he wanted to make people specifically pick their favourites rather than take the "a GM makes the adventure" out and not really answer the crux of his question: and two, if he hadn't, we wouldn't keep up the grand ENWorld tradition of the first post or two on a p[oll always complaining the opions aren't wide enough. :p

I can understand that, but in all honesty (at least for me). It really does depend on who is DMing. Some DMs are good with cities, others are good with dungeons, others do traps/puzzles well. Personaly all of them are equily enjoyable and at the same time equily terrible. For one, the DM in our group who does city enounters well can not design or place a trap/puzzle to save there lives. So when they use a trap/puzzle I don't enjoy them in the game. Hence the option - Depends on the DM is a very relivent option.
 

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I would really like to have a chance to actually develop character. Start him out with a bckground, have events in the game shape him. Too many times when I play & when I run an adventure, everybody else just wants to "roll up a charcter & kill something".
 

I like Medium to short adventures as part of a campaign. If the campaign is just one adventure then I would like it to be a long one. In terms of whats in the game under ideal (right GM and more importantly the right people playing) I want extremes. I want Urban adventures with lots of humanoid opponents with mainly intrigue (maybe a few duels now and then)etc as the conflict with occasional forays into the sewers, wilderness, or other dungeon enviroment for a more "classic" dungeoncrawl.
 

I want varied and creative opponents; substantial opportunity to role-play and develop my character; a living, thriving world with which to interact; mysteries to solve; an interesting story/plotline to advance through without being railroaded; lots of interaction with NPCs.

I honestly and truly don't care about the precise environment in which such events are set.
 

Lorgrom said:
I can understand that, but in all honesty (at least for me). It really does depend on who is DMing. Some DMs are good with cities, others are good with dungeons, others do traps/puzzles well. Personaly all of them are equily enjoyable and at the same time equily terrible. For one, the DM in our group who does city enounters well can not design or place a trap/puzzle to save there lives. So when they use a trap/puzzle I don't enjoy them in the game. Hence the option - Depends on the DM is a very relivent option.
I think the assumption is that assuming your DM is skilled at this which do you prefer.
 


I like the longer adventures if they are interesting. I find most fall apart so I voted for medium length campaigns.

I find shorter ones are better to run if you have group where many of the players can't meet on a regular basis.
 

Anything that ends in killing critters and taking their stuff. Or given this past weekend's game, a session that ends in the monsters killing your character and taking his stuff is fine too.
 

Bront said:
I think the assumption is that assuming your DM is skilled at this which do you prefer.

I would almost take it as red when asking these kind of questions. If someone asks me my favourite meal I would answer "Macaroni and Cheese": I would not add, "Assuming it's made by someone who knows how to make it like I like it, and I'm hungry, and it's about teatime." :>

I personally dn't have a huge preference re: types of adventures. Of the listed options the only ones I would be wary of are the primarilly puzzle/trap/etc adventures (since loads of traps can leave the non-Rogues with little do, and puzzles in RPGs can often be erratic in thier fun) and the long adventures. (Since most players will start to forget things, god bless them, they don't get reminded about 24-7: and a 2 month-long adventure can lead to a lot of recapping when they're clear of it of what they were doing before hand. ;-))
 

As long as it doesn't include puzzles that break down the fourth wall or are mechanically impossible (95% of all traps I have ever seen in adventures), I am fine with it.
 

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